cbwjm
Legend
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So, I'm thinking that magic missile, being one of those iconic wizard spells, might be better as a cantrip, something like the following:
Magic Missile (sorcerer, wizard)
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create two glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
The spell creates an additional missile at higher levels: 5th level (3 missiles), 11th level (4 missiles), and 17th level (5 missiles).
I started with two missiles so that it finishes on 5 total missiles at level 17 as a kind of homage to 2e where it had a maximum of 5 missiles at level 9. It means it starts with less missiles than the current first level spell, but gains surpasses the 1st level version at level 11. And let's face it, no one ever really boosts magic missile to higher levels anyway (maybe, I don't know I'm just saying this). Powerwise, it doesn't seem to be overpowered.
Pros: It hits automatically, it has multiple targets, it has a good average damage in the early levels.
Cons: lower maximum damage compared with other cantrips from level 5, average damage starts to fall off at higher levels.
So what do others think? Should it never be a cantrip? Is being a cantrip okay? Are there other spells that you think could be made into cantrips? Why didn't the wizard's Scorching Burst from 4e make the cut and become a cantrip or spell in 5e? Was it even called Scorching Burst or am I thinking of something completely different?
So, I'm thinking that magic missile, being one of those iconic wizard spells, might be better as a cantrip, something like the following:
Magic Missile (sorcerer, wizard)
Evocation cantrip
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Instantaneous
You create two glowing darts of magical force. Each dart hits a creature of your choice that you can see within range. A dart deals 1d4+1 force damage to its target. The darts all strike simultaneously, and you can direct them to hit one creature or several.
The spell creates an additional missile at higher levels: 5th level (3 missiles), 11th level (4 missiles), and 17th level (5 missiles).
I started with two missiles so that it finishes on 5 total missiles at level 17 as a kind of homage to 2e where it had a maximum of 5 missiles at level 9. It means it starts with less missiles than the current first level spell, but gains surpasses the 1st level version at level 11. And let's face it, no one ever really boosts magic missile to higher levels anyway (maybe, I don't know I'm just saying this). Powerwise, it doesn't seem to be overpowered.
Pros: It hits automatically, it has multiple targets, it has a good average damage in the early levels.
Cons: lower maximum damage compared with other cantrips from level 5, average damage starts to fall off at higher levels.
So what do others think? Should it never be a cantrip? Is being a cantrip okay? Are there other spells that you think could be made into cantrips? Why didn't the wizard's Scorching Burst from 4e make the cut and become a cantrip or spell in 5e? Was it even called Scorching Burst or am I thinking of something completely different?
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