D&D 5E Martial Levels (control extra attack gain for better MCing)

Garthanos

Arcadian Knight
I would not accompany this with an attack penalty in 5e. What I am considering for my own game is something like Star Wars Saga Edition, where you suffer a penalty to all attacks based on the number of attacks you make, and class features can reduce that penalty.
RuneQuest back in the day made the penalty for making an extra attack 25 percentiles and you also had a parry skill with a similar decay for each one more.
 

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Garthanos

Arcadian Knight
14 days in quarantine needs to be spent doing something.

What a time to be alive.
As to that it might be safer to make that 28 days BUT you know they say it is a democrat or chinese hoax which enabled people in the know to exploit and crash the stock market and our poor response to it has nothing to do with firing the CDC staff specialists in charge of response to pandemics or deferring the testing materials, they will just give you money now and take it back out of your taxes after enough people have died, see its a safe bribe.
 

FrogReaver

As long as i get to be the frog
As someone currently playing a Barbarian 1/Fighter 4 I can say that what really makes it worth putting off the extra attack is not that it it really is as good as a straight whatever at level 5, but rather that I also played through levels 1-4 during which I was substantially stronger (even if I rarely had enough rage for every combat).

And you likely will also be better off from levels 6-10
 

Xeviat

Hero
Exhaustion and Hit Points are my current 2 bugbears. I'm struggling to make them encounter based only but am mulling over a few ideas.

I'll post it here when I'm done.

14 days in quarantine needs to be spent doing something.

What a time to be alive.

Pillars of Eternity, a CRPG done by some of the Baldur's Gate people, did this: HP and Wounds. You have 3x as many Wounds as HP. HP recovers after each encounter, Wounds recover daily. Healing spells recover HP, though there are a few abilities that recover wounds.

It's very book keeping, but it's something to think on to have a daily timer.

I could also be convinced to limit short rests to x/day.
 

Garthanos

Arcadian Knight
I'm currently working on a modified 5E that uses 1/encounter abilities (and at will abilities). Taking inspiration from 3E ToB, but as well as stances, boosts, counters and maneuvers, spells also fit in this category.

For example spells like mirror image, blur, stoneskin etc become stances, shield becomes a counter etc.

I'm trying to do away with daily resources as much as I can, to do away with the 5mwd.

Exhaustion and Hit Points are my current 2 bugbears. I'm struggling to make them encounter based only but am mulling over a few ideas.

I'll post it here when I'm done.

14 days in quarantine needs to be spent doing something.

What a time to be alive.
I am curious how this is coming along?
 


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