perrinmiller
Adventurer
Pirvinia von Lichenstein, Human Female
Pirvinia looked over the gear and weapons they were piling up from their foes and cast a cantrip to see if anything was magical. She did not expect much given the quality. Then the items that had resale value she started loading up into her saddlebags.
"Fair enough, maybe they were just simply monstrous bandits. I did not find anything unusual to indicate otherwise so far."
"Let us question the one we knocked out and be sure. Anyone speak Goblin? I do not."
"I also do not have any rope, only some twine. But I think a weapon at his throat should make him behave. And I can jolt him with electricity easily enough."
[sblock=Crunch]Cast Detect Magic - Roll Spellcraft for me if applicable.
Stow items of resale value in saddle bags[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative: +8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP: 26 Current: 26
CMD: 12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor
Weapon in Hand: None
Spells Remaining: 1st Level: 4/7, 2nd Level: 2/4
Mazi
Initiative: +2 Senses: low-light vision; Perception: +12
AC: 18 (Touch 16, flat-footed 16)
HP: 13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect: Improved Evasion, Empathic Link
Weapon in Hand: Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]
Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]

Pirvinia looked over the gear and weapons they were piling up from their foes and cast a cantrip to see if anything was magical. She did not expect much given the quality. Then the items that had resale value she started loading up into her saddlebags.
"Fair enough, maybe they were just simply monstrous bandits. I did not find anything unusual to indicate otherwise so far."
"Let us question the one we knocked out and be sure. Anyone speak Goblin? I do not."
"I also do not have any rope, only some twine. But I think a weapon at his throat should make him behave. And I can jolt him with electricity easily enough."
[sblock=Crunch]Cast Detect Magic - Roll Spellcraft for me if applicable.
Stow items of resale value in saddle bags[/sblock][sblock=Mini-stats]Privinia von Lichenstein
Initiative: +8, Perception: +5 (7 with Mazi)
AC: 13 (17 w/ Mage Armor) (Touch 13, Flat-footed 11)
HP: 26 Current: 26
CMD: 12, Fort: +3, Ref: +3, Will: +5 (Add +1 to Saves with Resistance)
Conditions in Effect: Eschew Materials, PBS, Precise Shot, Ring of Sustenance, Mage Armor
Weapon in Hand: None
Spells Remaining: 1st Level: 4/7, 2nd Level: 2/4
Mazi
Initiative: +2 Senses: low-light vision; Perception: +12
AC: 18 (Touch 16, flat-footed 16)
HP: 13 Current: 13
Fort: +0, Ref: +4, Will: +6
Conditions in effect: Improved Evasion, Empathic Link
Weapon in Hand: Bite [Att: +8, dmg: 1d2-5(1 non-lethal)]
Combat Trained Light Horse
Initiative: +2 Senses: low-light vision, Scent; Perception: +6
AC: 13 (Touch 9, flat-footed 13)
HP: 15 Current: 15
Fort: +6, Ref: +5, Will: +1
Conditions in effect: War-trained, 50ft movement
Weapon in Hand: 2 Hooves [Att: +3, dmg: 1d4+3][/sblock]