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[LPF] Daggers at Midnight

Ausk is beyond being able to even grace that comment with an answer and his eyes are filled with pure rage as he reaches for Krell's weapon so that he can kill the idiot with his own weapon.

[sblock=actions]Disarm Krell and, if successful, end up with it in his previously empty hands.[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 14 (12 flat-footed, 10 Touch)
HP: 34 Current: 40
CMB: +6 CMD: 14 Fort: +6 Reflex: +2 Will: +5

Current Weapon: Gauntlet (+6, 1d4+4, 19-20/x2)
Notable Effects: Rage

Rage Remaining: 4 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 

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Garnet watches the retreating thug, then turns and makes her way to her friends.

OOC: Double move to D5


[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

Heinrich lays on the ground and oozes more of his life upon the ally floor.
con check to stabilize vs dc 13: fail now at -4 hp
 
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Pari blasts away with the earthbreaker once more, this time scoring a . . . glancing blow.

[sblock=Actions]
Standard: Attack (1d20+6=26)

I HIT HIM, I HIT HIM! I . . .

Standard (Contd): Crit Confirm (1d20+6=12)

Oh, wait . . .

Damage (1d10+1=3)

never mind.[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 41/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 

Maia holds the spear she caught in front of her, warding off Krell as she concentrates on her inner power. Light begins to spill from her skin, running over her like quicksilver and pooling around her eyes and hands. Abruptly a critical mass is reached, and she seems to explode outward in a spray of light that isn't merely white, but is somehow every color at once, shifting and changing constantly in ways that mortal minds were simply not meant to comprehend! The light engulfs Krell, narrowly missing Maia's allies!

(Attempting to cast Color Spray defensively)

(Will DC 15!)
 
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Krell.jpg

Krell nearly removes Ausk's arm as he tries to take away his greatsword. "Keep you hands off, or I will remove them!" As the colors from Maia's spell hit him in the eyes, he is momentarily stunned.

The thug (3) facing Pari jabs at him and misses.

OOC: Combat: Round 7
[sblock=Combat Information]Garnet can only make it to D4.
Ausk took 21 dmg from the AoO and the disarm attempt fails miserably.
Krell failed save and is stunned.

Initiative:
You guys
Krell & Thugs

Updated Map:
SnFAEnc7Map07.jpg

1) The square (D-5) counts as difficult terrain with the rain barrel
2) Debris (D-1, F-8, H-7) have no effect on movement
Code:
Ausk:      13/34 HP remaining; 21 dmg
Garnet:    27/34 HP remaining
Heinrich:  -4/14 HP remaining; Unconscious & dying
Maia:      23/23 HP remaining
Pari:      05/41 HP remaining;
Tagawai:   -2/38 HP remaining; Unconscious & stable

Wand of CLW(-> Pari): 6 charges remain
Wand of CLW(-> Maia): 50 charges remain
Spells Cast: Longstrider (Pari), Command x 2 (Maia), Shield (Heinrich), Color Spray (Maia)
Abilities Used: Revelation +4AC (Maia)
Conditions in effect: Pari (+10ft movement)
Enemy Status:
Code:
Thug1: 12 dmg; Withdrew
Thug2: 21 dmg; Unconscious & stable
Thug3: 3 dmg
Thug4: 23 dmg; Unconscious & stable
Krell: 11 dmg; Stunned
[/sblock]
GM: Everyone is up for Round 7.
 

Ausk will reach down and pick up the sword that Krell was so nice to drop before looking the man right in the eyes and letting him see the pure rage in them. (ignore the disarm role, I had to reread the stunned entry to see the drop all held items part. Color spray is a nasty spell when it lands.)

[sblock=actions]Move - pick up greatsword
Standard - Intimidate Krell[/sblock]

[sblock=Ausk's mini stats]
Ausk
Initiative: +1
AC: 14 (12 flat-footed, 10 Touch)
HP: 34 Current: 40
CMB: +6 CMD: 14 Fort: +6 Reflex: +2 Will: +5

Current Weapon: Gauntlet (+6, 1d4+4, 19-20/x2)
Notable Effects: Rage

Rage Remaining: 3 rounds
Spells Remaining: 1st Level 5/5[/sblock]
 
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Seeing that Maia has stunned Krell, Garnet pushes past him toward the sound of fighting down the street. The normally stoic dwarf gasps at the sight of Tagawai liying in the street, and the bloodied gnome standing over her.

[sblock=actions]
Double move to I8
[/sblock]

[sblock=Garnet stat block]
Garnet
Initiative: +3, +5 underground
AC: 22 (20 flat-footed, 12 Touch); +2 vs. aberrations
HP: 34 Current: 34
CMB: +5 CMD: 18; bonuses vs. aberrations
Fort: +5 Reflex: +4 Will: +2; bonuses vs. poisons, spells, spell-like abilities & fear
Current Weapon in Hand:
+1 Dwarven Waraxe: Attack: +07, Damage: 1d10+3, Crit: 20/x3
Mwrk Spiked Light Shield: Attack: +06 Damage: 1d4+2

TWF: -2 attk w/both wpns, STR/2 dmg w/off-hand (shield)
+1 to-hit vs. Goblins
[/sblock]
 

Pari ducks the thug's feeble blow, feeling the tide of the battle finally turning his way. He comes up swinging from his dodge; the thugs ribs creak as the massive maul slams into his chest!

[sblock=Actions]Standard: Attack (1d20+6=21) for Damage (1d10+1=9) (YAY! :D)[/sblock]

[sblock=Mini Stats]
Pari Kalikasan
Initiative: +2
AC: 16 (12 Flat-Footed, 15 Touch), +2 AC vs. Abberations, Oozes & Vermin
HP: 04/41
CMB: +3 CMD: 14
Fort: +9 Reflex: +2 Will: +7

Senses: Low Light Vision
Perception: +12, Sense Motive: +3

Current Weapon in Hand: Scythe

Special Abilities: Speak w/ Animals (1/Day), Woodland Stride

Spells Available
Orisons: Detect Magic, Guidance, Resistance, Stabilize
1st Level: Hydraulic Push, Longstrider, Produce Flame (D)


Tagaiwi
Initiative: +4
AC: 21 (14 Flat-Footed, 17 Touch)
HP: 38/38
CMB: +5 CMD: 19
Fort: +7 Reflex: +9 Will: +4

Senses: Low Light Vision, Scent
Perception: +7, Sense Motive: +2
[/sblock]
 
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Heinrich continues to leak his life's blood upon the paving stones-his breath getting raspy with each next moment.
 

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