Mark of the Wyrm [closed]

Tharune

First Post
Mark of the Wyrm (Recruiting!)

Welcome to Mark of the Wyrm, a 3.5 edition campaign set in the Forgotten
Realms. If you're interested, take a look at the specs below:


The Basics:

Setting: Forgotten Realms, the Dalelands, esp. Scardale and Cormanthor
Focus: Roleplaying/Adventure/Intrigue
Posting: I'm shooting for three posts per week, though posting may be up
to once per day. If there is enough interest (i.e., enough players) I may move the
game to another venue and run multiple player groups.
System: 3.5
Accepting: Please post a character with an appropriate FR background. Characters
will be subject to DM approval. Players will generally be taken on a first-come,
first-served basis. Source books for character creation will be the PHB, DMG,
and Forgotten Realms book. It's just that simple.


Character Creation:

Abilities: 28 point buy for abilities.
Level: Characters will start at 3rd level. Level adjustment for race does apply,
so all you chaotic good drow rangers will start at 1st level.
Possessions: Gold and equipment appropriate per level, see the DMG. Don't buy
any single item that costs more than a third of your starting gold. Equipment is
subject to DM approval.
Experience: Set experience for the minimum of your character's level.
History: Please come up with a reasonably good history for your character,
appropriate for Faerun.

Other questions: If you have them, please submit them in this thread and I'll
answer them.
 
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I'm definitely interested in this; Forgotten Realms, low-level, Wyrms! Count me in. :D

Just a few questions: What year will we be starting in and are you intending to follow the FR metaplot and timeline of events?
 

So... What's it about? Seems like pretty basic generic fantasy, but what's the motivation?

Also, Ambrus come back to us! We're just a bunch of stupid padawans and we need your brain! :(
 

New player

I'd play. Plenty of gaming experience AD&D, later GURPS (GULLIVER), no real XP with D&D, but I know most of the rules. Maybe some time I'll need clarification or you notice misunderstanding, but I hope that will be rare.

Before of after time of troubles?
 

Might as well keep with the fundamentals... It will be set in 1372 DR, which means
after the Time of Troubles. I'll be trying to keep with events as outlined in the
FR Handbook, but you never know how things can end up.

As for the hook, there are a few non-standard events to start:

1. the governor of Scardale has decided to take matters in hand and appoint
a Lord for Scardale Town. Some in this lawless town welcome the change.
Most do not. This will (hopefully) be the base of operations.

2. The mythals in the elven court of Cormanthor are much weaker than guessed
by the Wise. Whether this is due to manipulation by the Drow or for some other
reason is not known.

3. A mark has begun to surface in the Dalelands, a symbol around which a cult
has begun to grow. Some (but not necessarily all) of the PC's carry this mark
as a birthmark. Research shows that this mark is the symbol of a powerful red dragon
that has been missing from Faerun for centuries.
 

Sounds like dragons will be a key feature of the campaign. I have to ask; would you consider allowing a dragonwrought kobold sorcerer from Races of the Dragon as a PC? :heh:
 

Garren Greenwood grew up in a small village in Cormanthor, where he learned the secrets of the forest from a half-elven guide, Dorn Silverleaf. He never felt truly comfortable in the village, very aware of his lack of social graces, but his time spent in the forest was full of peace and comfort. Then the drow came into his life.
He lost his father and an older brother to the first raid on their village. While his remaining older brother survived future raids, he was cruel to Garren, taking his fears out on his awkward younger brother. The village became an even less enjoyable place for the young ranger.
Garren grew into adulthood quickly through the loss of several other important people in his life. The last was his mentor. When Dorn was killed, Garren decided to leave his village, as there was no reason to stay. He took Dorn's bow and headed into the forest to find a place where he could be comfortable, and to try to fight the encroaching drow where he could.

[sblock=spoiler]
Code:
[B]Name:[/B] Garren Greenwood
[B]Class:[/B] Ranger 3
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Mielikki

[B]Str:[/B] 14 +2 (6p.)     [B]Level:[/B] 3        [B]XP:[/B] 3,000
[B]Dex:[/B] 16 +3 (10p.)     [B]BAB:[/B] +3         [B]HP:[/B] XXX (3d8+3)
[B]Con:[/B] 12 +1 (4p.)     [B]Grapple:[/B] +5     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 10 +0 (2p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 14 +2 (6p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 8  -1 (0p.)     [B]ACP:[/B] -1          [B]Spell Fail:[/B] XX%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +1    +3    +0    +0    +0    18
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 15  (Uncanny Dodge)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      3    +1          +4
[B]Ref:[/B]                       3    +3          +6       
[B]Will:[/B]                      1    +2          +3

[B]Weapon                  Attack   Damage     Critical[/B]
MW Comp. Longbow (+2)     +8     1d8+2      20--X3
Longsword                 +6     1d8+2      19-20--X2 
Dagger                    +5     1d4+2      19-20--x2


[B]Languages:[/B] Chondathan

[B]Abilities:[/B] Wild Empathy, Favored Enemy (Drow +2), 

[B]Feats:[/B] Point Blank Shot (1st), Precise Shot (Human), Track (class), Rapid Shot (class), Weaopon Focus (Longbow)(3rd), Endurance (class)



[B]Skill Points:[/B] 36       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Hide			   5    +3   -1     +7
Jump                       2    +2   -1     +3
Knowledge (Geography)      2    +0          +2
Knowledge (Nature)         4    +0          +4
Listen                     4    +2          +6
Move Silently              5    +3   -1     +7
Search                     5    +0          +5     
Spot                       4    +0          +4
Survival                   5    +2          +7     


[B]Equipment:               Cost  Weight[/B]
MW Comp. Longbow (+2)    600gp   3lb
MW Longsword             315gp    4lb
Dagger                   2gp     1lb
MW chain shirt           250gp  25lb
MW light wooden shield   153     5lb
40 Arrows		 2gp     2lb
Backpack                 2gp     2lb
Hooded Lantern           7gp     2lb
10 tindertwigs           10gp    --
4 pints oil		 4sp     4lb
Signal Whistle           8sp
Waterskin                1gp     4lb
Whetstone                2cp     1lb
4 fishhooks              4sp     --
3 potions of CLW        150gp  
2 potions of protection
    from evil           100gp
Silversheen             250gp
Potion of Barkskin	300gp
2 oil of bless weapon   200gp



[B]Total Weight:[/B]53lb      [B]Money:[/B] 352gp 2sp 8cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               58    116   175   350   875

[B]Age:[/B] 20
[B]Height:[/B] 5'11"
[B]Weight:[/B] 195lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Blond
[B]Skin:[/B] Tanned
Appearance: Garren looks young, but hardened. He doesn't smile often, and his hair and clothes are never neat. He bears a single scar on his face, but it reaches from his broken nose to the corner of his lip, marring what was already a plain face.
[/sblock]
 

Ambrus said:
Sounds like dragons will be a key feature of the campaign. I have to ask; would you consider allowing a dragonwrought kobold sorcerer from Races of the Dragon as a PC? :heh:

I, er, don't actually own Races of the Dragon- part of the reason why I quoted
the base books is because I knew I didn't have a lot of material, and because
I wanted to keep it simple. However, I see where you're coming from, and I can
probably make an exception here. I've heard Dragonwroughts are like a half-dragon
template for a kobold; if you'll email me the pertinent information to veazeyae@yahoo.com, I'll look it over. If the level adjustment isn't over +2, my gut feeling is that it would
be all right.
 

Dragonwrought is actually a feat, so it doesn't affect a kobold's LA. I'll send you the pertinent details of Kobold PCs as detailed in the book so that you can judge the whole package. *cautiously hopeful* :D

Edit: Email sent
 
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Grogan of the Dale

I was such a Forgotten Realms fanboy prior to Eberron, so I am thinking that jumping into a FR game would be a lot of fun be great to jump back in to it.

I am thinking of playing a gizzled veteran militiaman from one of the Dales or from adventuring in the forest of Cormanthor near Myth Drannor. Most likely a half-orc Barbarian 1/Fighter 2 or something like that who former a Zhentish conscript from Dagger Dale happy to be free from the Zhentarim's influence. I think it was Dagger Dale that was under (in)direct control of the Zhentarim right?

Probably Longsword, Long Sword, Javelins, and spear will be his weapons. The heaviest medium armor he can afford.

Someone like that. I will have to pull out my FR books and take a look this weekend.
This is rough - really rough so far.
Code:
[COLOR=DarkOrange][SIZE=4][B]Grogan of the Dale[/B][/SIZE][/COLOR]

[b]Race:[/b] Half-Orc        [b]Profession:[/b] Grizzled Militiaman
[b]Gender:[/b] Male          [b]Classes:[/b] Barbarian 1/ Fighter 2
[b]Align:[/b] Chaotic Good   [b]Party Role:[/b] Medium Shock Trooper

[b]Speak:[/b] Com, Orc, Chondathan

[b]Str[/b] 18 (+4) [16 - 10 pts +2 Racial]
[b]Dex[/b] 14 (+2) [6 pts]
[b]Con[/b] 10 (+0) [2 pts]
[b]Int[/b] 10 (+0) [12 - 2 pts -2 Racial]
[b]Wis[/b] 10 (+0) [2 pts]
[b]Chr[/b]  6 (+2) [8 - 0pts -2 Racial]

[COLOR=DarkOrange][u][b]Skills[/b][/u][/color]

[b]Survival[/b]		6     = 6 [+0 Wis]
[b]Swim[/b]			8/-4  = 4 [+4 Str] [-9 Tower Shield] [-3 Breastplate]
[b]Ride[/b]			8     = 6 [+2 Dex]
[b]Know (Zhentarim)[/b]	4     = 4 [+0 int]

[COLOR=DarkOrange][u][b]Feats[/b][/u][/color]

[i]Armor (Light, Medium, Heavy, Shields, Tower Shield)
Weapons (Simple, Martial, Orcish)[/i]
[L1] [b]Endurance[/b] [L3] [b]Die Hard[/b]
[F1] [b]Improved  Toughness[/b] [F2] [b]Extended Rage[/b]

[COLOR=DarkOrange][u][b]Combat[/b][/u][/color]

[b]BAB:[/b] +3            [b]Melee[/b] +7        [b]Ranged[/b] +5
[b]HP:[/b] 31/37/28 	   [b]Init:[/b] [+2 Dex]
 	(1d12 + 2d10 + 3) + (+6 Raged) + (-3 Rage Fatigue)
[b]AC:[/b] 21/19				 [b]Mvmt:[/b] 40'
    [Breast Plate +5] [+2 Dex] [+4 Tower Shield] [-2 Rage]


[b]Fort[/b]    +5     = +5 [+0 Con]
[b]Ref[/b]     +2     = +0 [+2 Dex]
[b]Will[/b]    +0/+2  = +0 [+0 Wis] [+2 Rage]

[U][b]Weapons[/b]	[/U]	  
    [B]Long Sword[/B]    	  	 +8  1d8+4 (19-20x2)
       with Tower Shield  	 +6  1d8+4 
       Raging with Tower Shield  +8  1d8+6
       Raged Fatigue		 +7  1d8+3

(3) [B]Throwing Axes [/B]        
	Melee		  	     +7  1d6+4 (30×2)
           with Tower Shield  	     +5  1d6+4 
           Raging with Tower Shield  +7  1d6+6
       	   Rage Fatigue	     	     +6  1d8+3

	Ranged		  	     +5  1d6+4 (30×2, 10 ft.)
           with Tower Shield  	     +3  1d6+4 
           Raging with Tower Shield  +5  1d6+6
       	   Rage Fatigue	     	     +4  1d6+3
	
    [B]Darkwood Longspear[/B]    	 +8  1d8+6 (20×3)
	Raging  	 	 +10 1d8+9
        Rage Fatigue		 +7  1d8+5
	with Tower Shield  	 ---- (2 Handed Weapon)


[b]Options[/b]

[u]Attack[/u]
Rage (Duration 10 Rounds - 1/d)

[u]Defense[/u]
Rage (1/d) ??

[COLOR=DarkOrange][u][b]Special Abilities[/b][/u][/color]

[Barb 1] Rage (1/d), Fast Movement (+10 ft)
Darkvision 60'


[COLOR=DarkOrange][u][b]Equipment:[/b][/u][/color]

  [b]Breastplate (MW)[/b]    [+5, 3, -3, 15%, 20 ft./15 ft, 15 lb, 350gp]
  [b]Tower Shield (MW) [/b]  [+4, 2, -9, 50%, 30 ft./20 ft, 45 lb, 180gp]
  [b]Long Sword (MW)[/b]     [1d8, 19-20/×2, 4 lb, 305 gp]
3 [b]Axe, throwing[/b]       [1d6×2, 10 ft., 2 lb., 24 gp]
  [b]Darkwood Longspear (MW)[/b]  [1d8×3, 4.5 lb., 395 gp]


[b]Sevulta "Warriors Heart"[/b] - Heavy War Horse (400 gp)
Military Saddle, Saddle bags, Bit and Bridle (66gp)
MW Artisans Tools (Handle Animal) (55gp)
tent (20lbs, 10gp), 3 sacks (1.5lbs, 0.3gp)


[b]Backpack[/b] (2lbs, 2gp), Bedroll (5lbs, 0.1gp), 10 candles (0.1gp),
flint and steel (1gp), 2 waterskin (2gp),
small steel mirror (0.5lbs, 10gp), Healers Kit (50gp)
Everburning Torch (110gp), 3 Sunrod (6gp)
Grappling Hook (4 lbs., 1gp), 100 Silk Rope (10 lbs., 20gp)
MW Medium Manacles (2 lbs, 50gp), MW Small Manacles (1 lbs, 50gp)

[b]Belt Pouches (2)[/b] (1lbs, 2gp)
Oil of Bless Weapon (100gp)
Cure Moderate Wounds (300gp), 4 Cure Light Wounds (200gp)

[COLOR=DarkOrange][u][b]Money and Other Tender[/b][/u][/color]

[b]GP[/b] 20.5


[COLOR=DarkOrange][u][b]History[/b][/u][/color]
[I]I am pretty sure my history and home regions needs adjusting. If 
anyone has ideas that would be appreciated. =)[/I]

Grogan was born the second eldest son of the chieftain of the Ebon 
Jaguar barbarian tribe that was attacked by their rival barbarian tribe, 
the Boars of Slaughter, due to the direct influence and request ofZhentish 
agents. This all happened when he was young - of 8 or 9 years of age. The 
invading tribe butchered every single member of that resisted, and captured 
the rest which were killed one by one in front of theChieftain, his wife, 
and his son. Lastly the Chieftain was killed in in front of his wife and only 
remaining child as the Zhentarim agents entered and spared their lives. 

They kept the mother hostage to make the strapping young boy their puppet. 
As he grew older, he grew strong and more capable. A machine of festering rage 
and destruction.

They kept him around and trained him for combat. Using the boys lesson of 
duty to clan and family they kept him in line by keeping his mother hostage 
and threatening her life and well being if he did acquiesce to their requests. 
He was able to look upon her every so often and hear her voice a little, just 
enough to sate his ever growing rage within him. The day would come and the 
spirit of the Jaguar would smile upon him.

On that fateful a mysterious stranger informed him that his mother was not 
alive and that there were foul magics about to deceive him and keep him a 
willing hostage here.Grogan checked out the story and it was true. What 
little he was able to see of his mother was an illusion and he became enraged 
and attacked his Zhetish deceivers. 

At that moment disguised Harper agents as well as militiamen from a nearby 
Dale attacked as well. Following that combat he found acceptance and friends 
amongst the militia's of the Dales where he has always happily and willing 
served them for freeing him and for their help in destroying the Zhentarim 
encampment and removing them from his tribal lands.

He now spends most of his days wandering about the Dale lands hunting and 
searching for and sign of the Zhentarim to thwart or destroy. He often acts 
at the behest of the leaders of the Dale lands or, unknowingly, for Harper 
Agents. Grogan also travels from Dale to Dale, where ever he is needed, 
typically assisting and training the local militias as well as informing them 
of what he can about his knowledge ofZhetish ways. He is known as the Scourge 
of the Black Flag, or the Juggernaut of the Dales, or such similar.

Recently through the word of Zhentarim agent the he accidentally pummeled to 
death he has found out that his mother may still be alive. Some where under 
the veil of Zhentil Keep.

[COLOR=DarkOrange][u][b]Physical Description[/b][/u][/color]

[B]Height:[/B] 6'11"        [B]Weight:[/B] 220 lbs
[B]Hair:[/B] Black        [B]Eyes:[/B] Dark Brown
[B]Handedness:[/B] Right    [B]Stature:[/B] Very Muscular
[B]Skin Color:[/B] Tanned with a hint of grey

Grogan is a beast of a man that is more orc than man. He bears the animalistic 
rage of this orcish heritage tempered by the compassion of humanity. His back 
and chest is crisscrossed with scars from whips and other punishment devices 
imposed upon him by the Zhentarim.

His days are fueled with the rage of his betrayal and enslavement by the 
Zhentarim and the appreciation that he has for being freed by the Harpers and 
the militia of the Dales. He mourns the loss of his tribe and has seen the 
damage the is wrought upon the Dales directly and indirectly by the presence 
of the Zhentarim and their agents. Protecting the Dales and its peoples, and 
thwarting all Zhentarim plans is his duty and joy that carries him through 
his days. He will not rest until every vestment of the Zhentarim have been 
laid to rest.

[COLOR=DarkOrange][b][u]Advancement[/u][/b][/color][sblock][i]CL20: Barbarian 8/Fighter 12 ??[/i]
[b]L04 Bb  2[/b]  Uncanny Dodge
[b]L05 Fi   3[/b]  --
[b]L06 Fi   4[/b]  Run Or Wpn Focus or Power Attack , Imp Init OR Wpn Spcl Or Cleave
[b]L07 Bb  3[/b]  Trap Sense +1
[b]L08 Fi   5[/b]
[b]L09 Fi   6[/b]
[b]L10 Bb  5[/b]
[b]L11 Bb  6[/b][/sblock]
 
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