Master of Jade, Mistress of Iron - a World of Conclave adventure

Blue Eye Bellows, shaman

Blue smiles as he steps aboard the ship. Finally! Against his every expectation they have gained the means to go after the mysterious jade. He barely twitches when Hang takes a rather forceful lead: he's starting to learn his companion's methods and, for the most part, Hang's methods have been successful.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

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Ying looks around at his crew and then back at Hang with one eyebrow raised.

"Ying Wu," he says, "Captain of this fair vessel." He indicates the Moa-Ruaki with a sweep of his arm. "Tara-Ki, first mate, and this," his arm moves round to the ti-kop, "is Kop, our bo'sun. And this sorry lot," he indicates the rest of the crew broadly, "are Ban, Muen, Legless Pai, Herek-tar, Copper Dann, Other Dann and Zarm of Crowsblood." You note that Legless Pai is possessed of both legs, the rest are a typical mongrel mix of men and women from across the world. "Don't underestimate the old Lark, sirs," adds Ying. "She may look scruffy but Tara-Ki keeps her as seaworthy as a Moa-Ruaki clan vessel."

"Hmf, if it looks like crap but it's not, then much better. Simple minded people are easily deceived by appearances and we'll use that advantage in our favour. Tell me what other supplies you might need fto improve the ship's capabilities and we'll see it purchased, if you can't think of anything, then get ready to sail, we have treasure hunting to do."
Hang says. One would expect a grin or a smile, but with Hang this is never the case, his face as stoic and dry as ever.
 

Blue Eye Bellows, shaman

Blue looks around and nods. "It's a good ship, I'm sure. Accommodations are minimal, I presume. Where are we to bunk?"

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

"We've got provisions enough to see us to Oksa at least," says Ying. "The rest depends on where you're headed. Tell me that at least and I'll let you know. Unless you're wanting to leave Llaza in a hurry, in which case we'll get it when we stop at Port Linlin." He glances at Blue. "Four of you and the dog, right? There's room for you in the fo'c'sle."
 

Hang

"Well, we have a map, and need to reach a point marked there." Hang says, although truth be told he didn't remember who had it. He looks at the others, waiting to see if they reacted retrieving the map, or if by chance they looked back at him, meaning he was in possession of the item in question.
 


Blue Eye Bellows, shaman

Blue shares a glance with Hang and Mal and Shem (though he isn't terribly surprised the con-man is still tagging along with them with the trouble he's had with the River Society men). "I think that we are in agreement that leaving soon would be best, especially if we can pick up whatever supplies might be needed in Linlin."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

After a week at sea, the Shadow Lark sails into the calm waters of Port Linlin, northernmost port on Oksa. The Sea of Deep Wisdom is calm this time of year but there is still sizaeable swell in the open waters. Shem spends most of the time sick, and is visibly relieved when land comes into sight - the broad coastline of Oksa with mountains rising up in the far distance.

Port Linlin is a ramshackle affair. It was burned down a generation ago by a vengeful Imperial general, but in the intervening years people have returned to the ruins and begun to reinhabit them. The blackened stumps of buildings still stand, and the new dwellings are little more than shacks for the most part.

"Linlin is a brief port of call," explains Captain Ying. "If we want anything more than simple items we will need to travel upriver to Turuk. So, maybe now is the time to tell me where we're going?"

OOC: At some point in the journey you found the map; I've posted details in the first post of this thread as a reminder.
 

Blue Eye Bellows, shaman

Before the ship arrives at Port Linlin Blue takes the time to corral his companions and discuss how much information they should relate to the captain. "I would feel safer if we didn't reveal our final destination to the Captain just yet. On the other hand, his expert knowledge would likely decipher the map much better than we are able to do. I suppose the issue is secrecy vs. speed." Blue rubs his hand over hair newly cropped short for the journey. "Things were much simpler when I was only a blacksmith's apprentice." He tilts his head as if listening to instruction or reprimand from some unseen source and murmurs, "Yes, Honored Ancestor."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

[section]

The Da-Qan, feeling hale and well after the short journey asea, nods at the wisdom of Blue's words. "Aye, friend, though I've no wisdom to offer here other than that of my fates . . ." He pulls the coin from his pocket and flips it up, snatching it deftly from the air and slapping it to the back of his hand. A tilt of the covering palm reveals the side with a face upon it, and Mal goes on, ". . . who counsel that we reveal the map to our captain."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

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