- DRUID: reskin her +2 spear into a +2 staff or give it the "totem" power.
Nah. Druid: Turn into a beast when things get tight. Congrats; you've just saved both the cost of a magic weapon -and- a feat (for melee training(Wis).
- BARD: tell him to get AIP if he cares about using weapons, and then GIVE him a weapon instead of a magical wand. Also, tell him to not bother using an instrument at all. In any case, suggestions like AIP are definitely what I was really interested in. It'd be nice if there was something to tie in the weapon, instrument, and wand though.
Regarding the instrument itself, it's the bard's choice. I see no reason why one flavor decision should be so gimped vs. another.
Bard: Melee Bards; Were never wielding a magic wand in the first place, but to get Implement powers, dual wield a songblade, pick up AIP(weapon of choice), or have a secondary wand/insturment. Insturment is best, really, as you can get Short Rest powers. If you don't bother with Implement powers, just carry a non-magical insturment if you want one and Short Rest powers aren't worthwhile for you.
Implement Bards: Carry a lower-level songblade as a backup weapon and/or for Dual Implement Wielder.
Bow Bards: have feats that let them use a bow as an implement, and songbows. They don't have melee, but that's true for any dedicated ranged combatants, and at paragon they're shooting Implement spells at weapon range, so who cares; the monsters never get to close except in tiny rooms.
The thing to keep in mind is that it's not flavor. Druids get ranged and area abiliities in human form and melee in beast form with one implement/stat, so pay for this flexibility by not being able to do everything all at once. Bards get melee with weapons, ranged with Implement powers, and long range with bows -- so again, they pay for range flexibility with needing different tools for each.