Denizel sees the acid coming and knows his has failed. He tries to roll out of the way and hits the ground hard. Luckily he doesn't take the full brunt of the acid before getting his back against the cave wall.
Do something! . . . Hit it with your sword. . . No, do something you know how to do!. . . Flirt with it!
"What!?" Denizel can't help but respond to that last suggestion outloud and quickly recovers into his quick talking antics.
Something I know how to do.
"I mean what WAS that? Did you eat a bad goblin or something? I thought we were in a fight."
[sblock=Actions/OOC]Reflex Save
18 for half damage
Move to K11
Perform Satire: -1 penalty on attack and damage rolls (minimum 1) and a -1 penalty on fear and charm effects as long as Denizel continues performing.
[/sblock]
[sblock=Denizel's Stats]
Denizel
AC: 17 (15 flat-footed, 12 Touch) (not adjusted for new armor)
HP: 20 Current: 13
CMB: 0
CMD: 12
Fort: +0
Reflex: +5
Will: +6
Speed: 20'
Current Weapon in Hand:Longsword/Wand of Cure Light Wounds 2 charges
Current Conditions in Effect: Bless, Resistance
Crossbow Bolts: 12
Key Skills: Bluff +12, Diplomacy +10, Disguise +11, Kn Arcana +9, Kn History +9, Kn Local +9, Kn Nobility +9, Kn Religion +9, Perform (Dance) +8, Profession (Courtier) +5, Spellcraft +6
Bardic Performance: 10/10 rounds per day
Bard Spells Remaining: 1st level 2/3
Bard Spells Known: 1: Charm Person (DC 15), Disguise Self, Hideous Laughter (DC 15)
0: Daze (DC 14), Detect Magic, Light, Message, Prestidigitation
Oracle Spells Remaining: 1st level 2/4
Oracle Spells Known: 1: Bless, Cure Light Wounds, Sanctuary
0: Ghost Sound, Mage Hand, Mending, Read Magic, Resistance, Stabilize
[/sblock]