[LPF] Scourge of the Howling Horde

[sblock=ooc]Iago can't actually see the water in question, seems to be around the bend, so he has to go down, regardless. Also, Iago's bombs do Fire damage, which I don't think will apply under water. But Force bombs are on his wish list when he hits the level pre-req![/sblock]
 

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"There's a grappling arrow and rope on Boots," Sylla says, not lowering her bow.

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Guidance(5), Resistance(6), Light (Arrow), Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (22), Resistance (3), Guidance (4), Bless[/sblock]
 

Agno isn't sure how to help other than to stay ready in case Iago manages to flush Noak out of hiding.

"Hurrr, this is craziness! Our magics are bleeding away. What to do?"



[sblock=Actions/OOC]
Standard: Continue until something changes: Ready an action to attack Noak if/when he exits the pit. 1d20+9=26, 1d6+2=7
Move: --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 29/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Guidance (8); Resistance (7); aspect of the falcon (+3 Perception, +1 to hit w/ranged, bow crit = 19-20/x3) (19); Bless

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

GM: I have had RL intrude on my posting times over the last two days. Trying to catch up before work on my laptop this morning. No mapping available, though.

To actively use the Knowledge skill, I think Iago has to move closer to the doors and away from the pit. I will 5ft step him to I12 to remove his squeezing condition as well. I think I still need an action from him for Round 4 and then I can update for Round 5.

The resist acid, which I don't think Noak really knows about yet. Lasts minutes and we are in round 4. ;) I don't plan on keeping us in combat rounds that long.

Iago determines that a rope could be quickly looped on a metal bracket and then with the doors shut the other end would be pinched in the closed gap between them and secured to be able to hold his weight effectively.
 

Iago sheathes his dagger and moves to the door. "Save the grappling arrow," he advises Sylla. "We may need it to climb out of that pit, if there's another chamber."

[sblock=actions]
Move: Sheathe dagger.
Move: Move to J13

Iago has 25' of rope in his pack. If I understood your instructions correctly, Iago can tie it to the beam that was used to bar the door (it should still be on the floor outside the door), run it through the crack between the doors and into the pit. By my count, it's 15' to the pit and 10' down to the point where the pit slopes at a 45 degree angle, so the rope should get them to the slope. Can the group descend safely once they get to the slope?
[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 18 (16 flat-footed, 12 Touch)
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Noak pops into view her head at the floor level as she hovers in the mouth of the pit. Iago's and Sylla's arrows find their marks, but Denizel's spell appears to have no effect.

Noak.jpg


Noak tries to bite Boots as he tries to grapple with the dragon to no effect. The eidolon is not able to get a hold on the dragon either.

The dragon screeches in hurt anger and sprays a stream of acid over Boots, Iago, and Denizel.

OOC: Combat: Round 5
[sblock=Combat Information]Noak has cover due to edge of pit
Noak saved against spell & misses Boots for AoO
Acid breath 14 dmg DC16 Reflex for half

Initiative Order:
You guys
Noak

Updated Map:
Noak has cover right now and 0-5 ft elevation in flying
Took off the light since it is not an issue for the moment.
SHHEnc08Map05.jpg


Code:
Agno:      22/22 HP remaining;
Denizel:   13/20 HP remaining; 14 or 7 dmg
Iago:      18/26 HP remaining; Possibly 4 dmg
Sylla:     22/22 HP remaining;
Boots:     29/29 HP remaining; Possibly 4 dmg
Keeling:   11/11 HP Remaining 

CLW Wand (2 charges remaining)
Spells Cast: 2xBless (Den), Longstrider (Agno), Mage Armor & Shield(Sylla),
Hideous Laughter (Denizel)
Abilities Used: 2/8 Bombs (Iago), 0/10 rounds Satire (Denizel), 
0/6 Lightning Arcs (Agno), 0/4 Channel Energy(Agno),
1/6 Hawkeye (Agno), 0/6 Agile Feet(Agno)
Conditions in effect: Step-up(Boots); Mage Armor/Shield (Boots);
Longstrider (Agno); Resist 10 Acid (Iago/Boots); Bless (Everyone)
Enemy Status:
Code:
Noak (AC 20/14ff): 35 dmg; +4AC cover
[/sblock]
GM: Remember if you have already used your Resistance and Guidance to take that off.

Everyone is up for Round 5
 

Boots jumps up and off the wall, avoiding the stream of acid altogether, and comes down biting and slashing. "Missed me, chew toy!" he taunts.

"Back away from it," Sylla says, loosing an arrow at the beast.

[sblock]Boots: Full attack, 5 ft step to J12.

Sylla: shoot, 5 ft step to k12.[/sblock]

[sblock=Mini Stats]Sylla the Grim
AC: 18 (14 flat-footed, 14 touch)
HP: 22/22
CMB: +4 CMD: 18
Fort: +1 Reflex: +4 Will: +3
Perception: +2, Low Light Vision
Initiative: +4

Current Weapon in Hand: Bow (+6+PB, 1d8+2+PB)
Current Conditions in Effect: Resistance(5), Bless
Spells Remaining (1st): 3


Boots
AC: 26 (24 flat-footed, 12 touch)
HP: 29/29
CMB: +5 CMD: 17 (21 vs. Trip)
Fort: +4 Reflex: +5 Will: +1
Perception: +6, Darkvision 60', Scent
Initiative: +2

Current Weapon in Hand: Natural weapons
Current Conditions in Effect: Mage Armor, Acid Resist 10, Shield (21), Bless[/sblock]
 
Last edited:

Iago rushes forward, heedless of the risk posed by the dragon's grasping claws. He levels a powerful swing at the beast's head.

[sblock=actions]
Move: Move to I13
Std: I hit it with my axe

Note on Conditions in Effect: Iago drank his Shield Extract in Round 3.
[/sblock]

[sblock=Iago stat block]
Iago

UNDER THE INFLUENCE (MUTAGEN)

Initiative: +2
AC: 22 (20 flat-footed, 16 Touch) - Shield in effect
HP: 26 Current: 26
CMB: +6 CMD: 18
Fort: +5* Reflex: +5 Will: +1; *-+2 vs. Poisons
Current Weapon in Hand: Falchion

Extracts prepared:
Level 1: Shield, Targeted Bomb Admixture, *unassigned*, *unassigned*

Mutagen prepared:
Strength: +2 Natural Armor Bonus, +4 STR, -2 INT -- EXPENDED

Weapons:
MW Battleaxe: Attack: +7 = [BAB (02) + Strength (+4) + Misc (0) + Magic (+1, MW)]
Damage: 1d12+6, Crit: 20/x3

Bomb*: Attack: +05 = [BAB (02) + Dexterity (02) + Misc (+1) + Magic (0)]
Damage: 2d6+3, Crit: 20/x2 (only 1d6 multiplied),
Special: Make 7 bombs/day

*+1 to-hit, +1 dmg w/in 30’

[/sblock]
 

Denizel sees the acid coming and knows his has failed. He tries to roll out of the way and hits the ground hard. Luckily he doesn't take the full brunt of the acid before getting his back against the cave wall.

Do something! . . . Hit it with your sword. . . No, do something you know how to do!. . . Flirt with it!

"What!?" Denizel can't help but respond to that last suggestion outloud and quickly recovers into his quick talking antics. Something I know how to do.

"I mean what WAS that? Did you eat a bad goblin or something? I thought we were in a fight."

[sblock=Actions/OOC]Reflex Save 18 for half damage

Move to K11
Perform Satire: -1 penalty on attack and damage rolls (minimum 1) and a -1 penalty on fear and charm effects as long as Denizel continues performing.
[/sblock]

[sblock=Denizel's Stats]Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 13
CMB: 0 CMD: 12 Fort: +0 Reflex: +5 Will: +6
Speed: 20'

Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12

Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6

Bardic Performance: 10/10 rounds per day

Bard Spells Remaining: 1st level 2/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation

Oracle Spells Remaining: 1st level 2/4
Oracle Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]
 

Instead of taking a shot, Agno releases the tension on his bowstring and frees a hand to cast a spell. In the tongue of the skies he summons his magic; the chevrons on his shoulders flare and the light streaks outward to burst with a violet light in the area of Noak.

"Hurrr! Get him, Iago!"



[sblock=Actions/OOC]
Standard: cast Faerie Fire
Move: --[/sblock][sblock=Mini Stats]Agno Phoenicus
Initiative: +3
AC: 16 (13 flat-footed, 13 Touch)
HP: 22 Current: 22
CMB: +2 CMD: 15 Fort: +5 Reflex: +3 Will: +8 (+10 vs. Charm & compulsion effects)
Speed: 40 ft. (50 ft. with Longstrider)

Current Weapon in Hand: shortbow
Ammo (Arrows): 28/40 remaining
Current Conditions in Effect: +10 move (longstrider) 1 hour; light (bow) 10 min.; Resistance (7); aspect of the falcon (+3 Perception, +1 to hit w/ranged, bow crit = 19-20/x3) (19); Bless

Lightning Arc: 6/6 Remaining
Channel Energy: 4/4 remaining
Agile Feet: 6/6 remaining
Hawkeye: 5/6 remaining

Cleric Spells:
Spells Remaining: 1st Level 3/3
Spells Prepared:
1st level: bless, divine favor, longstrider (D)
0-level: guidance, light, stabilize

Druid Spells:
Spells Remaining: 1st Level 4/4
Spells Prepared:
1st level: cure light wounds, faerie fire, shillelagh, aspect of the falcon (D)
0-level: detect magic, detect poison, flare, resistance[/sblock]
 

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