Pedantic
Legend
Literally you've gotten the position exactly backwards.bUt THosE aREn'T maGIc!!
The argument is that those are all magic.
Literally you've gotten the position exactly backwards.bUt THosE aREn'T maGIc!!
To what? If you tell me rogues learn to shape shadows, I can stay coming up with powers. If you tell me they become master mesmerists, I'll come up with different powers, if you tell me they master balance and grace until they dance up walls or learn the real thieves cant that charms locks and hearts alike, there's different abilities. The next step is a product of the archetype.Again, can we not just take it as read that there will be some sort of narrative justification and move on?
You're mixing up two different things here. There's any number of reasonably scaling martial archetypes that provide sufficient utility, literally hundreds of options. It isn't important what justification you provide for superhuman ability, but it's vitally important you pick one.
You can do some of that in the subclass, but most of it has to come in the main body if you want everybody to have the effects you need.
You just have to actually pick one and use it. It's not sufficient to say "any of those work." If you're going with "runs on legend" then you provide a series of effects based on maintaining extraordinary tales. If you do channeling ancient beast spirits or the secret souls of swords, you do different stuff. Literally any of those narratives works, the problem is that the core idea of "Fighter" can't stand on its own, because it isn't any of those things, so tell me what archetype you're doing and we can puzzle out reasonable effects that get you up to flight and existing in places made entirely of fire and so on.
It's a much harder route to try and redefine Fighter itself into something usable, and probably starts with a setting wide metaphysics that universalizes how PCs acquire power.
This whole sideshow about physics is frustrating, and circular. We don't need to figure out some underlying rules of fantasy reality here, just acknowledge that superhuman abilities require superhuman justifications, and that the whole way we navigate fantasy as a genre is to drag in our flawed sense of "normality" and then go looking for exceptions.
If the Fighter's (or Rogue's) shtick is being normal, then they're screwed out of all the effects we need them to have.
Anima and Pneuma relate to the soul, and sometimes in a magical context.Elan
Anima
Vivre
Ego
Pneuma
Zest
Vitality
Fervor
Esprit
Vim
(all) Spark
Pzazz
Verve
Potency
Edge
Drive
so many terms without resorting to qi or mana or magic
No, the argument is if you don't use the word "magic" somewhere..Literally you've gotten the position exactly backwards.
The argument is that those are all magic.