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[LPF] Kaedyn's Quest

Damaris.jpg


Damaris looks conflicted but nods. "Is just strange... at least for me, you know?"

"All my life has been a big game of getting on people's good side, even back home. This place is smaller, but not so different..." she trails off as if there was a hint of nostalgia on them, but then shrugs.

"But, I have to be honest with you... Their chicken pot pie is lacking... It would never compare to Whiteoak's! Whiteoak has the best Chicken Pot Pie that side of the Tang River. Totally recommended." she jokes with them, leaving the issue behind.
 

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~ Day 15, 11:31 - North of Thornbury ~

As you stood on the trade road, a bird chirped and a breeze rustled the leaves of the forest.

Nothing jumped out at you from the undergrowth, nor dropped out of the sky upon you.

[sblock=Combat Information]Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

[sblock=ooc]I assume this means you're waiting on us. I thought we'd all agreed to head in the direction of the caravan attack to look for the gnolls. I was giving Ru dialogue with the assumption were filling our time on the way there. Apologies if I've got that wrong. Anyone else wanting to go a different way?[/sblock]
 

"Well, let's going then, ya? I'll be up front with Ru, and the rest of ya can follow us."
[sblock=OOC]
I was under the same impression as JK, but I also missed the perception roll from earlier. Also, I think we also need a new order now that our original front liners died..

Roll: 1d20+11=17
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 

[sblock=ooc]Good point. With Systole's character being ranged now, makes sense for Ru to move forward with a potential flanking partner, since distance won't be as much a problem for a crossbowman.[/sblock]
 

Damaris.jpg


As they walk to where the caravan was attacked, Damaris decides is good time to check their tactics.

"Guys, I wanted to ask you, how are we going to be fighting. If there are plenty of gnolls, it would be unwise to get separated and flanked. Besides, I can only heal those that are close to me."

"What spells did you prepare for the day, Thuvian? It would be good to know what kind of magic we can count"

[sblock] Same here. I thought we were moving to the caravan. Suggestions on the new formation?


[/sblock]
 

~ Day 15, 11:50 - North of Thornbury ~

You continued down the Trade Road, leaving the side trail behind.

A short while later, you arrived at a seen of some overturned wagons. There were flies buzzing around the corpses of several bodies, the caravan drivers and a few guards by their clothes. Some were dismembered, others were shot with arrows. There were no sign of the horses. There were some broken containers, but the contents of the wagons were all gone.

[sblock=Tactical Map]
LPFKQEnc4Map00A_zpsc512690e.jpg
[/sblock][sblock=Combat Information]

Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock] [sblock=GM Note]Well, I provided you a crossroads and when I read the exchange I did not get a complete sense of what you were all doing. Thank you for bringing up marching order, JS45. You can go double file on the Trade Road.[/sblock]
 

Ru Brike, rangerish human ninja

Ru_Portrait_zpsbc1b0cc0.jpg


"And once again the eat-anything gnolls leave behind bodies," Ru says with a frown. Then he shrugs.

"All right, Ponytail," he says to Umthirn. "Since the others are all better at range, how about you and I take a look around what's bound to be a scene with a lovely odor, see what there is to see while our friends keep some distance in case we need cover?"

[sblock=ooc]Not sure if the previous Perception was for moving along the trail or for approaching / searching the site. In case you need another for the searching (Ru's also not going to be shy about checking bodies). Planning to start with the forward wagon and work his way back along the bodies / wagons:

Perception? (1d20+7=18)[/sblock]



[sblock=mini stats]
Ru_Portrait_zpsbc1b0cc0.jpg

Ru Brike
AC: 19 (Touch 14, Flatfooted 15)
HP: 39/39

Initiative: +4
Perception: +7 (+8 Traps) Sense Motive: +5
CMB: +3 CMD: 17 Fort: +6 Reflex: +10 Will: +3
(conditional: +2 vs. divination effects)

Wakizashi: +8, 1d6
Wakizashi (TWF): +6/+6, 1d6/1d6
Nunchaku: +7, 1d6
Shuriken: +7, 1d2
Conditional Attack mods: +2d6 Sneak Attack (when denied Dex), +1 Dirty Fighter (flank), +2 Attack / dmg vs. Ranger's Focus (1/day)

Conditions:None

In Hand: Wakizashi x2

Ki Pool: 3/3 remaining
Ranger's Focus: 1/1 remaining
Shuriken: 9/10 remaining
CLW Wand charges: 45/50 remaining

Used: 15 days' rations[/sblock]
 

Rhas_150.jpg


"Just stick next to me, Miss. I prefer the crossbow, but I'm na' bad with an axe either, when the need arises." That said, Rhas cocks his weapon and follows Ru and Umthirn at a distance.

[sblock=OOC]Rhas will stay about 20-30 feet back from Ru and Umthirn, and will watch the woods and skies for an attack.[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7
CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand:
Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None

Used Items:
None

[/sblock]
 

[sblock=GM Note]The Perception was for me to have on file, don't worry about what it was for or when I will use it. Meta-gaming bad. :p

Btw, I will be AFK for 4-5 days, go ahead and do what you want with this scene and free roleplay for a bit. You are not going to get ambushed here just because I posted a tactical grid.[/sblock]
 

Into the Woods

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