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[LPF] Daggers at Midnight

"Wait," says Maia, holding up a hand. "I'm sorry. I've been meaning to ask, only it feels so foolish of me...but who is Madarius again? We've been in a tizzy all morning, asking asking asking...but all the while it sort of seems to me like, well, like we're done! We got the sword for the church. We brought the people behind it to justice...except Narissa, but she's probably miles away by now. And now suddenly we're after Madarius and I remember something about someone calling Pari that, but..."

"I'm so confused," she finishes forlornly.
 

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"Apparently, someone thinks Madarius is me. And that I'm not very nice. And that some also not-so-nice folks named Krell and Casatta will smash my face in if I continue to show it around town." Pari smiles charmingly at Maia to take any perceived sting from his words. "As I'd rather not have my face smashed in over a case of mistaken identity (or even one of not-mistaken identity, for that matter), I'd like to find out who wrote this note, exactly, and who they think I am and why."
 

"Oh!" Maia said. She peered at the note and said, "It's too bad we can't just use the note to scry on whoever wrote it. That kind of sympathetic tie would make it a pretty strong spell."
 

GM: When you are ready, please post your characters leaving the Chapter House. I assume you are heading to the Blue Ox.

Someone provide me the grid coordinates for your marching order. Direction of travel is South. I will save the updated graphic and post it in the opening post. If ever you need to adjust it again let me know. I also need to know clearly if Pari is mounted or not.

SnFAEnc7Map00A.jpg
 

Pari pauses for a few moments before the group leaves the chapter house. "Wanderer, grant me your speed and protection, please." Nodding his readiness, he strides boldly forth to solve this mystery.

[sblock=OOC]Pari casts Longstrider (Move 30' for 4 hours).
Put Tagaiwi in C24, Pari in C25 (not mounted).[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Garnet strides out of the Chapter House, her mind on this mysterious Madarius.

OOC: At B25. But because we are walking in a city, Garnet does not have her axe or shield drawn.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

Ausk would be farther ahead (G-24) with the intent of entering a bit before the rest of the group so he could watch their flank unnoticed, being viewed as just another poor sod down on his luck. His armor has been unpolished to better blend in with the likely crowd, and he left his flail back at the chapterhouse, using his spear as a walking staff to support his bad leg, which despite his training, still bothers him from time to time.

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Longspear as walking staff(+5, 1d8+3, x3)
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 
Last edited:

Heinrich strolls out with Garnet, discussing the differences in magic principles between the gifts of the Gods and the arcane summoning of mortals.

B26
 

GM: I put the marching order on the opening post. I think Maia is next to Heinrich, but she can be adjusted on Shayuri's next post.
While walking along, discussing various things, you are heading towards the Blue Ox tavern. You are approaching the slums and the other pedestrians are becoming lower class.

Suddenly, when passing an alley, a street urchin grabs for Heinrich's belt pouch and succeeds. Tearing off, back down the alley with it he slips by a barrel that is positioned to collect rain water. The kid is about to turn right at the corner 30 feet in.

OOC: Combat: Round 1
[sblock=Combat Information]You are aware, but technically no hostilities have started.

Initiative:
Street Kid
You guys

Updated Map:
SnFAEnc7Map01.jpg

1) The square (D-5) counts as difficult terrain with the rain barrel
2) Debris (D-1) has no effect on movement

Code:
Ausk:      34/34 HP remaining
Garnet:    34/34 HP remaining
Heinrich:  14/14 HP remaining
Maia:      23/23 HP remaining
Pari:      41/41 HP remaining
Tagawai:   38/38 HP remaining

Wand of CLW(-> Pari): 6 charges remain
Wand of CLW(-> Maia): 50 charges remain
Spells Cast: Longstrider (Pari)
Abilities Used: 
Conditions in effect: Pari (+10ft movement)
Enemy Status:
Code:
Street Kid:
[/sblock]
GM: Even though is it not combat, post as if it is. Everyone should roll a Perception Check this round.

Please use grid coordinates, combat blocks, and mini-stats.
 

Garnet reflexively draws her axe, then angrily stops herself. She has no intention of slicing up a street urchin, and has no chance of catching him in any case. She steps forward to look down the alley to see what happens.

OOC: Move: Draw axe. Std: Move to E0.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

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