Corwin said:
It no more says what you are implying than my interpretation. Yet you act as though you are more "right"? I find that perplexing.
It's called obeying the spirit of the rules. You might try it sometime.
And I don't see it saying it doesn't. And that's not me being fecitious. Seriously, you are reading into it more than the spell implies. And yet you are trying to argue from a rules standpoint. You have no more footing than I.
I say that you are reading more into the spell than it implies. In fact, you are trying to add whole new abilities that the spell makes no mention of.
Pardon me for saying, but that it just plain blind, rules purism.
Your right. Actually using the spell based what it's description says it can do is just silly.
I say that
true strike should automatically threaten a critical. I mean, it gives a temporary insight into the future and it allows you to place your attack much more accurately (that what the +20 represents after all). Therefore, since it's so much more accurate, I should be hitting them in a really vulnerable spot and critting them.
This is where your line of reasoning leads.
Obviously, not every situation is going to be covered by the rules.
This one is, however.
If you play with such strict rules reading that nothing can ever be done that isn't expressly covered in the core books, more power to you. Because that is the basis of your argument. And good luck with that.
Actually, that's not the basis of my arguement. The basis of my arguement is that spells don't have abilities that are not listed in their spell description.
There are several situtations that the core rules don't cover adequately, and the DM has to improvise. This isn't one of them.
BTW, didn't you and kreynolds just get into this very subject a few days ago?
I believe that was something else. And even if we did, it's not relevent to the current discussion.
Please try to recall that there was never an intent to state that the spell gives you absolute ability to manipulate ethereal creatures. Nope. Never was. I think the DM's call was creative, fair, and within the spirit of the rules.
I do not believe it was within the intent of the spell, the letter of the spell, or the spirit of the rules.
I could see this being a reasonable stance if the
mage armor spell were at all vague about what it does for you, but it's not vague at all. It's pretty specific. It grances you a +4 Armor Bonus with the [Force] descriptor. It does not give your physical attacks the [Force] descriptor or it would say so.
When and if the situation ever comes up in your game, at least this will have been an opportunity to mull it over prior to the moment it happens. If nothing else, that should help.
Not really, since the spell is pretty clear on what benefits it gives, and the ability to attack incorporeal creatures bare handed is not one of the listed benefits. No real vagueness there.