[LPF] Lost Imperium


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Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia wheeled her horse around and spurred the black roan past Garadh and the dying ogre to catch up to Samad.

“Good work, Garadh. I knew you could do it.”

She incanted the words for an mini-lighting attack. With three of the five foes down, the last two were hardly worth wasting any of wands or better spells on. She stowed her wands to free up her other hand.

The jolt of electricity zapped the hobgoblin for a minor scorch.

Updated Map for Pirvinia & added some Icons
[sblock=Crunch]Ride Horse - Updated Map
Stow wands
Jolt Ranged Touch vs. Hob 2 (1d20+5=18, 1d3+1=2)
[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Wands
Spells Remaining:
1st Level: 4/7, 2nd Level: 2/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

With their allies dead and their ace in the hole dropped in a few short seconds the remaining hobgoblins seem at odds over what to do. The one facing off against Tsaaruk jabbers at the other with a distinct undertone of panic. The other responds in a blistering tone then moves forward drawing his longsword as he goes to face Tsaaruk. The blade glitters in the sun as he raises it to attack but he is unable to pierce Tsaaruk's defense.

The other steps away and fires again but again misses.

Quillian's summon spell finishes and three stirges appear surrounding the hobgoblin at the base of the hill...

[sblock=Quillian]The seriously wounded hobgoblin facing Tsaaruk wants to flee but the other is commanding him to hold his ground and take down the injured orc.

Also, I placed the stirges for you. I hope that placement is ok. They are within the square with hob2 and ready to attack.[/sblock]

GM: Combat: Round Five
Everyone is up.

Updated Map
[sblock=Combat Information]Awareness:
All opponents known to entire party.

Terrain:
-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)
-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.
-Dead Tree & Unconscious horse are difficult terrain.

Initiative
Adventurers
Ambushers

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining [Mage Armor]
Quillion: 20/20 hp remaining
Tsaaruk: 26/41 hp remaining
-Horse: -3/19 hp remaining (Stable)
Samad: 30/30 hp remaining [Heroism]

Enemy Stats
Hobgoblin 1: (AC 16, 14 FF, 12 T) -2/17 hp remaining DYING
Hobgoblin 2: (AC 16, 14 FF, 12 T) 15/17 hp remaining
Hobgoblin 3: (AC 16, 14 FF, 12 T) -5/17 hp remaining DYING
Hobgoblin 4: (AC 16, 14 FF, 12 T) 7/17 hp remaining
Ogre: (AC 17, 17 FF, 8 T) -2/30 hp remaining DYING[/sblock]

w26c.png

. . . . Brother Goswald . . . .
 

attachment.php


"Sam, herd that far one closer; we can't let him miss out on all the fun." Quillian commands as he slides down the hill to get closer to the horse before reaching out to it and sending a gentle wind towards it that closes it's wounds. Sam circles around to the far side of the hobgoblin before coming back toward him as if herding sheep. The newly appeared stirges all try to sink their barbed legs into the remaining hobgoblin, and the one across from the half-orc is finally able to get a solid grip as the hobgoblin moves to avoid the other two attempts.

[sblock=actions]
Quillian moves down hill (Climb check = 18) and casts stabilize on bleeding horse
Handle Animal =18 to command Sam to act

Sam double moves to herd the hobgoblin in such a way as to avoid aoos

All 3 stirges attempt to attach themselves to the hobgoblin by Tsaaruck; one succeeds (Attach touch attack (1d20+1+2 from flank): 7, 12, 10
[sblock=stirge abilities]Attach: When a stirge hits with a touch attack, its barbed legs latch onto the target, anchoring it in place. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity and inserts its proboscis into the grappled target's flesh. A stirge has a +8 racial bonus to maintain its grapple on a foe once it is attached. An attached stirge can be struck with a weapon or grappled itself—if its prey manages to win a grapple check or Escape Artist check against it, the stirge is removed.

Blood Drain: A stirge drains blood at the end of its turn if it is attached to a foe, inflicting 1 point of Constitution damage. Once a stirge has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge's appetite has been sated, the stirge detaches and seeks a new target.

Diseased: Due to the stagnant swamps in which they live and their contact with the blood of numerous creatures, stirges are harbingers of disease. Any creature subjected to a stirge's blood drain attack has a 10% chance of being exposed to filth fever, blinding sickness, or a similar disease (See Afflictions). Once this check is made, the victim can no longer be infected by this particular stirge, though attacks by different stirges are resolved normally and may result in multiple illnesses.[/sblock][/sblock]

Updated Map

[sblock=Quillian ministats]
AC: 19 (Touch 13, Flatfooted 17)
HP: 20/20 Initiative: +2
Perception : +7 Sense Motive: +2
CMB: +2 CMD: 14
Fort: +4 Reflex: +4 Will: +6
*+2 vs fear, charm, compulsion
Current Weapon in Hand: Produce Flame
Current Conditions in Place: Guidance

Lightning Arc 5/5

Magic:
CL 3; +9 Concentration (+13 Casting Defensively); SR +3
1st level Sapphire of Power - unused

Cantrips - Create Water, Guidance, Light, Stabilize
1st - Obscuring Mist; Cure Light Wounds, Expeditious Excavation, Produce Flame (cast)
2nd - Wind Wall; Gust of Wind, Summon Nature's Ally II[/sblock]

[sblock=Sam ministats]Medium riding dog
40 ft movement
AC: 13 (Touch 12, Flatfooted 11)
HP: 13/13 Initiative: +2
Perception : +8; Low-light vision, scent
CMB: +3 CMD: 15(+4 vs trip)
Fort: +5 Reflex: +5 Will: +1
Bite: +3 (1d6+3 plus trip)
Str 15, Dex 15, Con 15, Int 2, Wis 12, Cha 6
Skills: Acrobatics +6 (+14 jumping), Perception +8, Survival +1 (+5 scent tracking)
Equipment: Riding Saddle, Saddlebags
Current Conditions in Place:[/sblock]
 
Last edited:

Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia spurred her horse on and over the log obstacle as she drew a flask from a pouch at her belt. She noticed the stirges conjured by the halfling druid and she commented, “That is an interesting spell you cast there, Quillian. I am glad you can take care of the horse.”

She incanted the words for her short ranged acid cantrip, a new one she learned. With the acid flask in her hand as a focus, it was a bit more effective than the mini-lightning.

Pirvinia sent the greenish glob of acid hurtling towards the farther hobgoblin being corralled by the dog. It caught the archer, but was not very effective in dropping the wounded hobgoblin (4hp remaining).

Updated Map for Pirvinia
[sblock=Crunch]Ride Horse - Updated Map
Draw Flask of Acid
Acid Splash vs. Hob 4 (1d20+5=16, 1d3+2=3)[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
Wands
Spells Remaining:
1st Level: 4/7, 2nd Level: 2/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Garadh_zps2e17f378.jpg

Garadh

Garadh rushes toward the surviving hobgoblins, morningstar drawn.

Actions: double move.

Combat Map

Mini-stats
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0[/sblock]
 

Tsaaruck.jpg
Tsaaruck snarls at the fleeing hobgoblin but then another rushes in behind him and attempts to stab him with its sword. Turning to face the new foe he avoids the stabbing sword and watches as the magically conjured birds attack. Taking advantage of the distraction the strange birds have caused Tsaaruk connects with his warhammer. "You have a death wish then. Lets us grant your last wish."

[sblock]
attack hobgoblin with flanking from stirges 1D20+10 = [9]+10 = 19 and damage 1D8+4 = [3]+4 = 7
[/sblock]

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 26
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

Samad kicked his horse forward to find his final target. charging forward, his mount leapt over the fallen horse and log. The remaining aggressor was on the far side of the chaos, and currently engaging with the sailor's dog. He drew his bow, aimed, and released, the arrow flying forth and finding its mark.
[sblock]He takes a shot at Hobgoblin 4, with a -4 penalty for shooting into melee.
Ranged Attack (1d20+6=24)
Damage (1d8+1=6)[/sblock]
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 18^ (14 flat-footed, 14^ touch)
HP: 30/30
CMB: +5 CMD: 18
Fort: +4* Reflex: +10*^ Will: +7*
Perception: +11*, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+10*^, 1d8+1, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Heroism*, Inspire Courage (+1), Haste^
Spells Remaining (1st): 3/4
Spells Remaining (2nd): 0/2


Used Items:
-

Abilities Used:
Battle Dance (4/13 rounds)
[/sblock]
 

Seeing all his plans fall to pieces and his allies cut down the sole remaining hobgoblin roars defiance calling upon the dark gods of the hobgoblins to prepare to welcome him into the afterlife and promising to bring orc-blood for his gods to drink. He stabs out with his glittering sword and the blade punches through Tsaaruk's armor dealing another wound to the half-orc.

GM: Combat: Round Six
Everyone is up.

Updated Map
[sblock=Combat Information]Awareness:
All opponents known to entire party.

Terrain:
-Elevation: When more than one elevation line passes through a square the PC will have to pass a DC 5 Climb to move through. Two lines is a 10 ft. climb, three is a 20 ft. climb. Climb (1/4 speed; must use both hands; no Dex to AC)
-Forest: Outlined masses are trees or shrubs that provide concealment (20% miss chance; 1-20) but won't affect movement.
-Dead Tree & Unconscious horse are difficult terrain.

Initiative
Adventurers
Ambushers

Party Stats
Garadh: 35/35 hp remaining
Pirvinia: 26/26 hp remaining [Mage Armor]
Quillion: 20/20 hp remaining
Tsaaruk: 15/41 hp remaining (11 dmg)
-Horse: -3/19 hp remaining (Stable)
Samad: 30/30 hp remaining [Heroism]

Enemy Stats
Hobgoblin 1: (AC 16, 14 FF, 12 T) -2/17 hp remaining DYING
Hobgoblin 2: (AC 16, 14 FF, 12 T) 7/17 hp remaining; 1 CON dmg.
Hobgoblin 3: (AC 16, 14 FF, 12 T) -5/17 hp remaining DYING
Hobgoblin 4: (AC 16, 14 FF, 12 T) -2/17 hp remaining DYING
Ogre: (AC 17, 17 FF, 8 T) -2/30 hp remaining DYING
[/sblock]

w26c.png

. . . . Brother Goswald . . . .
 

Garadh_zps2e17f378.jpg

Garadh

Garadh continues to rush toward the surviving hobgoblin.

Actions: double move.


Combat Map


Mini-stats
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0[/sblock]
 

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