Master of Jade, Mistress of Iron - a World of Conclave adventure


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Blue Eye Bellows, shaman

Surrounded on all sides by lizard creatures Blue waited too late to cast his spell and to do so now would leave himself dangerously exposed. Instead, he stabs at one of the reptilian men in front of him though his attack is poorly aimed and misses.

[sblock=OOC/Actions]Move: --
Standard: Spear attack (1d20+3=11), vs. #8. Probably a miss...
--Just in case: Damage (1d8+4=11)[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16 [7 nonlethal]
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
--Spear +3 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 


"I concur, retreat is in order, throw yourselves to the waters!" Hang incites his allies while he takes a clumsy blade attack at one Lizardman.

OOC: I believe that taking a 5 step move action Mal and blue can get off the boat with no AoO produced. Hang will attack, then move 5 to the vacated space left by Blue and then jump himself. 14 to hit, 10 damage
 

Mal steps back, and his arrow takes the turbanned man through the throat. He drops to the deck before he's even managed to utter a syllable. The lizardmen continue to press the attack. Blue holds them back but doesn't manage to strike a telling hit; Hang wounds one badly but his more reckless attack means he spends less effort on defense and the two lizardmen attacking him manage to pound and pummel him sorely.

And still more of the creatures continue to emerge from below.

[sblock=OOC]
Dock Fight 5.jpg
There are a finite number of these things, I promise!

Regarding stepping over the side, don't forget that the gunwhales are in the way so it isn't quite a simple 5 ft. step. From the rules it appears to count as 10 ft. of movement. An Acrobatics DC 10 check allows you to hop up, or I reckon a standard move action would allow you to jump over them without a roll. If you decide on an Acrobatics check you can use the same roll to avoid AoOs as well.

Anyway:

Blue: Attack #8, miss
Hang: Attack #9, hit for 10 damage
Mal: Attack #1, hit for 13, kills him.

#6 and #9, attack Hang, both hit for 12 nonlethal damage in total (includes critical!)
#4 and #8, atttack Blue, miss
#5 and #7, attack Mal, one hits for 4 nonlethal.

Next up:
Blue
Hang
Mal
[/sblock]
 

[section]

The DaQan looks quickly over the deck, analyzing the field, and sees a way to improve his allies' position . . . slightly. He steps along the rail to get away from a few weapons and fires off a quick shot at one of the reptiles threatening his friends to clear a space, and shouts out, "Caster's down! I think the fates are saying we finish this now! Hang, step to the rail and you'll prevent them flanking either of you!"
[/section]

[sblock=Actions/Rolls]
Hopefully that put down #8, and Hang can move to just East of Blue. That will eliminate the flank on both of them.[/sblock]
_______________
Malachite the Unfettered
 

Hang nods to Mal, he eyes the reptilian creature at the edge of his eyes and spins in place, delivering a mighty blow with his falichon. He looks for an opening to slide towards the edge of the boat.

Critical hit: 24 for 10 I don't remember how I am supposed to roll critical hits.

Alternatively: Since there was no opening available, Hang focuses his chi on himself, and several of the bruises clear and disappear.

Using Godless heal: heal 4 damage.
 

Stepping across and ducking an attack from the lizardman next to him, Mal deftly puts an arrow through one of the ones menacing his friends. Hang steps into the gap and strikes the head off the one next to him, whilst Blue, too close to too many enemies to use his magic, injures another with his spear. He feels White Jade Wolf howl with delight.

But the creatures press in, three of them raining punches down on Mal. The doughty Da'Qan shrugs off the combined blows of three attackers. Two press their attack on Blue, the shaman not so mighty in combat is punched and pummelled. Another closes in on Hang and slams one punch, then another, rattling the warrior in his armour.

[sblock=OOC]
Dock Fight 6.jpg

Blue - spear attack on #4, hits for 9 damage
Mal - bow attack on #8, hits for 11 damage, downs it. AoO from #11 misses.
Hang - falchion critical on #9, hits and kills it. (You roll damage dice twice for criticals, add bonuses twice as well except for those rolled on another dice eg. bane or sneak attack).

#5 - attack Mal, miss
#7 - attack Mal, miss
#11, attack Mal, miss

#4 - attack Blue, hits for 5 nonlethal damage
#6 - attack blue, hits for 4 nonlethal damage

#14 - attacks Hang, hits for 8 nonlethal damage

Next up:
Blue
[/sblock]
 

Blue Eye Bellows, Shaman

Blue sways under the repeated batterings from the reptilian men. He is very close to collapsing onto the deck of the ship. He briefly considers leaping to the dock but doesn't want to leave Hang exposed. Instead he uses the last bit of his energy to attack the reptilian man threatening him. Hopefully he'll be able to take another one down before he falls.

"Hang," he says, "I'm almost done for..."

[sblock=OOC/Actions]Standard: Attack #4 Spear (1d20+3=22)
Damage (1d8+4=12)[/sblock]
[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 24 Current: 16 [16 nonlethal]
CMB: +3 CMD: 14 Fort: +2 Ref: +2 Will: +4
Speed: 30 ft.

Current weapon in hand: spear
--Spear +3 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, guidance, light, spark
[/sblock]
 

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