Malvoisin's Savage Tide, Act 1 - There Is No Honor

"Flee to dry ground!" Chongo nods back in the direction of Col and the others. He will continue to watch the skeletal figure, ready to strike the moment it comes within range. If the others move behind him, he will slowly back away. If they do not, he will remain where he is, waiting.
 

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"We're too slow in this mess!" Bael responds to Chongo's command. "What about Anar and Keoni?" While not willing to move into a risky position to target the undead creature, the elven warmage knows he can sting it some should get a glimpse of it.
Ready action to cast Magic Missile (1d4+3) if the skeleton should move forward into view and cast a spell.
[sblock=ooc]If Chongo moves forward then Bael would move 5ft (10ft) in behind Chongo and then Ready.[/sblock]
 


Anar spends another few seconds trying to better hide, shaking his head as his companions begin to flee. If they fled back through the urchin infested waters, they may all end up sick and retching as the skeletal creature caught up to them. The tides here certainly didn't seem as bad.


Can Anar have a new hide check, assuming the creature isn't in sight yet?
 

Keoni looks across the open water to his retreating comrades. Apparently they had different ideas about how to go about this. The sight of the cleric fills him with dread, but he does his best to overcome it, but the skeleton's magic still leaves him shaken. He reaches over his shoulder and retrieves one of his spears as a few shaky steps into the open. With as much effort as he can muster, he hurls the spear at the skeleton, hoping that it will have some effect.

[sblock=ooc]MA: 5' (10') East.
FA: Draw spear as he moves.
SA: Throw spear at the cleric.

Attack +2 (+1 bless, -2 shaken); 1d6+1 dmg[/sblock]
 

COMBAT ROUND 2

Chongo grips the handle of his great flail tightly, waiting for this terrible undead cleric to come within range...

Bael too bides his time for the moment as he looks on, but the words of a spell are ready upon his lips...

Kalen heeds the barbarian's call to retreat to higher ground, and he splashes eastward through the water, hoping that his companions are right behind.

Keoni grits his teeth, steeling himself against the supernatural dread that threatens to overwhelm him. He steps to the side, drawing his spear, then sets his stance carefully, as a tidal current washes over his legs. Remaining upright, he hurls the spear at the hideous robed skeleton, only to see his weapon sail to the thing's left where it lands harmlessly with a splash. A terrible laugh escapes the cleric's bony mandible as the spear misses.

Crying once more, "Death! Death comes for you all at the hands of Veldimar Krund!" the undead enemy wades resolutely forward, its eyeless gaze locked on Keoni. Chongo takes the moment of opportunity, and swings his flail hard at the monstrosity. He connects with a loud thump, but the Olman can only look on in alarm as the undead cleric seems utterly unaffected by his weapon. Bael's magic missile is more effective, thankfully! The warmage sees the undead cleric come into view, and utters his words of arcane might. The glowing bolt of force slams into the robed undead cleric, staggering it and evoking a snarled curse. Still on its feet, the cleric begins to chant a spell of its own. Chongo and Anar seize the moment, trying to disrupt the thing's spell with their weapons, but the flail and sickle both fail to penetrate the rusty chainmail worn beneath the monster's clerical vestments. The cleric reaches forth and grabs Keoni's arm, and the dragon shaman cries out as a nasty, bloody wound opens up at Krund's touch. "Ha ha ha! Die!"

Anar, now that the enemy is right next to him, abandons his efforts at hiding, and strikes out with his borrowed sickle once again. Still, the blade fails to penetrate the undead cleric's armor.

Col, seeing that the bulk of the party has chosen to stand and fight, rather than withdraw, moves carefully to a better vantage point, then begins to incant the words that will summon a celestial porpoise to aid in the fray.

END ROUND 2

[sblock=Round 2 Mechanics]
Chongo readies attack with flail.

Bael readies casting of Magic Missile.

Kalen moves 15(30) feet to the east, heading back for dry ground.

Keoni moves 5(10) feet, drawing a spear as he does. He makes a balance check to avoid falling, Rolls 15+0=15, succeeds. Keoni throws spear at undead cleric, Rolls 7+2 (+1 Bless, -2 Shaken)=9, MISS!

Undead Cleric moves 10(20) feet. Chongo makes readied attack vs. enemy, Rolls 19+6 (+1 Bless) =25, HIT! Damage roll 1d10+5(+1 Keoni's Aura) =7, reduced to 0 damage after Damage Reduction. Bael casts readied Magic Missile, for 1d4+3 damage =6. Undead Cleric -6 hp. Undead Cleric casts Inflict Light Wounds vs. Keoni. Chongo makes AOO, rolls 8+6 (+1 Bless) =14, MISS. Anar makes AOO, rolls 8+4 (+1 Bless)=12, MISS. Undead Cleric makes touch attack vs. Keoni, rolls 15+0=15, Hits vs. Touch AC 12! Damage 1d8+1=3. Keoni makes Will save for half damage, rolls 4+3=7, FAILS. Keoni hp 14/17.

Anar attacks undead cleric with sickle, Rolls 8+4 (+1 Bless)=12, MISS.

Col moves 10(20) feet, begins to cast Summon Monster I, targeting the square to the west of Keoni (north of Anar).
[/sblock]

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Initiative Order Round 3

13: Kalen (Mage Armor)
10: Keoni (Aura: Power)(14/17 hp)
9: Chongo (21/22 hp)
9: Bael (8/11 hp, 11/12 STR)
9: Skeletal Cleric ('H')(-6 hp)
8: Anar
8: Col (6/9 hp, 9/10 STR)(Casting Summon Monster I)

Effects: Bless (+1 Attack Rolls, Saves vs. Fear); Keoni's Aura: Power (+1 Melee Damage)

Terrain: In this shallow water, it costs two squares of movement for each 5' moved. Balance checks may also be needed as you try to move around.

Please state actions for Round 3
 

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Anar, fairly certain that the sickle he is wielding will be less than useful against bone, switches attacks. He uses the blade to try to an disrupt his foe's defense so that Chongo may strike with his flail.


Attack +3 to Aid Another to provide Chongo with +2 to Attack
 

Concerns furrows Bael's brow as he sees his comrades are unable to harm the creature. However, he does have the means at his disposal and sends another bolt of energy at the creature.
Magic Missile for 1d4+3
 

As he finishes the complex incantation, the Mad One calls out loudly, "Bite it in th' ankles! Smash that blighter!" Col cast a bleary eye at the undead minion, his brain wracking itself for any clue to defeat this skeletal foe.

OOC: Move action Dark Knowledge on it to both help us and ID what this thing is. Standard action will depend on the results of the KN Check.
 

Chongo (posting for Gwyd)

Chongo grunts as his flail does little or no damage to the skeletal thing, and puts even more of his strength into his next attack as he lashes his weapon in toward his foe.


2 pt. power attack: +3, damage 1d10+8
 

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