D&D (2024) Martial vs Caster: Removing the "Magical Dependencies" of high level.

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Ok, so, full plate is AC 18. Shield is +2 AC for 20. Defense Fighting Style is a weak option, but it could be taken for +1 AC when wearing armor. From here, you could play a Warforged and their Integrated Protection will grant +1 AC.

Outside of that, we're looking at magic items, multiclass dips, or a dedicated spell buff like Shield of Faith, none of which can be assumed at a given table. Or the actual Shield spell in the case of an Eldritch Knight.
 

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what the hell fighter are you playing that can get themselves a 22 AC at level 5?
I'm sure it's full plate + large shield + 4 dex. 18 + 2 + 4 Having played a 5th level paladin with a 22 ac I was virtually untouchable . It's not hard to get to 20 in 5e. without magic.
 




Blade singers are good. They’re fun to play. But they’re not the wonder fighter you think they are. They suffer the same fate that everyone who tries to do two things at the same time suffers from. Same as bards and clerics. They end up ok melee and ok casters.
yeah you know like 85% the fighter in melee and still having 9th level spells to have fun with
 



No, they can't "win the damage race" when they want, though that wasn't his claim. Unless it's an AoE situation. Look at all those games from campaign 2 again - Caleb is only the top damage dealer in 15 of 141 episodes, generally when there is a, you guessed it, AoE opportunity. His two biggest spikes by far are in episode 86, when he managed to hit a fireball into a cluster of cultists (this one game is almost 10% of his damage for the entire campaign, largely due to this moment) and in episode 116, where he hits a home-brew AoE spell, "Widogast's Web of Fire" into 4 objects that didn't have saving throws.

Campaign 2 hardly had "cracked magical items," to the contrary, in response to campaign 1, Mercer greatly reduced the availability and power of magic items. At level 17 Yasha has only 18 strength and a "scaldsabre" (basically, a flametongue). For most of the campaign she wields a +1 weapon and has 16 strength.

Hussar's claim is very specific: with regards to overall damage dealt, it was that "I'll bet you dollars to donuts that your casters are number 1. Every time." That is demonstrably untrue, and in my experience is not even close to being true, as critrolestats.com supports. To the contrary, a caster being the number 1 damage dealer is very much the exception, and almost always, as I originally asserted, in situations where there are plenty of targets and the caster has good AoE spells.

Casters are usually not the primary damage dealers. Martial classes are. Which is fine, casters have plentiful other roles to play. All I'm saying is that focusing on damage, like casters have it made in every aspect of the game, is not supported by the facts. If you want to argue that casters have much more flexibility, you'll get no argument from me.
Fair enough, I'll take back "cracked".

Now remind me..

What does a flametongue do for damage per strike?
What did "skingorger" do for damage per strike?
What does a Holy Avenger do for damage per strike?
What magic item did Caleb have to add damage to his spells?

As it relates to AoE damage, does it not count? Do enemies fail to die when they take it? Fun fact, Caleb also had more kills than any other member of the party.

And let's not act like impactful aoes are that rare. Caleb had individual single episode damage over 200 eight times over the course of the campaign. It's about once every 10 combats he was in and it was more often than the entire rest of the cast combined. Hell some of them were only able to do it once and then only in the last 3 episodes of the show.

Annnnd.. Let's also not act like Caleb was only ever casting damage aoe spells.

He cast Fireball 26 times over the course of the campaign. He cast Wall of Fire 9 times. Burning hands 3 times. Widogast's Web of Fire 8 times.

He cast Polymorph 80 times. Eight-zero..eighty.

We also have 20 uses of Slow, 22 uses of Cat's Ire(Bigby's hand), 23 uses of Dispel Magic, 14 uses of Haste, and 27 uses of teleportation Circle.

That's almost a couple hundred spell slots off the top that could have been applied to the damage race that he was already pretty far ahead in.

I'm not saying he would have made a good mage if he'd spent those slots on damage instead, but if he had, this wouldn't even be close. Even if he was somehow downcasting all those 4the level polymorphs as 80 3rd-level fireballs on single targets, he'd still be looking at an additional say 1800 - 2600 damage depending on saves, and we'd still have around 100 spell slots to go.
 
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yeah you know like 85% the fighter in melee and still having 9th level spells to have fun with
No not 85% more like 60-70%, without the hit points, the weapon flexibility, the feats, the extra attacks, the fighting style, the second wind, the action surge and the subclass abilities.

Yes they can put their efforts into fighting in combat, but then they’ve got lower saving throws and less magic focussed feats. one 9th level spell? Useful but hardly a game changer at that point with legendary resistance and magic resistance.
 

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