psychognome
First Post
[I'm taking a break from my Werethings! thread, and posting a few lycanthropes using the basic rules. But fear not, I'll be back with the Werethings! thread in a few weeks time. 'til then, here's my newest creation![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Weredolphin
As playful as normal dolphins, weredolphins are sworn enemies of the sahuagin. Some say that weredolphins have been chosen by Deep Sashelas for a special duty. Indeed, most weredolphins are of aquatic elven heritage.
Weredolphins are never afflicted. They are always born. From birth they are marked as special in a way. Dolphins heed them even more than they do other aquatic elves, and they seem to inherently hate sahuagin even more than other aquatic elves. Most aquatic elves consider it a blessing to be born as a chosen of Deep Sashelas, and accordingly weredolphins are respected, or sometimes envied, by aquatic elves.
Animal Form: Porpoise
Ability Score Adjustments: +6 Dex, +2 Con
Feats: Improved Initiative, Weapon Finesse (butt)
Special: Weredolphins don't have the Curse of Lycanthropy ability of other lycanthropes. Respectively, there are no afflicted weredolphins.
Weredolphin Characters: Most weredolphins are rangers, taking sahuagin as their first favored enemy. Some are also clerics and druids (mostly of Deep Sashelas).
Sample Weredolphin:
This creature is based around a 1st-level aquatic elf commoner.
Weredolphin
Medium-size Shapechanger
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex); +8 (+4 Dex, +4 Improved Initiative) as dolphin
Speed: 30 ft., Swim 40 ft.; Swim 80 ft. as dolphin
AC: 13 (+1 Dex, +2 natural); 18 (+4 Dex, +4 natural) as dolphin
Attacks: Unarmed strike +0 melee; butt +5 melee as dolphin
Damage: Unarmed strike 1d3 subdual; butt 2d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Aquatic elven traits, dolphin empathy; plus blindsight, damage reduction 15/silver as dolphin
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 11, Dex 19, Con 13, Int 10, Wis 12, Cha 10 as dolphin*
Skills: Listen +18, Search +8, Spot +18**
Feats: Improved Initiative, Weapon Finesse (butt) as dolphin***
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Climate/Terrain: Temperate aquatic
Organization: Solitary or pair, family (2-4), pack (6-10), or troupe (2-4 plus 5-8 dolphins)
Challenge Rating: 2
Treasure: Standard
Alignment: Always chaotic good
Advancement: By character class
*In elven form, this lycanthrope has the following ability scores: Str 11, Dex 13, Con 11, Int 10, Wis 12, Cha 10.
**In elven form, this lycanthrope has the skill Craft or Profession (any one) +6, Knowledge (any one) +4
***In elven form, this lycanthrope has the feat Skill Focus (any Craft or Profession).
![Devious :] :]](http://www.enworld.org/forum/images/smilies/devious.png)
Weredolphin
As playful as normal dolphins, weredolphins are sworn enemies of the sahuagin. Some say that weredolphins have been chosen by Deep Sashelas for a special duty. Indeed, most weredolphins are of aquatic elven heritage.
Weredolphins are never afflicted. They are always born. From birth they are marked as special in a way. Dolphins heed them even more than they do other aquatic elves, and they seem to inherently hate sahuagin even more than other aquatic elves. Most aquatic elves consider it a blessing to be born as a chosen of Deep Sashelas, and accordingly weredolphins are respected, or sometimes envied, by aquatic elves.
Animal Form: Porpoise
Ability Score Adjustments: +6 Dex, +2 Con
Feats: Improved Initiative, Weapon Finesse (butt)
Special: Weredolphins don't have the Curse of Lycanthropy ability of other lycanthropes. Respectively, there are no afflicted weredolphins.
Weredolphin Characters: Most weredolphins are rangers, taking sahuagin as their first favored enemy. Some are also clerics and druids (mostly of Deep Sashelas).
Sample Weredolphin:
This creature is based around a 1st-level aquatic elf commoner.
Weredolphin
Medium-size Shapechanger
Hit Dice: 2d8+2 (11 hp)
Initiative: +1 (Dex); +8 (+4 Dex, +4 Improved Initiative) as dolphin
Speed: 30 ft., Swim 40 ft.; Swim 80 ft. as dolphin
AC: 13 (+1 Dex, +2 natural); 18 (+4 Dex, +4 natural) as dolphin
Attacks: Unarmed strike +0 melee; butt +5 melee as dolphin
Damage: Unarmed strike 1d3 subdual; butt 2d4
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Qualities: Aquatic elven traits, dolphin empathy; plus blindsight, damage reduction 15/silver as dolphin
Saves: Fort +6, Ref +7, Will +3
Abilities: Str 11, Dex 19, Con 13, Int 10, Wis 12, Cha 10 as dolphin*
Skills: Listen +18, Search +8, Spot +18**
Feats: Improved Initiative, Weapon Finesse (butt) as dolphin***
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Climate/Terrain: Temperate aquatic
Organization: Solitary or pair, family (2-4), pack (6-10), or troupe (2-4 plus 5-8 dolphins)
Challenge Rating: 2
Treasure: Standard
Alignment: Always chaotic good
Advancement: By character class
*In elven form, this lycanthrope has the following ability scores: Str 11, Dex 13, Con 11, Int 10, Wis 12, Cha 10.
**In elven form, this lycanthrope has the skill Craft or Profession (any one) +6, Knowledge (any one) +4
***In elven form, this lycanthrope has the feat Skill Focus (any Craft or Profession).
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