• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

[LPF] The Devil We Know, Part 2

[sblock] Hey guys, don't forget to post your movements. lol I guess we need something like this:

Lem-Galandra
O-O
O-O
O-Tanniwha?
Vincenzo-Maui
Mika-Tanniwha?
Menik-Amien[/sblock]

Galandra keeps walking slowly over the pier. She motions the others to get closer where she just was.


[sblock=Movement + Stealth]

Galandra Moves to D36

Galandra Stealth 1d20+8=16

Galandra Perception 1d20+9=27 + 2 favoreded enemy (human) = 29


Mika moves to closest empty space around Menik when he gets in position.

Stealth 1d20+13=28

Perception 1d20+5=8
[/sblock]





[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 42/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (50 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

[/sblock]
 

log in or register to remove this ad

Vincenzo sees the nod and draws his rapier silently. he moves to pace Galandra trusting the jungle warrior to be at his side.
[sblock= initiative] not sue when I will be back on line next, so here is mine
1d20+2=20
[/sblock]
 

[sblock=OOC] Please assume that Maui and Taniwha follow behind at the pace and distance that Galandra has asked him to. It seems pointless to inch along the pier step by step. Let's just go onto the boat. [/sblock]
 

[sblock=OOC]I want to have Amien stay towards the back to guard the rear, but still moving, so instead I'll have him move behind characters that move and letting him move past characters that choose not to move.[/sblock]
 

~ At Pier 12: 11 Minutes after sunset ~

So far you see or hear nothing new. There is no reaction to your presence yet.

[sblock=Combat Information]Updated Map:
Note: North is the top of the map, each square is 5 feet
LPF-DWKEnc02Map00D_zpsfd3af291.jpg


Code:
Galandra:  42/42 HP remaining;
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; 
Amien:     41/41 HP remaining; 
Vincenzo:  57/57 HP remaining; 
Maui:      47/47 HP remaining;
Taniwha:   42/42 HP remaining;

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha)
Abilities Used: 
Conditions in effect: Dim Illumination
[/sblock]
GM: Some point soon, I am going to need to know what you are doing for illumination for those without Low-light vision.

This is essentially a dungeon crawl at the moment. If you all are happy with the effective marking order, I will try to move things along with that in mind without waiting on everyone to post every time. You also do not have to post 1 round at a time, you can post 2-3 if you want.

Also, I will ignore Initiative rolls. I do that myself when the time comes. ;)
 

Menik, with Mika by his side, moves along with the others.

[sblock=ooc]He is thus behind Maui and ahead of Amien by one square each, I think.

stealth, perception (#76) (1d20+6=21, 1d20+6=23)
[/sblock]

[sblock=mini stat block]
Menik

AC 17 (touch 13, ff 14) w/mage armor
hp 26/26
Init +3, CMB +3, CMD 16, Fort +2, Reflex +4, Will +4; Perception +6 (low-light vision), Stealth +6

att longsword +3 (1d8+1, 19/x2) or dagger +3 (1d4+1, 19/x2)
or longbow +5 ranged (1d8, 20/x3)

force missile (Sp): (1d4+2, as magic missile, 8/day, 0 used since Part 2 refresh)

Arcane bond: ring; cast any spell in spellbook 1/day except Abj or Div

spells prepared:
Level 0: daze (Will neg DC 15), ghost sound (Will DC 15), prestidigitation, disrupt undead (30', +4 RTA, 1d6)

Level 1: color spray (Will neg DC 16), mage armor (cast), magic missile (1d4+3,1d4+1),
ear-piercing scream& (3d6+2, daze 1 round, Fort DC 17 half + no daze) (x2),
hypnotism (Will DC 16, DC 18, or DC 14)

Level 2: mirror image (1d4+1, 4 min),
flaming sphere&~ (3d6+2, Reflex neg DC 19, 140' range, 4 rounds),
blindness/deafness (Fort neg DC 17), create pit (Reflex DC 17)

Gear: 4 days' rations, potion of CLW (1d8+1), 20 arrows, club, periscope, pearl of power (1st level)
[/sblock]
 

[sblock=About Light]I believe Vincenzo has a sunrod we can use... I would suggest only using it when we loose all light or as soon as combat starts[/sblock]


Galandra keeps on moving following Lem, trying her best to not make a noise and stay low. She really hopes the slavers are downstairs having a meal so they can get in the ship without problem... Most likely wishful thinking.




[sblock=Galandra Stealth ~ Perception]

She will let Lem go first inside the ship.


Stealth checks 1d20+8=19, 1d20+8=28, 1d20+8=18, 1d20+8=15


Perception Checks (+2 vs Humans) 1d20+9=20, 1d20+9=20, 1d20+9=12, 1d20+9=18
[/sblock]


Mika could be mistaken for Menik's shadow.

[sblock=Mika Stealth ~ Perception]

Stealth check 1d20+13=24, 1d20+13=29, 1d20+13=33, 1d20+13=25

Perception Check 1d20+5=14, 1d20+5=25, 1d20+5=9, 1d20+5=25
[/sblock]





[sblock=Ministats Galandra]
Maidel.png

Galandra
AC: 18 (Touch 12, Flatfooted 16)
HP: 42/42

Initiative: +2
Perception: +9/+11 vs Humans, Sense Motive: +2/+4 vs Humans, Handle Animal +6/+10 (Animal Companion)
CMB: +8 CMD: 20 Fort: +6 Reflex: +7 Will: +4

Masterwork Falchion +9 [2d4+6] 18-20
Dagger +8 [1d4+3] 19-20
Masterwork Comp Longbow STR4: +7 [1d8+4] x3 (110ft)


Effects: Killer trait (extra damage - critical multiplier)

Conditions: None

In Hand: Masterwork Composite Longbow STR4

Consumables:

Efficient Quiver
  • -Blunt Arrows (20)
  • -Arrows (28)
  • -Masterwork Arrows (10)
  • -Javelins (10)
  • -Spears (3)

Backpack

  • 3 days rations, Wand CLW (50 charges), Oil (2)
[/sblock]

[sblock=Ministats Mika] View attachment 57919
Mika, Small Leopard, Animal Companion

Hp 16/16
AC 20

Spd 50 ft
Init +5
F+5, R+8, W+1


Attack +7; bite 1d4 + trip, 2 claws 1d2
Low-light vision, scent.
Stealth +13, Perception +5, Acrobatics +5

[/sblock]
 

Amien is satisfied now that he is able to guard the rear as they move, acting as an extra bit of protection for the spell caster to make him less exposed. Amien actually decides to put away his sling for now, deciding that if they appear near the front, he won't be able to hit them, and if they appear at the rear, he needs a close range weapon, and he'll just pull out whatever works best then. He continues to step along the planks as everyone moves forward while watching the rear as carefully as he is capable of.

[sblock=Actions]Perception - 1d20+3=20[/sblock]

[sblock=OOC]Add me to the "not turning on light yet" camp. Once I have to start making checks just to do things, I'll consider turning on the sunrod.[/sblock]

[sblock=Mini-Stats]Character Sheet Page


Condition: None
HP: 41/41
AC: 15
AC Touch: 12
AC Flatfooted: 13
Initiative: +2
Fort: +5
Reflex: +3
Will: +0


Glaive Attack: +6, Glaive Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Heavy Flail Attack: +6, Heavy Flail Damage: 1d10+4 (+8, 1d10+7 under Strength Rage)
Sling Attack: +4, Sling Damage: 1d4+3
- Sling Bullets (06)


Handy Haversack
- Potion of CLW x3
- Sunrod
- Trail Rations (12 days)
- Wand of CLW x1[/sblock]
 

[sblock]Maui and Taniwha just continue along behind at the pace they were asked to. Please feel free to make any additional necessary rolls you need from either of them to speed things along.[/sblock]
 

~ At Pier 12: 12 Minutes after sunset ~

So sneak your way aboard the ship. The gangplank creaks and flexes as you move across it to the deck of the ship. You do not see anyone on deck so you continue on and get aboard the ship.

Menik (and the two cats) can see that the deck was recently scrubbed clean and still shows remnants of soap bubbles and puddles of water.

It is otherwise deserted and completely dark now. You cannot see on the upper decks forward and aft to be sure, though. There are three doors leading to the interior of the ship; one under the stairs leading to the poop deck, one in the bulkhead to whatever is below the poop deck on the main deck, and one in the bulkhead foward to whatever is under the fo'c'sle.


[sblock=Combat Information]Updated Map:
Note: North is the top of the map, each square is 5 feet


Code:
Galandra:  42/42 HP remaining;
Mika:      16/16 HP remaining;
Lem:       26/26 HP remaining; 
Menik:     26/26 HP remaining; 
Amien:     41/41 HP remaining; 
Vincenzo:  57/57 HP remaining; 
Maui:      47/47 HP remaining;
Taniwha:   42/42 HP remaining;

Spells Cast: Mage Armor (Menik), Magic Fang & Barkskin (Taniwha)
Abilities Used: 
Conditions in effect: Darkness
[/sblock]
GM: Marching order is OBE anyway once you get aboard. I just moved you along.

It is dark now, this encounter is designed to take place at night.
 

Into the Woods

Remove ads

Top