[LPF] Tower of the Black Pearl (DM: Deuce Traveler)

Thuk gets no response from the gems. They seem normal enough. Besides the gems and the crown, there seems to be nothing else of value, as Thuk scatters the bones to look around and even goes so far to retrieve the robes. No ill effects occur, as even the corpse seems normal enough as far as the dead go.
 

log in or register to remove this ad

Thinking twice, he grabs the skull out of the sarcophagus. He strings it through the empty eye sockets with a little twine and ties off to his belt.

"If this turns out to be that Serzrakan, it could be worth something." he says, looking at his partners. "I know someone might want the skull of a great wizard."
 



The party uses a drop of blood in the portal room to activate the portal allowing them to go back to the tower proper and the Chamber of Portals:

This chamber is dominated by a trio of arches set against the walls of the room. Each arch resembles a snarling dragon; all are carved from dark mahogany and bound in bronze.

The arches would be identical were it not for their gemstone eyes. The dragon in the southwest corner of the room has emeralds for eyes; the dragon in the northwest corner has pearls; the dragon in the northeast is missing its gemstones and the eyesockets are empty...


Those eyesockets would be a perfect match for the rubies set inside stone eyeballs you recovered from the sarcophagus. Else, you could climb back up to the boat...
 


Let me see those rubies.

Thuk rolls the gems in his hand for a bit, contemplating putting them in the sockets verses how much he wants to pocket the gems. Eventually, the sockets win out and he reaches up to place them in the dragon's eyes.
 

As soon as the eyes are inserted, they move with a life of their own and screw themselves into the sockets. The portal opens onto a wide platform flanked by a pair of burning braziers. Steep stone steps descend into the water-filled room below. At the far end of the room you can see the statue of a snarling dragon, rearing back as if to strike. Clutched in the serpent's mouth is an enormous black pearl. Even though the statue is set lower than the stairs before you, the waters are held back from the statue, as if by magic.

Squinting, you are able to make out slithering shapes ahead: dozens of black snakes writhe and squirm in the waters before you, causing the dark pool to boil and roll. The snake-filled waters do fill the bottom stairs; three feet of dangerous liquid blocking you from simply walking to the dragon statue.
 

"Hn," Lightfeather says cautiously. Peers worriedly into the water and then looks you both over. "Ropes. You have ropes. Maybe I can fire a rope into the far wall. If you two hold this end, I and climb it to get the pearl. Yes? We are here and it is there. It would be shameful not to try."
 

"Oh, we're goin' to try. Can your arrow hold a hemp rope?"

Thuk asks as he looks around for any sort of lever or device to help clear the water and snakes.

Perception: 1d20+4=15
 

Remove ads

Top