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[LPF] Lost Imperium

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia looked over the gear and weapons they were piling up from their foes and cast a cantrip to see if anything was magical. She did not expect much given the quality. Then the items that had resale value she started loading up into her saddlebags.

"Fair enough, maybe they were just simply monstrous bandits. I did not find anything unusual to indicate otherwise so far."

"Let us question the one we knocked out and be sure. Anyone speak Goblin? I do not."

"I also do not have any rope, only some twine. But I think a weapon at his throat should make him behave. And I can jolt him with electricity easily enough."


[sblock=Crunch]Cast Detect Magic - Roll Spellcraft for me if applicable.
Stow items of resale value in saddle bags[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 4/7, 2nd Level: 2/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

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Commander_Fallout

First Post
Samad looked over the loot, "I could use some of those arrows. I now realize that I forgot to resupply at the Port, and my quiver is running low. Now that I have said, I'd think that being so far from civilization, bandits would have to make a camp somewhere, and somewhere close by, no?"
[sblock=Samad's Mini Stats]
portrait_zpsb29a81b5.png

Samad Salil
AC: 17 (14 flat-footed, 13 touch)
HP: 30/30
CMB: +5 CMD: 18
Fort: +4* Reflex: +9* Will: +7*
Perception: +11*, Low Light Vision
Initiative: +5
Current Weapon in Hand: Longbow (+8*, 1d8+1, 20/x3)
Current Conditions in Effect: Weapon Finesse, Dervish Dance, Heroism*
Spells Remaining (1st): 2/4
Spells Remaining (2nd): 0/2


Used Items:
-
Abilities Used:
Battle Dance (5/13 rounds)
[/sblock]
 

GlassEye

Adventurer
"Ah, very astute, Samad! I imagine they would have a camp nearby, especially since they were able to man their ambush so quickly. Perhaps Sam could sniff it out?" Goswald looks questioningly to Quillian.

As expected the ogre and hobgoblin gear is mundane with the exception of the leader's longsword. The sword has an aura familiar to Pirvinia and radiates with an intensity and color identical to weapons enhanced for sharpness and accuracy.

GM: +1 longsword. The rest of the gear is non-magical and good for replenishing quivers or packing on your mounts to sell for later. Samad: 20 arrows per hobgoblin minus a few fired.


w26c.png

. . . . Brother Goswald . . . .
 

sunshadow21

Explorer
attachment.php


"Between his nose and a few tricks I've learned in the last few years, it seems like a reasonable thing to look for. Do we want to question our friend here or throw him on the back of a horse and try to find their camp first?"
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia nodded at Samad’s suggestion. “That certainly would make sense, Samad. I agree that with a dog and some tracking skill, mayhap we can find it quickly if it is nearby. The ogre certainly had really big feet and smells bad enough.”

She looked to Quillian as he was the dog’s owner and potentially the best at outdoor skills. “The knocked out hobgoblin can probably wait, unless you want to waste healing on him. Let us see if their camp is around here close.”

“This finely made sword is magical, with an enchantment to increase its edge slightly. Perhaps you could use it, Garadh,” Pirvinia offered the weapon to the fighter.

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 4/7, 2nd Level: 2/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 


BigB

First Post
Tsaaruck.jpg
"Yes they may have a camp nearby, be alert for a lookout. Who knows how many may be in the camp."
His mood a bit subdued and look of determination on his face; Tsaaruck drinks a potion and follows Quillian. The bandits remind him somewhat of the tribe he was born to, discarded from and later hunted by and he has determined this can not be allowed to continue.

[sblock]CMW2D8+2 = [5, 1]+2 = 8
If his horse looks healed enough to carry him Tsaaruck will ride otherwise he will walk and lead the horse.[/sblock]

[sblock=mini stats]
Tsaaruck
Initiative +1
AC: 20 (with shield/ Flat:19, Touch: 12)
HP: 41 current: 35
CMB: +7 / CMD: 19 Fort: +6 / Ref: +2 / Will: +2
Resistence: 0
Current Weapon in Hand: Shield & Warhammer
Rage: 10/10

http://livingpf.wikia.com/wiki/Tsaaruk(BIGB)#Finances
[/sblock]
 

perrinmiller

Adventurer
Pirvinia von Lichenstein, Human Female

Sorc6_zps9224c704.jpg

Pirvinia did what she could to help spot signs of the ogre's passage.

Survival Aid Another (1d20+1=19)

[sblock=Mini-stats]Privinia von Lichenstein
Initiative:
+8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP:
26 Current: 26
CMD:
12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect:
Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor

Weapon in Hand:
None
Spells Remaining:
1st Level: 4/7, 2nd Level: 2/4

Mazi
Initiative:
+2 Senses: low-light vision; Perception: +12
AC:
18 (Touch 16, flat-footed 16)
HP:
13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect:
Improved Evasion, Empathic Link
Weapon in Hand:
Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]

Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC:
13 (Touch 9, flat-footed 13)
HP:
15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect:
War-trained, 50ft movement
Weapon in Hand:
2 Hooves [Att: +3, dmg: 1d4+3][/sblock]
 

Garadh_zps2e17f378.jpg

Garadh


Garadh accepts the hobgoblin leader's magical sword from Pirvinia and tests its weight and heft. "Yes, I think this will be good."

He follows behind Quillian and the others as he has no skill at tracking.

Updated Mini-stats:
[sblock]
Garadh
Initiative: +2
HP : 35, currently 35
AC: 21 (touch 13, flat-footed 18)
CMB +7, CMD 19
Fort +7, Ref +3, Will +0
With +1 longsword: Normal attack +8 melee, 1d8+5 damage. Power Attack +7 melee, 1d8+7 damage.
[/sblock]
 

GlassEye

Adventurer
Not far away, nestled in a hollow, is the hobgoblin camp. There are no other hobgoblins or ogres in the camp and a quick check reveals four flea-ridden bedrolls and a large pile of poorly-cured, reeking hides that was likely the ogre's pallet indicating that you dealt with all the members of this band. Gnawed bones, some large enough to be a horse or donkey, are scattered about the camp and contribute to the overall stench of rot that hangs about the site. About twenty yards from the camp is the decomposing body of a tinker, obviously one of their recent victims. The tinker's goods are scattered between his body and the hobgoblin camp though all of it has been damaged or destroyed.

A scan of the area reveals a faint magical aura of conjuration not far from the tinker's body that turns out to be a wand of healing.

GM: Wand of Cure Light Wounds, 50 charges, and 250 gp scattered about. Nothing else of value.


w26c.png

. . . . Brother Goswald . . . .
 

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