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[LPF] Daggers at Midnight


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Pari eyes the rope skeptically. "I'm thinking I'll be the best candidate for going up the rope. If it holds me, someone heavier can try it. You guys just make sure you cover me well." He turns to Tagaiwi and indicates the hole to the tiger. "Guard."

Once the others are in place and let him know they're ready, he secures his weapons and hauls himself hand over hand up into the attic.

[sblock=Actions]Climb Check (1d20+1=16)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Longbow

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

The gnome climbs the rope easily and reaches the cross beam to pull himself up. The wood and plaster around the hole where Pari climbed up is rotted and crumbling as evidenced when he struggled for purchase on the beam.

Borrowing Heinrich's illumination to light up the attic, he can see there is a hole in the roof, about 10-15 feet in diameter about midway down. The attic has been exposed to the elements and the spaces between the crossbeams do not look safe to stand on, judging by the look of things. There is nothing to suggest that Narissa had been living up here at all.

GM: I took the liberty of resolving your lack of illumination. You can also take a 10 and climb up and down the rope since you are outside of combat and in no hurry.
 

The little gnome calls back down to the group, "Nothing up here, guys. Only something the size of a rat could be living up here safely anyway . . . anything larger would fall through. Coming down!"

He makes his way back down the rope to the ground floor and dusts his hands on his breeches as he looks around. "What now?"

[sblock=pm]Thanks for the light! Better for his low light vision than the hole in the roof (which he wouldn't have known about before climbing anyway).[/sblock]
 


GM: Here's an updated map for your planning. Once you are ready, I will need a grid coordinate for everyone.

You should have your new mini-stat blocks ready to go and post them before combat starts so I will know what conditions are in effect and weapons in hand.

SnFAEnc6Map00B.jpg
 

Ausk will crouch down in B7, ready to cast enlarge person as soon as he sees combat starting.

[sblock=Ausk's mini stats]
Ausk
Initiative: +2
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current:
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Heavy Flail
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 
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H,13 for Heinrich

work in progress:

[sblock=Mini Stats]
Initiative: +
AC: xx , xx flat-footed, xx Touch)
HP: xx Current: xx
BAB +x CMB: +x CMD:
Fort: +x Reflex: +x Will: +x

Resistance: 5 fire

Current Weapon in Hand: None

Fire jett: Remaining
: remaining
: remaining
Spells Remaining:
Cantrips:
1st Level
2nd Level [/sblock]___________________________________________
 
Last edited:

Pari and Tagaiwi move from under the hole in the roof, just in case he missed something up there - and to avoid falling plaster and wood. He readies himself for combat in case the need presents itself.

[sblock=Actions]
  • Move: Pari to D1; Tagaiwi stays put
  • Ready Action: Shoot any foe that presents itself

Perception (Pari, Tagaiwi) (1d20+12=27, 1d20+7=9)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Longbow

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Garnet takes up a position in the corner near the door, knowing that if a fight breaks out she will be needed at close range.

OOC: Move to H14 and wait.

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 20 (17 flat-footed, 13 Touch); +2 vs. aberrations
HP: 23 Current: 23
CMB: +4 CMD: 17; bonuses vs. aberrations
Fort: +5 Reflex: +3 Will: +1; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
[/sblock]
 

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