Wilmorn, human male

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6
AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 4
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2
In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
Skills:
Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
Notes for this trip:
Chain shirt (equipped; removed studded leather)
Spider meat x4
[/sblock]
Wilmorn cringes slightly as the tiefling and the fishman make short work of the prone goblin. He quickly steps aside and kneels, and tries to stabilize the apparent goblin leader. As he does so, he winces from the pain of the wound from the goblin. "Someone help me please! We may be able to get some information out of them. If we can stabilize them, perhaps we can take them off the road and see about what they know."
[sblock=ooc]If we can keep any alive, we may be able to get some info. Sadly, Wilmorn failed his check on the leader.
Heal (First Aid DC15, untrained) on goblin leader: 1D20+2 = [7]+2 = 9
[/sblock]

[sblock=MiniStats][SIZE=+1]Wilmorn[/SIZE] Human Ranger 1
Initiative: +2 Perception: +6
AC: 16 (12 touch; 14 flat-footed)
HP: 12 Current: 4
CMB: +5 CMD: 17 Fort: +3 Ref: +4 Will: +2
In Hand: Morningstar
Conditions: Poisoned, reduced strength (-3),
Medium Encumbrance (+3 dex max, -3 ACP, 20' move)
Favored Enemy:
- Human +2
- Bluff, Knowledge, Perception, Sense Motive and Survival
- Weapon Attack and Damage
- May ID creature untrained (look, it's a human!)
Skills:
Acrobatics +7, Handle Animal +2, K(Dungeoneering) +5, K(Geography) +5, K(Nature)+5, Perception +6, Stealth +6, Survival +6, Survival(Track) +7
Notes for this trip:
Chain shirt (equipped; removed studded leather)
Spider meat x4
[/sblock]
Wilmorn cringes slightly as the tiefling and the fishman make short work of the prone goblin. He quickly steps aside and kneels, and tries to stabilize the apparent goblin leader. As he does so, he winces from the pain of the wound from the goblin. "Someone help me please! We may be able to get some information out of them. If we can stabilize them, perhaps we can take them off the road and see about what they know."
[sblock=ooc]If we can keep any alive, we may be able to get some info. Sadly, Wilmorn failed his check on the leader.
Heal (First Aid DC15, untrained) on goblin leader: 1D20+2 = [7]+2 = 9
[/sblock]