The Crimson Binome
Hero
Whatever the benefit of a good rest is, you probably don't want it to be too great, because every party eventually ends up spending every night in their portable luxury super-mansion.
As I know you play AiME, I'll say that you could always try to create a ''Camp Phase'' for the party at the end of the day to see if they get a long rest and how good this rest is.
Camp Phase
Party member choose a role (lets call them Duties) there's only 4 roles, so party members can double up on different task, but only one player makes the check. Checks are made against DC is 10+ Modifier decided by the terrain, weather and location.
Duty:
- Sentinel: Protect the camp. Makes a perception check against Camp DC, if successful, the DM rolls 2 times on to see if the party gets a random encounter this night and take the lowest. (I personally roll 1d20 and get a random encounter on 16+, but you can adapt the bonus depending on how you roll rest interruption)
- Quartermaster: Oversee the installation of the camp and the use of equipment: Rolls intelligence against DC (a PC with pertinent Tools can roll with advantage). On a success the party recovers 1 extra level of Exhaustion while resting.
- Hunter: Gathers and prepare rations for the party. Rolls Survival against Camp DC (Character can roll with Advantage is he's trained with Cook Tools or expand a hunting snare (see PHB)). On a success the Party as advantage against Poison and Disease checks and dont need to expand rations for this day.
- Stalwart: In charge of keeping morale through tales, songs and faith. Rolls Performance against Camp DC (Characters with a pertinent skills can roll with advantage). On a successful roll, the members start the day with Inspiration.
I think this would make a fun mini game without having strong bonus or harsh penalties.
Isnt there a danger of imposing modern standards of what makes good long rest here? Most of history people have slept pretty rough/eaten little from time to time but still had to get up and face quite physical and violent activities.
On this bank holiday Monday, as I light the BBQ again, I’m musing about D&D rules.
I want to make a sort of rule where when a party camps down in the wilderness for a long test they make some kind of group check as they all contribute to the camp, and the result in some way determines how good the long rest was.
Maybe even a really good roll means everybody wakes with inspiration, and a really bad one gives them a bit of exhaustion. With a scale in between. Maybe.
Modified by weather in some way?
As you can see I haven’t fully thought this through yet. But I thought I’d consult the EN World hive mind for ideas.
Yeah, I've had to bite my tongue before when a DM tries to claim how my character wouldn't be rested doing things I've done myself in real life.
On this bank holiday Monday, as I light the BBQ again, I’m musing about D&D rules.
I want to make a sort of rule where when a party camps down in the wilderness for a long test they make some kind of group check as they all contribute to the camp, and the result in some way determines how good the long rest was.
Maybe even a really good roll means everybody wakes with inspiration, and a really bad one gives them a bit of exhaustion. With a scale in between. Maybe.
Modified by weather in some way?
As you can see I haven’t fully thought this through yet. But I thought I’d consult the EN World hive mind for ideas.