Master of Jade, Mistress of Iron - a World of Conclave adventure

"If I may?" says Shem. He's recovered a bit from his sea-sickness. "I've spent a lot of time making deals with the kind of people we're talking about here. Sure, you might not trust them, but these are also the kind of people who take their word seriously, otherwise what you got? Pirates have got to have some kind of code, right? These Bloodhawks, they trade with the Black River, or so I've heard, that means they can do deals as well as plunder."

"The Bloodhawks are not the Black River Society, my friend," says Ying. "The Black River needs to conduct itself like a business to succeed. The Bloodhawks just need to be ruthless."

Shem shrugs. "Well, I seen these guys take down a whole shipload of lizards. Guess if it comes to a fight In know who's side I'd rather be on." He gives Hang a nervous grin. "Right?"

"The Bloodhawks all bear a tattoo of a red talon somewhere on their person," says Ying. "I say we keep an eye out and if we spot one, decide what to do. Depending on if there's one of them, or lots."
 

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[section]

"In the mountains of my home, things are much simpler. People are either enemy or friend; you shoot your enemy to save your friend. All of this thinking makes my head buzz, so I agree with Sham. Feed the Fates . . . let them decide what we do and what happens because of it when the time comes."
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

Blue nods in agreement with Shem and Mal.

"Yes. I think that is our best and only choice."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Shore leave, and for some (Shem particularly) it's a relief to get solid groud under foot again. Captain Ying and Copper Dann are the only crew of the Shadow Lark to leave the ship, the rest stay aboard to make ready to sail again. Port Linlin is a shanty town built on top of the burned ruins of an older city, but busy with people of all kinds, mianly Nekuuese humans but also lots of other humans from across the Southern Seas, with skins of all shades including some rare green-skinned Atala; also non-humans, mainly tlaxu and a few salsham'ai and gloppies.

There are stalls selling anything, as long as it is small and portable. There are food stalls and makeshift drinking dens, brothels, gambling dens and places to bliss out on golden yaama. It is Blue who finally spots a man bearing a red talon tattoo, partly hidden on the back of his hand. The group have stopped to risk the wares of a noodle vendor, and the man is seen heading through the curtain that passes for a door into a nearby dingy shack.

From here, there is also a good view of the harbour, and Shem points out the latest arrival pulling into port - a long galley with lemon-coloured sails and a hull of black wood, just like the one that you attacked back in Llaza.
 

"Hey, look! That greenish color is finally fading from our dear Master Shem!" Blue grins over at the ailing man who seems much relieved to be on shore again. "Looks like he could handle a bit of that roast rat on a stick that vendor over there is selling."

Blue continues to joke around and marvel over the stalls as the group moves through the crowd until they find the noodle vendor and stop to eat. He noisily slurps up his noodles until he spots the red talon tattoo. He coughs, nearly choking, and when he finally gets the mouthful down he nods towards the shack and speaks in a low tone. "Red Talon in the shack over there."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Hang

Hang nods, then pushes Shem ahead. "Alright, this is your area of expertise, you and the captain will do the talking. Prove you are not a slacker."
 


"Me?" says Shem, his voice going squeaky. "Well, I, er, sure, I guess I can do that for you, yeah. So... um... are we going for asking for safe passage or what? I mean, where will I be taking this? Because the last thing I want to do is mess it up for you guys. Not that I would," he adds hastily.
 

Blue looks a little confused. "Wait. Are we working out a deal with them? I thought we were taking our chances. Not that I object, really... but maybe we should work out what we want before we try to talk to them."

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Hang

"Very well. My pose is that we should test if we can make an arrengement, if that fails then we take our chances. Does this sound reasonable?" Hang says with a raised left eyebrow.
 

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