Magic Vestment on a shirt = "Armor"

Why couldn't you make +5 robes using this spell and permancy. Not digging through the SRD to come up with this, just using common sense.
 

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Permancy

Universal
Level: Sor/Wiz 5
Components: V, S, XP
Casting Time: 2 rounds
Range: See text
Target, Effect, or Area: See text
Duration: Permanent (see text)
Saving Throw: None
Spell Resistance: No

This spell makes certain other spells permanent. Depending on the spell, the character must be at least a minimum level and must expend a number of XP.

The character can make these spells permanent in regard to his or her self:

Minimum
Spell Level XP Cost
----- ------- -------
Comprehend languages 9th 500 XP
Darkvision 10th 1,000 XP
Detect magic 9th 500 XP
Protection from arrows 11th 1,500 XP
Read magic 9th 500 XP
See invisibility 10th 1,000 XP
Tongues 11th 1,500 XP

The character casts the desired spell and then follows it with the permanency spell. The character cannot cast these spells on other creatures. This application of permanency can be dispelled only by a caster of greater level than the character was when the character cast the spell.

In addition to personal use, permanency can be used to make the following spells permanent on him or herself, another creature, or an object (as appropriate):

Minimum
Spell Level XP Cost
----- ------- -------
Enlarge 9th 500 XP
Magic Fang 9th 500 XP
Resistance 9th 250 XP

Additionally, the following spells can be cast upon objects or areas only and rendered permanent:

Minimum
Spell Level XP Cost
----- ------- -------
Alarm 9th 500 XP
Dancing lights 9th 500 XP
Ghost sound 9th 500 XP
Gust of wind 11th 1,500 XP
Invisibility 10th 1,000 XP
Magic mouth 10th 1,000 XP
Phase door 15th 3,500 XP
Prismatic sphere 17th 4,500 XP
Shrink item 11th 1,500 XP
Solid fog 12th 2,000 XP
Stinking cloud 11th 1,500 XP
Symbol 16th 4,000 XP
Teleportation circle 17th 4,500 XP
Wall of fire 12th 2,000 XP
Wall of force 13th 2,500 XP
Web 10th 1,000 XP

Spells cast on other creatures, objects, or locations (not on the character) are vulnerable to dispel magic as normal.

The DM may allow other selected spells to be made permanent. Researching this possible application of a spell costs as much time and money as independently researching the selected spell. If the DM has already determined that the application is not possible, the research automatically fails. Note that the character never learns what is possible except by the success or failure of the character's research.

I don't see magic vestment, and I wouldn't allow someone to completely by pass the item creation rules with one spell.

--Stingy Spikey
 

SpikeyFreak said:


I don't see magic vestment, and I wouldn't allow someone to completely by pass the item creation rules with one spell.

--Stingy Spikey

I also don't see the spell, "Turn armor into magical armor" ... your point is?

Permanency isn't a prerequisite for every magic item out there, you know.
 

Pax said:


I also don't see the spell, "Turn armor into magical armor" ... your point is?
Permanency isn't a prerequisite for every magic item out there, you know.

Ummm, yeah, okay, mmm-hmmm. You made his point for him since you don't use Permanency to make magic items any more; you use item creation feats.

Therefore Spikey's assertion that he would not allow Permanency+Magic Vestment to make an armored shirt as ashockney suggested is borne out by the implicit logic involved in your response.
 

I believe SpikeyFreak was responding to the following post by ashockney:
Why couldn't you make +5 robes using this spell and permancy. Not digging through the SRD to come up with this, just using common sense.
You can't do this because Magic Vestment is not on the list of permitted spells for Permanency. Whether you could use the magic item creation rules to make a T-Shirt +5 is another question entirely.
 

Well, it's interesting to see that everyone (thus far) agrees that a monk could really benefit from a Magic Vestment. My initial reaction was to say "no", but I guess that's just my natural mean-DM reaction. Thanks for the information everyone.

As for why you can't use Craft Magic Arms and Armor to make a shirt with a +5 armor bonus, it's just because a shirt is not armor. You can't give your hat a +5 armor bonus using Craft Magic Arms and Armor for the same reason. The Magic Vestment spell description says:

An outfit of regular clothing counts as a suit of armor that grants no AC bonus for purposes of this spell.

It doesn't say "for the purposes of item creation". :cool:

Now, you probably could make Bracers of Armor (using Create Wonderous Items) in shirt form if your DM would allow it.
 

Ki Ryn said:
Now, you probably could make Bracers of Armor (using Create Wonderous Items) in shirt form if your DM would allow it.

Actually, I think you'd use Create Wonderous Item to make armored vestments using Magic Vestment.

It is important to differentiate since using Mage Armor to create bracers will provide force armor which has certain special bonuses (effective vs. incorporeal, ethereal, etc), while armored vestments would be (non-typed) armor. Armored vestments should be less expensive than bracers just for that reason.
 

I'd have no problem allowing for a "Shirt +5" or for that matter, a "Shirt of Heavy Fortification". It takes up the "armor" space on a character, and shouldn't be that different from what other characters are using. This is much more balanced for monks or other non-armor wearing spellcasters than any alternatives.
 

I'd have no problem allowing for a "Shirt +5" or for that matter, a "Shirt of Heavy Fortification". It takes up the "armor" space on a character, and shouldn't be that different from what other characters are using. This is much more balanced for monks or other non-armor wearing spellcasters than any alternatives.

I think the major reason this wasn't included in the original PHB/DMG item creation material is because it does give monks and spellcasters an advantage. Being a monk or spellcaster is supposed to have drawbacks, and armor is the big one. If you're hankering for armor, grab bracers.
 

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