Master of Jade, Mistress of Iron - a World of Conclave adventure

Yings crew work quickly in loading on board supplies and making sure that the ship is ready to sail at a moments notice. As dusk is beginning to fall, a party of five men approach the Shadow Lark. At their head is a broad-shouldered man, a hard-bitten look to him and a crocodile skin worn around his shoulders. You note his left hand has been replaced by a hook.

"So this is the ship?" he says, to no-one in particular.

"Aye sir," says Ying brightly. "She's all I've got, but she's mine. And may I enquire as to who is asking after her?"

"Fayyam al-Korus," says hook-hand. "Bloodhawk Captain," he adds in a quieter voice. Not quiet so that no-one can here, more to make himself sound more menacing.

"Captain ... al-Korus," says Ying. "We had the pleasure of meeting one of your compatriots earlier, he said you might be paying us a visit. We were merely wondering what the price would be for safe passage through the Tuuma Strait."

al-Korus ignores him and looks over the ship, and the passengers. He snorts.

"Doesn't look much of a prize," he says. "But then, appearances can be deceptive. You wouldn't be the first captain to try to escape attention by making his ship look like a pile of crap. These are the passengers?" he points his hook at Mal. Ying nods.

"Aye sir, they are."

"You there," he addresses Mal directly. "What's your business in the Tuuma Strait?"
 

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[section]

The stocky man looks hook-hand up and down, just a little slower than is strictly polite but not quite slow enough to give sufficient cause for offence. "I'm here to make sure he stays alive," he says, jerking his massive head in Blue's general direction. "His business is none of my business."
[/section]

[sblock=Actions/Rolls]Mal ain't got the Charisma to be doing the talking :D[/sblock]
_______________
Malachite the Unfettered
 

Blue Eye Bellows, shaman

Blue smiles in that particular way that true believers all seem to be able to do (and that seems to annoy Hang). He remains silent, though, since al-Korus seems to be the sort to give orders and talking at him uninvited just might annoy him enough to cause them trouble.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

al-Korus points his hook at Blue.

"Alright then," he says. "What's your business? Or whichever of you is giving the orders here. Don't mess me around."
 

Hang

Hang sighs and steps forward. "I shall speak for my lord. He is a scholar and sage, he searches for knowledge and historical sites, and the straits are unknown to him. He has bought our services for protection, and the good captain's for travel. His purse is limited but there's still something to pay for safe passage." Hang explains.
 

al-Korus looks vaguely disappointed, and a bit bored, by this.

"Huh," he says. "Plenty of old ruins in these islands, most of 'em picked dry long ago. Tell you what, we'll give you safe passage, but if you find anything, the Bloodhawks take twenty percent as our price. Deal?"
 

Blue Eye Bellows, shaman

Blue frowns as he tilts his head in consideration of the offer laid out by al-Korus. He turns to Hang and gives a slight lift of his head which could either be interpreted as a 'yes' or as permission to continue the bargaining. At least, Blue hopes so. He waits to see how Hang will finish the bargaining (not without a little trepidation, however).

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Hang

"Very well, I don't know how would you get a 20% of gibberish written on pages and pages of parchment but that's not my problem." Hang says shrugging.

OOC: Thought I had posted this!
 

Al-Korus gives Hang a hard stare.

"Hm," he grunts, finally. You can't tell if he's bought the story or not, but he seems satisfied for now. "We'll see." He gives a sort of casual salute with his hook hand. "I'll be seeing you gentlemen later," he says as he turns on his heel and marches off. Two of his men remain behind on the dock. They sit on mooring bollards a short distance away and to a casual observer they are just two men shooting the breeze, but it is pretty obvious to the crew of the Shadow Lark that they are under observation.
 

Blue Eye Bellows, shaman

Seeing that they are still under observation by Bloodhawk minions Blue sighs inwardly. Now he'll have to play the part until the ship sails. The best way to play a part is to not have to play a part. Blue almost giggles at his thought; he could almost imagine his wise master spouting such an aphorism.

Stifling his laughter Blue stands. "You did well, Hang." He sniffs loudly and tries to put a bit of indignation into his tone. "But gibberish? Humph!" He stomps below decks in mock irritation.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

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