[sblock=ooc]@FrancisJohn , Kepli explicitly earmarked a potion for Siddhartha
here. The post specified "when he got down," so I suppose there might be confusion there, but the potion was / is available. So far as I know, drinking one doesn't impact stealth or perception. You're also welcome to forego the potion and go into the Grand Guignol without full HP. Entirely your call.

[MENTION=6700202]Anastrace[/MENTION] , I've been told by other parties (who wanted me to pass on the message) that your PM box is full. I've behind on my own PM's, though, so you may have already resolved that. Sorry if the heads up is redundant.
I'm going to assume Aszar is riding his horse, because it would basically be impossible for you folks to make the camp if you were hampered by his natural speed. [/sblock]
The group moves on, sticking out of direct sight lines, with Wilmorn putting his nature lore to the test as he uses the map from the goblins to navigate you toward your goal.
You encounter no further patrols on your way through the wood. Whether that means there are none or you happened through their territory while they were elsewhere is uncertain. All you know is, as the sun is about an hour from sinking behind the trees, you catch sight of a run down fort.
Wilmorn and Erin slink forward as the others wait just behind. The cover around the fort walls is frightfully thin, but the pair -- with the uncharacteristically quiet seagull in tow -- find a few scrub trees to hunker behind as they look upward.
The forward party members spot the head of an orc patrolling the wall, squinting into the sunlight. He doesn't notice the pair. Or if he does, he gives no sign of alarm. Given the way the light seemed to bother your last adversaries, you suspect the watchman may have limited visibility during the day.
MAP
[sblock=ooc]I stuck "back row" folks off the map. Assume you're a move action away from emerging effectively where Wilmorn, Erin, and Scuttle are. Orc didn't beat anyone's stealth checks, though as noted, there's no cover directly between the last of the trees and the wall, so plan accordinglty.
Orc currently has partial cover due to your angle and that diagonal wall in your way.
Rubble is difficult terrain. Treat accordingly.
I didn't black out the middle of the fort, but you probably shouldn't assume that what you're seeing on the current map is all there is to see inside there.

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