M&M: Time of Crisis (OOC)

Toric_Arthendain said:
Aust Meliamne, your character looks fine except for a couple of minor things. Your points add up but you have a couple of errors on your character sheet.

Dexterity bonus should be +2 instead of +10

Reflex save is correct at +2 but you have +2 from a feat listed in the formula and I don't see a feat that provides that in your list of feats.

Other than these two things, the character looks good.

Toric
Yeah, I see that. Guess I mistyped. Corrected sheet.
 

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Toric,

I really don't want to drop out of this game, but the mechanics of character creation are driving me batty. I guess I need some one-on-one hand-holding or something, but some of the concepts of this point buy process are going over my head. I'll admit I haven't been able to devote the time I needed to learn the M&M rules straight out, but it seems I've run out of time, as it were. I like Sen's ideas about my character and if Sen were willing to do a writeup I'd be glad to stick to it, but I don't want to impose either. So unless something or someone steps in to help in an overly generous way (which I really need), I don't see myself getting a character finsihed in time for the game to start. And I don't want to hold up the game either.

Bummer,

Jay
 

Hi Mirth,

I'll send you an email to see if I can answer any of your questions. I don't have the books with me right now, but I know the rules pretty well.

I'd volunteer Sen to make your character (as he has an amazing command of the MnM rules) but I don't know what his schedule is like today.

We'll see if we can't bang you out a character in time.

Dan
 

mirthcard, I have no problem waiting a few more days until you have a character worked out. I'd rather you stayed in the game and postpone the start a bit than have you drop out. I am willing to help you with a character but I don't have my books handy at the moment so if anyone else steps up to assist, I'd appreciate it.

Bottom line is take your time and we'll get the game started in a few days.

Toric
 

Mirthcard,

I would be happy to help you out if you can give me more info on your character concept. I know you mentioned a mystic/martial artist but were there any specific power you were looking at?

bkmanis
 

Sorry everyone for my lack of reply. Yesterday I was supposed to go out to dinner with some friends from out of town and then come back and get to work on my character with some great advice from simp_99 (thanks Dan :D). Unfortunately my 18 month old son developed a fever, commenced vomiting (poor little guy :( ) and all plans were off. Had a rough night with him and took him to the doctor today at noon. Turns out he has a stomach flu kinda thing. We just got him to sleep and so this is the first moment I've had free since I posted yesterday.

simp_99 : Got your last email and your writeup looks good. Gonna use that as a template and tweak it according to that tutorial you pointed me towards at www.valdier.com. One question though... Super-stats (say Super-Dexterity, for instance) only give you a boost to the bonus and not to the stat itself? In other words, if I have Super-Dexterity +10 and a 10 in Dexterity, then my stat would still remain 10 (not 20), but my bonus would be +10 instead of +0 (from the Dex of 10). If I bought a 20 in Dex and then had Super-Dex +10, my Dex would remain 20, but my bonus would be +15 (+5 Dex & +10 Super-Dex), is that right? I was under the assumption before that the power rank added to the ability score itself, so a Super-Dex +10 would make a Dex 10 into a Dex 20. Now I think I see the way it works... I think ;) Hope I haven't lost everyone there.

Toric : Thanks for waiting for me and that goes for everyone else in the game too. I really hate that you are all having to wait for me :(

bkmanis : Thanks for the offer, but simp_99 has provided some great advice and hopefully I'll be done with Dr. Smooth in just a bit.

I'll post him soon, I hope, and then everyone can look him over and give advice. Thanks again everybody :D

Jay
 

Hey, don't worry about it. Hope your son gets better soon. I've got a 3 year old, so I've been where you are now and I understand.

You are correct about super stats. They add to the stat bonus, not to the stat itself (dex 10 + Superdex 10 = dex bonus of +10, and dex 20 + superdex 10 = dex bonus of +15).
 

[embarrassed]Okay, finally done! Everybody check him over and give pointers, please... I have a feeling that he's come off like a monk - nobody can hit him, but he can't hit anybody either :rolleyes: [/embarrassed]

Character Name : Dr. Smooth
Alternate Identity : Washington Jones (Secret)
Group Affiliation : The Five Doctors (Defunct)
Base Of Operations : The Love Crib
First Appearance : Truly Black Power #1

Size : M
Sex : Male
Age : 43
Height : 6'2"
Weight : 195lbs
Eyes : Black
Hair : Afro-licious
Skin : Dark Chocolate, baby

Power Level / Max Power Rank: 10
Power Points: 150

-------------------------------------------------------

Strength : 14 (+2)
Dexterity : 20 (+5)
Constitution : 16 (+3)
Intelligence : 10 (0)
Wisdom : 16 (+3)
Charisma : 16 (+3)

-------------------------------------------------------

Base Defense : 14
Defense : 27
Flatfooted : 14
Mental : 17

-------------------------------------------------------

Hero Points : 5

-------------------------------------------------------

Save vs. Damage : +5
Save vs. Fortitude : +5
Save vs. Reflex : +13
Save vs. Will : +5

-------------------------------------------------------

Initiative Modifier : +13

Base Attack Bonus : +4
Melee Attack Bonus : +9
Ranged Attack Bonus : +9

-------------------------------------------------------

Skills :

Name/Total Mod (Ability) ** # Ranks taken

Acrobatics/+14 (Dex) ** 1 rank
Balance/+13 (Dex)
Bluff/+8 (Cha)
Concentration/+3 (Con)
Diplomacy/+8 (Cha)
Disguise/+8 (Cha)
Drive/+14 (Cha) ** 1 rank
Escape Artist/+13 (Dex)
Gather Information/+8 (Cha)
Hide/+13 (Dex)
Innuendo/+9 (Cha) ** 1 rank
Intimidate/+8 (Cha)
Listen/+11 (Wis)
Move Silently/+13 (Dex)
Search/+8 (Int)
Sense Motive/+3 (Wis)
Sleight Of Hand/+14 (Dex) ** 1 rank
Spot/+11 (Wis)
Survival (urban)/+11 (Wis)
Taunt/+8 (Cha)

-------------------------------------------------------

Feats & Super-Feats:
Attack Finesse
Darkvision
Dodge
Evasion
Surprise Strike

-------------------------------------------------------

Powers :
Amazing Save (Damage) +2
[Extras: Fortitude, Willpower]
Strike +6
[Extras: Ghost Touch, Paralysis (Extra: Triggered, Flaw: Limited-Touch)]
[Power Stunts: Dual Damage, Healing]
Super-Dexterity +8
[Extras: Intimidating Presence +5, Super-Charisma +5, Super-Senses +8]

-------------------------------------------------------

Base Speed : 30

-------------------------------------------------------

Character History : Coming soon, I promise :rolleyes: ;) :D

COST
ABILITIES [32]
BASE ATT [12]
BASE DEF [8]
SKILLS [4]
FEATS [10]
POWERS [84]
WEAKNESS [0]
TOTAL [150]
UNSPENT [0]
 
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mirthcard said:
I have a feeling that he's come off like a monk - nobody can hit him, but he can't hit anybody either

I believe you are correct in this statement. First off your defense is actually 29 (10 + 6 base + 5 Dex + 8 Super-Dex), which is difficult to hit. Secondly you have Strike +6, most villains we encounter will more then likely have a higher protection rating then that so you will not be able to damage them. But that’s just my opinion from my experience from playing the game.

One problem I found is the cost of your powers, you have your power cost at 80 but I added them up to be 84. Did you perhaps forget to add the cost of the power stunts?

Amazing Save (Damage) +2
[Extra: Fort, Will] Total cost: 6pp

Strike +6
[Extra: Ghost Touch, Paralysis]
[Power Stunts: Dual Damage, Healing] Total cost: 28pp

Super-Dexterity +8
[Extra: Super-Senses, (Super-Charisma, Intimidating Presence +5)] Total cost: 50pp

Total cost of powers: 84pp

As I said the only thing I could think of is that you forgot to add the power stunts into the total. Everything else seems to add up, hope this helps.

bkmanis
 

bkmanis said:
I believe you are correct in this statement. First off your defense is actually 29 (10 + 6 base + 5 Dex + 8 Super-Dex), which is difficult to hit. Secondly you have Strike +6, most villains we encounter will more then likely have a higher protection rating then that so you will not be able to damage them. But that’s just my opinion from my experience from playing the game.

That's what I thought (and thanks for pointing out the miscalc). Any thoughts on how to fix it? I added that base defense last, cuz I was afraid of what would happen if I was caught flat-footed... Should I just drop it and put those points into bumping up my strike?

bkmanis said:
One problem I found is the cost of your powers, you have your power cost at 80 but I added them up to be 84. Did you perhaps forget to add the cost of the power stunts?

Amazing Save (Damage) +2
[Extra: Fort, Will] Total cost: 6pp

Strike +6
[Extra: Ghost Touch, Paralysis]
[Power Stunts: Dual Damage, Healing] Total cost: 28pp

Super-Dexterity +8
[Extra: Super-Senses, (Super-Charisma, Intimidating Presence +5)] Total cost: 50pp

Total cost of powers: 84pp

As I said the only thing I could think of is that you forgot to add the power stunts into the total. Everything else seems to add up, hope this helps.

bkmanis

Actually, where I apparently messed up was calculating the Intimidating Presence extra. I thought it went like this:

Super-Dex +8 [8x4=32]
Super-Senses +8 [32+8=40]
Super-Charisma +5 [40+5=45]
Intimidating Presence [45+1=46]

Forgot that Extras added to the cost per rank. Totally my fault. Thanks for clearing those points up, bk. Any advice? In fact, any fixes that anybody can think of would be greatly appreciated. I'll wait til I hear back before I update the character sheet.

Jay
 

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