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Master of Jade, Mistress of Iron - a World of Conclave adventure

Dr Simon

Explorer
[Sblock=Hiatus Recap]
Several individuals gather in the Catfish, in Llaza's floating Thievestown, to meet man named Vaal Zeshon, identifiable by the yellow sash he is wearing. Zeshon claims that he has white jade for sale, and all those meeting him have their own reasons for seeking the rare and valuable mineral.

Things go awry, however. Vaal is killed by a creature hidden in his drink, a Palu Devil from the Hudan Technocracy. In the ensuing ruckus, several people are implicated. The waitress who delivered the trapped drink flees, hunted by Hang Shemin and Malachite she transforms into an otter and escapes in the harbour waters. Two men who attempt to slope away in a suspicious fashion are apprehended, and a third man also tries to make his escape. His name is Shem and he is also wearing a yellow sash.

At Hang's apartment in town, questioning of the three captives reveals that Zeshon's death was an accident. Shem was the real target. The two men work for Kalog the Knife, an enforcer for the Black River Society criminal cartel, and Shem owes them money. Kalog can be found at a drug den known as the Chrysanthemum Garden.

The shaman, Blue, had salvaged several items from Vaal Zeshon's body. The white jade serpent ring that he bought as a sample, and a key to a Merchant's League strongbox. Zeshon had hinted at the existence, somewhere, of another 20 000 yen's worth of white jade to be auctioned in two day's time. With this only lead, and a need to report the capture of two criminals to someone in authority, the group heads to the Merchant's League Headquarters. Shem attempts to hire Mal as a bodyguard, and follows on regardless.

En route, the group come to a disturbance. Another man has been killed, and the culprit is a crazed man with supernatural powers. A chase across the rooftops ensues, aided by some guards from the Turif Clan of the Merchant's League. The crazed man is possessed by a red jade spirit, and the group manage to impress the leader, Jantrashan, of the Turif guards with their prowess. He offers them a job.

The group find Vaal's deposit box which turns out to contain not white jade, but a map, depicting the Necklace of Plenty archipeligo, referring to an Island of the Smoking Crown. Here a trail leads upriver from Circular Bay, to a fork of twin waterfalls and a Cave of Three Eyes where it is noted that the whote jade is hidden.

The next day the group decide to investigate the offer of a job. They meet Lady Calis Onrad-Turif, aka Lady C, octogenarian matriarch of the Turif clan. She asks for their help in tracking down who in House Turif is trafficking in illegal red jade (and thus bringing red jade spirits into the city). In payment, Hang asks for a ship and a crew, which Lady C agrees to.

Shem, although proving unreliable when it comes to money matters, turns out to be a valuable resource when it comes to navigating the seedier parts of Llaza, and in underhand accountancy practices. With his help, and information from Jantrashan, the investigation points to a House Turif factor names Zh'man Zh'ai, "sundries" from Nirhamsa, where red jade is found, and selling on East Wind Associates, which happens to be a front for Kalog the Knife and the Black River Society.

Based on this lead, the group head to the East Wind Associates depot on East Dock, where a sleek black galley is moored in front. The party board the galley to be confronted by exotic turbanned sailors with suspicious serpentine traits. When one of them attempts to use magic to persuade the group that they have no red jade on board, things devolve to a fight. The traders and sailors are killed swiftly, and now the group are facing a crew of lizard-men creatures intent on killing them.
[/sblock]

The lizard creatures boil forth from the fore and aft-castles of the galley. Mal wings one with an arrow and Hang wounds another with his guisarme but neither goes down - these things are tougher than the more human-looking sailors. Two from the forecastle move to attack hang, slashing with their claws as they duck under his reach. His armour mostly turns the attacks but he is still scratched.

Meanwhile, more lizardfolk continue to advance cautiously from the stern of the ship.

[sblock=OOC]
Finally got a map up! Hopefully symbols should be self-explanatory. I've assumed that Hang's dog Quinn is waiting next to Shem below the bow of the galley.

Hang, guisarme attack on lizard#1 hits for 4 damage.
Mal, bow attack on lizard #3, hits for 8 damage.

Lizard #1 attacks Hang, provokes AoO (Miss), attack misses.
Lizard #2 hits Hang Shemin with claw attack for 4 damage

[MENTION=40413]GlassEye[/MENTION], Blue is next up in initiative.
Dock Fight 1.jpg
[/sblock]
 

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Voda Vosa

First Post
Hang's hand move lightning fast, switching his guisarme for a huge falichon blade. He swings the blade in a vicious arco towards the wounded lizard creature

Switch to Falichon, 14 to hit, 7 damage.
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue moves up next to Hang and stabs with his spear at the lizardman that the warrior is engaging.

"Several more coming up behind us, Hang. I can beseech the spirits to increase your size and strength, if you are willing to accept their gift that is..."

[sblock=OOC/Actions]Move: next to Hang (south)
Standard: Spear vs. #1 (1d20+3=15)
Spear dmg (if successful) (1d8+4=8)[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
--Spear +3 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
Blue's spear catches the lizard creature in the shoulder and runs through it, but the beast is tough and although it looks sorely hurt it continues to menace Hang, evading his swing with his falchion.

[sblock=OOC]
Dock Fight 2.jpg

More delays! Should be back on track now, until Christmas anyway.

Blue: spear attack on #1, hits for 8 damage but doesn't put it down.

Hang: Falchion attack on #1, miss.

Next up [MENTION=29558]Mowgli[/MENTION], Malachite.
[/sblock]
 


Dr Simon

Explorer
Mal's arrow lays out one of the lizard-man creatures but the others continue to advance. Those to the stern advance cautiously, wary of Mal's Thell bow, those at the bow press their attack on Blue and Hang, with testing jabs of their claws. And more continue to emerge from the doors at either end.

[sblock=OOC]
Dock Fight 3.jpg

Mal's attack hits and kills #3

#1 and #2 attack Hang, miss
#8 attacks Blue, miss.

Next up, Blue, Hang and Mal in that order.
[/sblock]
 

GlassEye

Adventurer
Blue Eye Bellows, Shaman

With no response from Hang about his spell, Blue stabs out with his spear at the same lizard-creature he attacked last time. The blade of his weapon sinks deep into the creature's flesh and he rips it out with a surprising savageness.

"This is looking grim, my friends."

[sblock=OOC/Actions]Move: next to Hang (south)
Standard: Spear vs. #1 (1d20+3=15)
Spear damage (1d8+4=11)[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
--Spear +3 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

Voda Vosa

First Post
Hang swings his blade savagely as well. "Raarg! Do it Blue, cast your spell!" he says, as the blood of his foe traces an arc that splashes the others.

Attacking the most wounded adjacent foe with falichon: 21 to hit, 8 damage.
 


Dr Simon

Explorer
Blue and Hang cut down the lizardmen before them, but more close in to take their place and in short order the two men are almost surrounded. Mal's arrow misses as the otherlizardmen close in on him. The lizard creatures menace with sharp claws, but their sttacks are noncomittal, probing as they square off against armed humans. Only Blue takes any damage, and he is pummelled and beaten rather than raked.

Meanwhile, still more of these creatures are emerging from either end of the ship, and at the rear another of the strange turbanned sailors appears, eyeing the battlefield on the deck of his ship with a cool appraisal.

[sblock=OOC]
Dock Fight 4.jpg

Blue - hits and kills #1
Hang - hits and kills #2
Mal - miss on #5

Lizardfolk close in on everyone.
#5 and #7, attack Mal, miss.
#6 and #9 attack Hang, miss.
#4 and #8 attack Blue, #4 hits for 3 nonlethal, #9 hits for 4 nonlethal damage.

Next up:
Blue
Hang
Mal
[/sblock]
 

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