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Martial Power fighter combo

eleventh

First Post
Originally Posted by Baumi
But I don't think you can apply the feat twice for one attack. That would be like getting twice the damage from "Astral Fire" if you use a power that has both the Radiant and Fire keywords.


There are some MTG cards with the same premise. Usually if the effect was meant to trigger once (for either trigger), there was a disjunction, and if it was meant to trigger for both, there were separate sentences.

Verdeloth the Ancient (Time Spiral)
Other Treefolk creatures and Saproling creatures get +1/+1.

Ashenmore Liege (Shadowmoor)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1

The first example applies only once. If a creature is both a Treefolk and a Saproling, it still only gets +1/+1. The second example can apply twice. If a creature is both black and red, it gets +2/+2. Maybe DnD could use a similar kind of mechanic to differentiate it.
 

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kerbarian

Explorer
There are some MTG cards with the same premise. Usually if the effect was meant to trigger once (for either trigger), there was a disjunction, and if it was meant to trigger for both, there were separate sentences.
It would be nice if D&D had the rules clarity of MTG. In this case, I'm guessing most DM's will rule that you only get the extra damage once, but it would be nice to have a clarification from Wizards.

Here's another question on when that feat would trigger, though: If you use a power that pushes an enemy, but you choose to push that enemy zero squares (or can't push them due to obstacles), does Draconic Arrogance still deal extra damage?

Similarly, if you use a power that knocks an enemy prone, but that enemy is already prone, do you deal extra damage?
 

Doctor Proctor

First Post
There are some MTG cards with the same premise. Usually if the effect was meant to trigger once (for either trigger), there was a disjunction, and if it was meant to trigger for both, there were separate sentences.

Verdeloth the Ancient (Time Spiral)
Other Treefolk creatures and Saproling creatures get +1/+1.

Ashenmore Liege (Shadowmoor)
Other black creatures you control get +1/+1. Other red creatures you control get +1/+1

The first example applies only once. If a creature is both a Treefolk and a Saproling, it still only gets +1/+1. The second example can apply twice. If a creature is both black and red, it gets +2/+2. Maybe DnD could use a similar kind of mechanic to differentiate it.
That mechanic is called "or". :D

Seriously though, there aren't any examples I can think of where something applies in either of two conditions, but gets doubled if both are present. It's rather ridiculous to apply this twice, especially considering all of the powers that push/push/slide AND knock prone. Considering the relative frequency of those, I think they would've added a line that said "If you both push and knock prone, this damage is doubled". The fact that they didn't strongly implies that it was meant that if either condition is met, apply the damage.
 

James McMurray

First Post
Here's another question on when that feat would trigger, though: If you use a power that pushes an enemy, but you choose to push that enemy zero squares (or can't push them due to obstacles), does Draconic Arrogance still deal extra damage?

Similarly, if you use a power that knocks an enemy prone, but that enemy is already prone, do you deal extra damage?

No to both. If you don't push them, you didn't push them. And if they're already prone, you didn't knock them prone.
 

Kunimatyu

First Post
I'm just excited that's it's finally optimal to use a "hoplite"-esque style!

I'm also hugely in favor of things too boost at-will damage, and think it's good for the game. Too often fights start to slow down a lot after the encounters and dailies have been used, and monsters have a ton of HP.
 

Saeviomagy

Adventurer
or perhaps they're rounding out the mechanics for it being a very mobile game, since one of the design goals was to prevent the 'stand still and hit the monster till it dies' credo from previous editions

There needs to be a reason for the fighter to move - too many combats have the fighter and the BBEG just standing toe-to-toe hammering on each other like grim death, with no movement.

Fine - mobility all round is a good thing. So why limit the feat to fighters?

Likewise: why does the barbarian get a power making him substantially more maneuverable than a ranger or rogue?

The flavour of these two classes is least fitting (out of the martial classes) for someone who flits around the battlefield unhampered by his foes and yet they're being given exclusive options to do exactly that.
 

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