Malvoisin's Curse of the Crimson Throne (OOC)


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stonegod said:
Diplomacy +2cc+3 Cha = +4
Intimidate +4 +3 Cha + 2 Trait = +9
Knowledge (nobility & royalty) +4 + 0 Int = +4
Perform (oratory) +4 + 3 Cha = +7
Ride +2 + 0 Dex = +2
Okay, I see my mistake now. Skills are right, and Coldan is good to go.
 

EKB, in looking over Karastro's skills, I was able to recreate your numbers with one skill point left over (even accounting for Kn:Local and Kn:Nobility as cross-class skills). Can you take one more look at the distribution, and see if you agree?
 

Just about to fix it, I was awaiting for the initial approval of the trait(the extra point will be from making diplomacy a class skill).

Edit: fixed, added point to diplomacy.
 

EvolutionKB said:
Just about to fix it, I was awaiting for the initial approval of the trait(the extra point will be from making diplomacy a class skill).

Edit: fixed, added point to diplomacy.
Got it! That should about clear Karastro to start play.
 

stonegod, this information about Hellknights appeared on the Paizo messageboards today, courtesy of F. Wesley Schneider. I thought it might be useful to you.

Paizo Messageboards said:
Hellknights: First appearing in the paladin description in the Rise of the Runelords Players Guide, Hellknights are an order of law enforcers interested not so much in the social goodliness and charity of typical paladins but in the foundation and stringent maintenance of order. In their iron-handed exaction of law—specifically, the laws of their various orders and their home country of Cheliax—Hellknights emulate the most organized and effective armies in all the planes: the legions of Hell. They are not concerned with morality, they are not concerned with methods, they are concerned with results. If people cannot be trusted to obey the law out of their own senses of civility and social righteousness, then they will be treated like beasts, learning to obey out of fear of a master's stern hand.

Regardless of their severity, Hellknights are not an evil group. Although there are doubtlessly numerous evil members—particularly among the upper echelons of power—the majority of the orders are lawful neutral, with lawful neutral, lawful evil, and lawful good members filling the ranks of each. The study of Hell’s tenants and even the summoning of devils are tools meant to intimidate and strengthen the individual resolve of the orders’ members. Hellknights are taught to replace emotion with steely discipline. They train with summoned devils, the signifiers of their orders coaxing the ingenuity of diabolical tactics from infernal tongues, while the rank and file members spar against the very denizens of Hell--making nearly any future conflict a far less daunting prospect. They learn that sacrifices must often be made for the greater good, obey draconian regimens of military conduct, commit to encyclopedic memorization of the laws of their orders and local governing bodies, and undergo constant drills to train their bodies and minds.

While Hellknights are widely feared and respected, the common Hellknight joins out of a sense of duty and wish to be a part of something greater, seeing a world ruled by just laws and free of rampaging beasts and cheating thieves as a future well worth striving toward... even at the sacrifice of a little freedom. Countries and rulers sometimes invite Hellknights into their lands, leaving the dirty business of harsh law enforcement to an already loathed third party, although, convincing Hellknights to leave once they've been welcomed sometimes proves problematic for more freedom-loving societies.

Every order of Hellknights has a distinctive, intimidating style of full plate armor that distinguishes them from the others. All Hellknights wear the armor of their order as a mater of pride and are rarely seen without. The Order of the Nail’s armor has thus far been the only one depicted (featuring a horned helm and demon face breastplate).

There are numerous orders of Hellknights. The majority have holdings in Cheliax, but a few have expanded or moved to operate outside the country, most typically in regions formerly held by the empire. The known orders of Hellknights are: The Order of the Rack, the Order of the Scourge, the Order of the Nail, and the Order of the God Claw, although there are several more. The leader of a hellknight order is known as the Lictor. Beneath him are the order's Master of Blades (field commander) and Paravicar (leader of the order's arcane/religious forces). Beneath them, paralictors (Hellknight officers), signifiers (Hellknight spellcasters), rank and file Hellknights, and armigers (Hellknights in training) flesh out the ranks. The best detailed group of Hellknights, Varisia's Order of the Nail, is detailed in Pathfinder #2 and further in the Guide to Korvosa, with appearances in Pathfinder #6's Pathfinder's Journal (which nails how hardcore they can be) and throughout the Curse of the Crimson Throne Adventure Path.
 

So, I'm going to assume Coldan was an armiger or really low level normal knight before his dismissal. Sounds about right. Now I just have to figure if he wants back... :)
 


CanadienneBacon said:
I will try to get a sheet posted to the RG but don't relish the thought of doing all that tapping on this iPhone.

:(
CB, since we already have Girri's character sheet, perhaps I (or a volunteer from amongst your fellow players? You know, to preserve objectivity, not because I'm lazy...) could post the character sheet instead, and this could serve as a temporary proxy until you find it more convenient to post your own? I sympathize, I wouldn't want to do all that data entry on an iPhone, either.

Of course, you'd have to have whoever 'owns' the post do any necessary editing of the sheet, also, but I'm sure that could be arranged.

What do you think?

edit: PS, did you receive the excerpts from the players guide I sent?
 
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