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[LPF] Daggers at Midnight

Pari quickly ascertains the situation and moves to stop the urchin from making off with his friend's belongings; he grabs Tagaiwi's neck ruff and makes to vault onto the tiger's back. Maia's shout stops him in his tracks for just the moment it takes to disrupt his attempt to mount up and give chase . . . once he realizes she's yelling at the lad his momentum's broken. "Drek balls! Somebody catch that kid!" The little Gnome spends a moment dancing around with his pet tiger before finally making it into the saddle and giving chase.

[sblock=Actions]Attempt Quick Mount (1d20+6=10) - fail miserably . . .

I'm not sure where that leaves him in regards to how far Tagaiwi can move to chase the boy. The mount is a move action for Pari. They'll go as far as they can after the boy. Tagaiwi will Jump (1d20+3=13) the barrel when he gets to it, and Pari manages to stay in the saddle when that happens (Ride (Stay Seated) (1d20+6=23))[/sblock]
 

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Heinrich feels a tug at his belt as the puch is pulled from his personage. He turns in time to see a street urchin making off with his belongings.

"Hey! Sie Lump! komm wieder her! Schnell!!" He takes off after the boy with Maia calling to the thieving gutter snipe in her strange otherworldly manner. He runs pell mell down the ally with a thought nagging in the back of his mind-a word: trap. Headless to this personal advice he turns the corner after the lad did .. .. .. ..
 

In the confines of the narrow alleyway, Pari and Tagaiwi close up behind Heinrich in pursuit of the street urchin. The kid looks over his shoulder the man and mounted gnome, letting an "Eek!" escape. He keeps hustling around the corner and they hear him call back, "I am otta here. Der's not enough silva fur dis." After the corner, the alley is much wider.

Meanwhile back on the street at the mouth of the alley, Garnet notices two half-orcs in chain shirts walking along behind you. For a brief moment their eyes meet the dwarf's and they stop short several feet away. They have light crossbows, carried casually in their left hands, and rapiers on their belts.

OOC: Combat: Round 2
[sblock=Combat Information]You are aware, but technically no hostilities have started.

Initiative:
Street Kid
You guys

Updated Map:
SnFAEnc7Map02.jpg

1) The square (D-5) counts as difficult terrain with the rain barrel
2) Debris (D-1, F-8, H-7) have no effect on movement

Code:
Ausk:      34/34 HP remaining
Garnet:    34/34 HP remaining
Heinrich:  14/14 HP remaining
Maia:      23/23 HP remaining
Pari:      41/41 HP remaining
Tagawai:   38/38 HP remaining

Wand of CLW(-> Pari): 6 charges remain
Wand of CLW(-> Maia): 50 charges remain
Spells Cast: Longstrider (Pari), Command (Maia)
Abilities Used: 
Conditions in effect: Pari (+10ft movement)
Enemy Status:
Code:
Street Kid:
[/sblock]
GM: Heinrich and Pari/Tag should each roll a Perception check again. Assuming they are both continuing pursuit, I removed the fog of war from the map so they can tell which square they will go to in one Move Action.

The street kid will be visible again after turning the corner. I will provide an updated map at that point with results of the checks and they can resume their turns from there.

The same holds true for any of the others that pursue around the corner.
 

Garnet gives the two half-orcs a hard look, understanding the boy's words and the thugs' presence. She risks a quick look over her shoulder to see if others are coming, then strides forward, shrugging her shield onto her shoulder with a menacing air. The look in her eyes promises death to the half-orcs should they take another step.

"Pari! Henrich! It's a trap! They're trying to box us in!" She shouts to her comrades.

"Don't go in the alley," she whispers to Ausk and Maia. "We need to keep the retreat open. Maia, stand behind me. Ausk, stand beside me. If they fire, I'll charge, and you hold the alleyway."

[sblock=Actions]
Move: Don shield
Std: PER roll to look for more of them (I'll need to edit her post if she finds someone, she'll warn Ausk and Maia)
Free: 5' step to D0

EDIT: Never mind. Garnet has failed to notice the army of warg-riding orcs on the other side of the street, waiting for the light to change.
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 
Last edited:

Maia, confused but obedient, settles with Garnet between her and the half-orcs and asks, "Are you sure? They look just like regular people." She eyes the half-orcs, trying to see the menace in them that Garnet clearly does...and finally, trusting her friend's insights, she summons up the power within her to emerge and lay over her in a protective coat.

[sblock=Actions]Move to F0.
Std: Use Coat of Many Stars revelation.[/sblock]

[sblock=Ministats]Maia
Initiative: +2
AC: 16 (14 Flat-Footed, 12 Touch)
HP: 23/23
CMB: +1 CMD: 13
Fort: +2 Reflex: +3 Will: +5

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+6 to hit, 1d8+2 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 5/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 

Ausk hold position, snarling at the other half orcs, "You would be well advised to leave while you still can."

[sblock=actions]standard to intimidate one of the orcs(-A, 0)[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Longspear as walking staff(+5, 1d8+3, x3)
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 

"Hold 'em off while we get the pouch back - we'll have it in a sec!" Pari shouts back as he and Tagaiwi hurdle the barrel - and Heinrich - and round the corner.

[sblock=Actions]Move to F7.[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Garnet fails to see any other suspicious characters that might be in cahoots with the two half-orcs. Ausk succeeds in making the one on the right sacred.

Meanwhile in the alley, Pari sees the street kid farther down the alley. The stolen pouch is on the ground a few feet behind him, abandoned (at L8).

There are some bales of hay stacked back here at the far turn. The alley looks to have a possible exit on the left, partway down that the kid passed by.

There are no doors or windows opening into this section of the alley.
With the taller buildings on either side, there are plenty of shadows back there and the boy is likely hoping to duck out sight in them if possible.

[sblock=Updated Tactical Map]
SnFAEnc7Map02A-1.jpg
[/sblock]
GM: Roll Perception Checks for Pari & Tag. Same for Heinrich if he continues pursuit.

Heinrich & Pari/Tag are left for Round 2.
 

Pari tosses a shout back to Heinrich over his shoulder, "I've got the pouch, Heinrich! Back to the others, and I'll catch up and bring it to you there!" With these words, the Gnome rides to the pouch and collects it. Having achieved his objective, he abandons the chase of the street urchin and makes his way back to his friends as quickly as possible.

Perception (1d20+12=14)
 

Heinrich skids to a halt and does an about face double time back to the others-unaware of the pending danger. He arrives to see the others tensed up and ready for action, so he slows down and is readying his famous fare jett ability.

He looks in the direction that Ausk and Garnet are facing and sees two orcs looking about.

OOC: not sure what would be needed here, but i will give a perceptioin check and a sense motive, just in case.
 

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