Satin Knights
First Post
Since these people look like they might have a bit of authority, Mystie doesn't reach for her crossbow this time. "Hello sirs. May I inquire as to who you are and why you think that box contains contraband? I mean, I don't know what is in the box. I didn't pack it. Did you? If not, how can you know what is in it? And besides that, here, in the City of Glass, where you can buy anything, what is contraband? I'm serious. What is it we can't have? Come on, come on, give me a full list."
"And how do you know something like that is in that box? Is there someone making accusations? How can you trust their accusations if you haven't seen what is in the box? And, if accusations are all you are working from, how can you stop a normal business man in the street if there is nothing to show that he has done anything wrong? I realize you may be the city guard, but anyone else making such accusations would get their nose bloodied for their troubles. Or knees as it may be."
"You can't make accusations without having some facts. Since you haven't looked in the box, you don't have facts to support your accusations. Therefore, you cannot open private property of his on suspicions. If you could, I could accuse you of having thirty five gold coins that belonged to me in your belt pouch. You would not let me simply open your belt pouch and take those coins. Therefore, I suggest you should not, and can not open his box."
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Updated Map
"And how do you know something like that is in that box? Is there someone making accusations? How can you trust their accusations if you haven't seen what is in the box? And, if accusations are all you are working from, how can you stop a normal business man in the street if there is nothing to show that he has done anything wrong? I realize you may be the city guard, but anyone else making such accusations would get their nose bloodied for their troubles. Or knees as it may be."
"You can't make accusations without having some facts. Since you haven't looked in the box, you don't have facts to support your accusations. Therefore, you cannot open private property of his on suspicions. If you could, I could accuse you of having thirty five gold coins that belonged to me in your belt pouch. You would not let me simply open your belt pouch and take those coins. Therefore, I suggest you should not, and can not open his box."
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[sblock=actions]move and talk Diplomacy (1d20+11=27)
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[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 2/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls 1 10 or less on an attack for the base die roll, reroll
..................................If friend rolls7 12 or less on a dangerous save, reroll
..................................This consumes the swift action
..................................Misfortune used on Mystie and Uff so far today
Effects:
In hand: bandages
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[/section][/sblock]
[sblock=Mystie Thissiledew's Mini-stats]Mystie Thissiledew
HP 13/13, AC 13, 10 Touch, 13 FF; Init -1, Darkvision 60', Move 15'
Fort: +4, Reflex -1, Will +2, CMB -4, CMD 5
Perception +0, Sense Motive +0, Spellcraft +5, Linguistics +2, Stealth +0
Dagger -2, d4-3
Lt Crossbow +0, d6, range 80' increment, 9 bolts
Thrown Dagger +0, d4-3, range 10' increment
.,,,.....,,,,,,..Orisons: Detect Magic, Create Water, Guidance, Stabilize, Mage Hand, Prestidigitation
.,,,,,,,,,Racial Spells: Dancing Lights (1/day), Flare (1/day), Produce Flame (1/day)
.,,.,,...Oracle 1st Lvl: 2/4 remaining; Cure Light Wounds, Bless, Protection from Evil
......,,.......Consumables: 1 Cure Light Wounds potion
....,,.........Consumables: 2/2 days trail rations
....................Channels: 1 of 5 left, 1d6, DC 15
.........Immediate Action: Misfortune, force immediate reroll, once per creature per day
..................................If bad guy rolls 18-20, reroll
..................................If friend rolls
..................................If friend rolls
..................................This consumes the swift action
..................................Misfortune used on Mystie and Uff so far today
Effects:
In hand: bandages
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