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[LPF] Daggers at Midnight

While looking at each other, both parties hear a voice calling, "Friends. We are attacked."

You recognize it as Pari. The half-orcs raise their crossbows preparing to fire
. Apparently they were waiting for some signal or another.

[sblock=Updated Tactical Map]
SnFAEnc7Map03B-1.jpg
[/sblock]
GM: Maia & Garnet's delayed actions are left for Round 3. The orcs have been delaying too, but their initiative counts are lower.
 

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"Ausk! Heinrich! Go help Pari!" calls Garnet. "Maia, help me with these!"

Garnet charges forward, axe raised above her head.

[sblock=actions]
Std and Move: Charge (+2 to-hit, -2 to AC), targeting half-orc 2

Current AC 20 (has shield donned)
[/sblock]


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

"Ugh, back down das stinkink alley. Ausk, take care, I do not hear The tiger."
move: 30 Feet would put Heinrich at D,3
std: Cast Shield through bonded amulet
 

GM: Heinrich already used a Move Action this round to get behind Ausk. He will need to decide which action he wants to use for his Standard Action.
 


Garnet slices the half-orc for a light wound on his arm, able to dodge the worst of the axe blow.

[sblock=Updated Tactical Map]
SnFAEnc7Map03C.jpg
[/sblock]
GM: Thug 2: 5 dmg

Maia is left for Round 3.
 

Maia hauls up her crossbow and fires a shot at the half-orc on the left, wincing as she does so. "Sorry! Unless you wanted to hurt us, in which case...stop or I'll keep doing this!"

[sblock=Actions]Move: Ready crossbow.
Standard, fire.[/sblock]

[sblock=Ministats]Maia
Initiative: +2
AC: 16 (14 Flat-Footed, 12 Touch)
HP: 23/23
CMB: +1 CMD: 13
Fort: +2 Reflex: +3 Will: +5

Senses: Darkvision 60'
Perception: +10, Sense Motive: +2

Current Weapon in Hand: Light Crossbow (+4 to hit, 1d8 dmg, +1 hit/dmg within 30')

Special Abilities:
Cloak of Stars (+4 armor to AC, 3hr/day, In use)
Shooting Stars (3d4 in 5' radius 1/day, DC 15 for half)
Daylight 1/day

Spells Available
Slots: 1 - 5/6
Orisons: Light, Spark, Detect Magic, Guidance, Mending
1st Level: Command, Divine Favor, Cure Light Wounds, Color Spray, Protection from Evil [/sblock]
 

Maia's bolt fails to penetrate the thug's chain shirt.

The two half-orcs snarl and counter-attack. One (1) steps back and fires his crossbow at Ausk,
but the bolt zips by his head and down the street. Then he pulls out his rapier to defend himself better leaving his unloaded crossbow in his off-hand. "Ya think Krell has 'em?"

The other thug (2) draws his rapier and stabs at Garnet. The tip of the rapier punctures the dwarf's forearm for a light wound. The thug steps back to put the corner of the building between them. "Prolly. Take dat, girlie!"

OOC: Combat: Round 4
[sblock=Combat Information]Thug 2 hit Garnet for 7 dmg.

Initiative:
You guys
Thugs

Updated Map:
SnFAEnc7Map04.jpg

1) The square (D-5) counts as difficult terrain with the rain barrel
2) Debris (D-1, F-8, H-7) have no effect on movement

Code:
Ausk:      34/34 HP remaining
Garnet:    27/34 HP remaining; 7 dmg
Heinrich:  14/14 HP remaining
Maia:      23/23 HP remaining
Pari:      41/41 HP remaining
Tagawai:   38/38 HP remaining

Wand of CLW(-> Pari): 6 charges remain
Wand of CLW(-> Maia): 50 charges remain
Spells Cast: Longstrider (Pari), Command (Maia), Shield (Heinrich)
Abilities Used: Revelation +4AC (Maia)
Conditions in effect: Pari (+10ft movement)
Enemy Status:
Code:
Thug1:
Thug2: 5 dmg
[/sblock]
GM: You guys are up for Round 4.
 
Last edited:

Ausk moves down the alley to check on Pari's status, a bit concerned.

[sblock=actions]double move to D7[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 16 (14 flat-footed, 12 Touch)
HP: 34 Current: 34
CMB: +4 CMD: 16 Fort: +4 Reflex: +2 Will: +3

Current Weapon: Longspear as walking staff(+5, 1d8+3, x3)
Notable Effects:

Rage Remaining: 6 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 
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"Maia! Use your magics!" Garnet calls, not wanting to show any fear but knowing the two orcs working together could overwhelm her.

[sblock=actions]
Not delaying, but I want to let Shayuri post Maia's response before Garnet moves.
[/sblock]

[sblock=OOC:Shayuri]
Player level tactics: I do not want Garnet to get flanked by the two half-orcs, and Maia is the only one who can stop that from happening (other than having Garnet fall back and step into the alley, which lets the half-orcs cut off our retreat). So, at player-level, I'm asking Maia to use some kind of spell, either another Command or Color Spray. I think she can use the latter and hit them both if she advances, and tells Garnet to move out of the way (which Garnet will do), but that would mean casting in melee range.

Your call, or just have Maia fire again or try something else. But at player-level, these guys look like rogues to me, and if they flank Garnet and start doing Sneak Attack damage the Dwarf could go down.
[/sblock]
 

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