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[LPF] Kaedyn's Quest

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[sblock=ooc]Sorry about the lack of posting lately. I just started a second job that puts me at 6 days of work, sometimes all 7. My energy levels are not appreciating the bank account's gains.[/sblock]

Earlier:
"Some standard protective spells and other useful spells for myself and the party, notably including several preparations of protection from evil and fly, and the ability to call in reinforcements.
It is not what I would have preferred for the situation, but it is an improvement; I can only hope it's enough of an improvement."

--------------
At the scene:
"Ugh, can't these idiots at least have the decency to clean up after themselves?"

[sblock=ministats]Thuvian Darklight
AC: 14 (Touch 13, Flatfooted 11)
HP: 27/27 Initiative: +3
Perception : +6 Sense Motive: +1
CMB: +2 CMD: 15
Fort: +2 Reflex: +4 Will: +5
Current Weapon in Hand:
Current Conditions in Place:

Magic:
CL 5; +9 Concentration (+13 Casting Defensively); SR +5
Extended Illusion (2 round beyond concentration)
1st level Sapphire of Power - unused
+4 to Spellcraft DC to identify spells cast

Darkness 1/1

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Prestidigitation
1st - Mage Armor, Protection from Evil (3), Vanish
2nd - Invisibility, Mirror Image, Summon Monster II (2)
3rd - Fly (2), Major Image[/sblock]
 
Last edited:

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Rhas_150.jpg


Rhas slowly advances when the all-clear is called. He raises a bushy eyebrow at Thuvian. "In my experience, tidiness is no' generally a trait of your average bandit. Feh. Anyone know if Captain Porridge-for-Brains will be sending a crew out to collect the bodies or or no? Poor buggers deserve a decent burial at least. It it's up ta us, I'd put 'em right by the side of the road, with a big sign over 'em that says, 'Watch out for highwaymen because the bloody Thornbury town guard can't be arsed. An' have a wonderful day!'"

[sblock=OOC]--[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None

Used Items:
None

[/sblock]
 

Damaris.jpg


"Yeah, I think moving them out of the road would be the least we could do. See if there's any indication of the way they came and went too"
Damaris agrees with Rhas "But lets not put any signs... yet. Please?"
 

"Don't worry lass. He's just messn around. Dwarven humor s' all"

Umthirm starts moving forward to get a closer look at the wreckage, keeping an eye on his surroundings as he moves forward to get a good look at the closest body.
[sblock=OOC]
Move to I30, then heal check to investigate body: 1d20+3=17
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock]
 

~ Day 15, 11:51 - Miles North of Thornbury ~

The corpses appeared to be dead for less than a day, but at least several hours ago. There were still a few arrows in some and others had deep gashes, even removed appendages from being cleaved off.

There were no bodies other than those that looked to be a part of the caravan. So if the alleged gnolls took losses, they did not leave them behind.

The wagons did not have anything of value left in them.

[sblock=Tactical Map]
LPFKQEnc4Map00B_zps3f59250d.jpg
[/sblock][sblock=Combat Information]

Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

Damaris.jpg


"Uhmm... Ru, do you see any tracks? They should have left some clues on what direction they left, right?"
Damaris walks closer to the corpses. "Poor bastards..." she whispers a little sad and shakes her head. She will help to drag them out of the road.

[sblock=OOC] Move Damaris to J29. [/sblock]
 

Ensuring that his acidic amulet is disabled for now, Umthirm starts lifting up the bodies carefully, and starts placing them on the side of the road. He tries to stay out of Ru's way until the man can find where the tracks start.
[sblock=OOC]
Start placing the bodies off the road until he's lifted all the bodies out of the way.

1d20+11=25 OK, my brain put in Ru for the roll for some reason, but it's Umthirm's....my bad.
[/sblock]
[sblock=mini stats]
Umthirn
AC: 17(Touch 17, Flatfooted 14)
HP: 52/52

Initiative: +4 Movement: 30'
Perception: +11 Sense Motive: +11 Acrobatics: +10 ( +5 with jump checks)
CMB: +8 (10 w/ Grapple) CMD: 23 (25 vs Grapple/27 vs Trip & Bull Rush)
Fort: +7&% Reflex: +7&* Will: +8&
& +2 vs. spells, poison, and spell-like abilities
% +2 vs poison/drugs, +4 vs alcohol
* Evasion

Stunning Fists (DC 16) 5/5
Exploit Weakness against Target: No
Bonus To hit Active (DC 10+ (CR/Hardness): +2 to hit / Ignore DR
Bonus to Defense Active: +2 AC/Reflex/Sense Motive
Immune To Fatigue

In Hand: Unarmed Attack: +7 1d8+5+1d6 or +7/+7 Flurry: 1d8+5+1d6

Consumables Used:

[/sblock][/QUOTE]
 

Rhas_150.jpg


Rhas looks back and forth between Umthirn and Damaris for a moment. "Oh ... aye. Just a bit of a chuckle. Tha's me, quite the old kidder and such," he says. He looks at Ru as the man is asked to track and then shakes his head. "It's no' your field of expertise, is it, lad? It's no' mine either, but I suppose between the two of us we might be able to muddle through it."

[sblock=OOC]I think Rhas' +5 Survival is the best in the group. If anyone wants to throw an Aid Another, it ... probably still wouldn't help. If I'm mistaken and someone'sa better tracker, Rhas will be the one aiding another. Survival (1d20+5=12)[/sblock][sblock=Mini Stats]Rhas Ironeyes

AC: 18 (14 flat-footed, 14 touch)
HP: 55/55
CMB: +7 CMD: 21
Fort: +6 Reflex: +5 Will:+3
Weapons: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3) or Dwarven Waraxe (+7, 1d10+3, 20x3)

Perception: +13
Initiative: +4

Reliable Strike: 1/1

Weapon in Hand: Heavy Crossbow (+10 or +8/+8, 1d10+6, 19-20x3)
Conditions in Effect: None

Used Items:
None

[/sblock]
 

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Thuvian watches quietly, not being of much use in the immediate situation, and not particularly thrilled about being near targets for carrion predators.

[sblock=ooc]Sorry about the lack of posts; work sucks.[/sblock]

[sblock=ministats]Thuvian Darklight
AC: 14 (Touch 13, Flatfooted 11)
HP: 27/27 Initiative: +3
Perception : +6 Sense Motive: +1
CMB: +2 CMD: 15
Fort: +2 Reflex: +4 Will: +5
Current Weapon in Hand:
Current Conditions in Place:

Magic:
CL 5; +9 Concentration (+13 Casting Defensively); SR +5
Extended Illusion (2 round beyond concentration)
1st level Sapphire of Power - unused
+4 to Spellcraft DC to identify spells cast

Darkness 1/1

Cantrips - Acid Splash, Detect Magic, Ghost Sound, Prestidigitation
1st - Mage Armor, Protection from Evil (3), Vanish
2nd - Invisibility, Mirror Image, Summon Monster II (2)
3rd - Fly (2), Major Image[/sblock]
 

~ Day 15, 11:51 - Miles North of Thornbury ~

Ru (NPC'd) looked a bit sheepish, “Yeah, my area of expertise… I am not the most skilled actually, but I will give it a shot.”

With the aid of Rhas, he was able to find some tracks amongst the chaos of the footprints and hoofprints on the trade road. There was clearly evidence of the battle and there were footprints that were like paws that were most likely made by gnolls. There were hoof marks from the horses that were no longer present and the booted prints of the caravaners.

However, none of those prints showed direction of travel to or from the battle by the gnoll ambushers. There were also no tracks of the horses leaving the scene either.

There were only two sets of tracks made by a single booted humanoid in each case that were fresh enough to have been since the battle. One set led east and the other led northeast. There were also gnoll tracks heading after the prints leading east.

[sblock=Tactical Map]
LPFKQEnc4Map00C_zpsa6120a7a.jpg
[/sblock][sblock=Combat Information]

Party Status:
Code:
Ru:        39/39 HP remaining; 
Damaris:   27/27 HP remaining; 
Thuvian:   27/27 HP remaining; 
   Nora:   13/13 HP remaining;
Rhas:     55/55 HP remaining;
Umthirn:   52/52 HP remaining;
  
Spells Cast: 
Abilities Used:
  Ru: Ki Pool 0/3; Rngr Foc 0/1
  Damaris: Bard Pef 0/12; Spells 1st 0/4, 2nd 0/2;
  Thuvian: Dark 0/1; Blind Dark 0/7; Spells 1st 0/5, 2nd 0/4, 3rd 0/3
  Umthirn: Stun Fist 0/5
Conditions in effect:
[/sblock]
 

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