• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

Master of Jade, Mistress of Iron - a World of Conclave adventure

Maidhc O Casain

Na Bith Mo Riocht Tá!
[section]

Mal continues in his role as the diligent bodyguard, watching everything around and maintaining a facade of steely calm. Once back aboard the ship, he takes a position near mid-ship.​
[/section]

[sblock=Actions/Rolls]--[/sblock]
_______________
Malachite the Unfettered
 

log in or register to remove this ad

Dr Simon

Explorer
"Well," says Shem breezily. "If you persuade someon to kill you tomorrow rather than today, that gives you a whole new day to work with. I'd call that a success. Perhaps not all we wanted, but the Bloodhawks are going to let us through, right?"

Ying frowns. "We don't need to make things easy for them though. As soon as the tide turns we sail. Kop, are we all set?" The fish-man gives a click and a whistle in response. Ying turns to his passengers. "Your last chance if there's anything you want from land, you've got about ..." He turns back to Kop with a questioning look on his face.

"Two hours," says Kop.

"You've got about two hours," says Ying.
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue can think of nothing he needs to acquire in the town and so he continues on down below deck. While below he'll consult with his spirits and only come up when the ship sets sail.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Voda Vosa

First Post
Hang

"I think we have what we were looking for captain, set sail as soon as you are able." Hang informs. He remains on deck, checking on the pirates.
 


Dr Simon

Explorer
Over the time that it takes the crew of the Shadow Lark to make her ready to sail, one of the Bloodhawk men is replaced by another, but they continue their not-so-subtle watch on the vessel. Finally, as it begins to glide out of harbour, they race off in a panic. The Lark slowly passes the dark-hulled galley and you can see more of the strange turbanned sailors on deck, but they seem to pay you no notice. Before the ship has even left the harbour, Shem groans and heads below deck clutching his head and his stomach.

By the end of the day the Lark is heading south, towards the Necklace of Plenty archipelago, and as the sun sets, a sail can be seen folllowing. By the next morning it has closed, but remains some distance away and doesn't get closer. Ying squints into the distance.

"Yep, reckon that's our Bloodhawk escort," he says. "Keeping a discrete eye on us as always. I feel so much safer."

Ying follows a course through open water, with land seen on the horizon off the starboard; the many islands of the Necklace of Plenty. About three days into the journey, the Bloodhawk ship still following, the skies begin to darken and seas get rougher. As the weather worsens, the sea is whipped up into waterspouts that jet into the air, one covering the deck of the Lark with spray. Ying scowls at the sky as the black clouds roll overhead and the crew of the Lark make her storm ready. Tara-Ki stands defiantly with his meaty hands on his hips and sniffs the air.

"This storm is not natural," he says in his deep voice.
 

Voda Vosa

First Post
Hang

"Then wouldn't it be safe to look for land? Or perhaps we could sort it, it would be a great chance to loose our escort." Hang says, his eyes almost glittering with realization.
 

Dr Simon

Explorer
Ying laughs.

"Well, if you land-folk are scared, we could move in closer to shore," he says. "Although there's every chance we'll be dashed to pieces in the shoals. But it..." He is cut short by a sudden gust of wind that shakes the ship and howls through the rigging. "But it could be a chance to lose our unwanted friends, yes," he continues undaunted.
 

GlassEye

Adventurer
Blue Eye Bellows, shaman

Blue looks over at Tara-Ki with a look of surprise. "Not natural? Why do you say that?" He changes his focus to Iron Ancestor, White Matoo, and Wild Jade Wolf. "Are spirits behind this storm? Or is it weather magic?" To those not familiar with the way Blue's gaze blanks when he speaks to the spirits they might think he were speaking to Tara=Ki.

[sblock=MiniStats][size=+1]Blue Eye Bellows[/size]
Initiative: +1
AC: 14 (touch 11, flat-footed 13)
HP: 30 Current: 22 [15 nonlethal]
CMB: +4 CMD: 15 Fort: +2 Ref: +2 Will: +5
Speed: 30 ft.

Current weapon in hand: spear
--Spear +4 (1d8+4 /x2)
Conditions in effect: none

Spirit's Advice: 5/5 remaining
Artificer's Touch: 5/5 remaining

Shaman Spells
1st level: 2/2 per day (DC 13)
animate rope, detect spirits, enlarge person, hunter's howl
0th level: unlimited (DC 12)
create water, detect magic, guidance, light, spark
[/sblock]
 

Dr Simon

Explorer
Tara-Ki responds to Blue, but it seems to the shaman that the voice of White Matoo is overlaid what he says, and he's not sure if the spirit is speaking through the man or if it just seems like it through Blue's spirit senses.

"Wild spirits," says Tara-Ki. Blue can see, dancing amidst the roiling cloud, creatures that flash with bright light and shift forms between a great seabird and man-like forms.

"Likely come out of Kam Ultdour," says Ying with some disgust. "That's a whole different matter. Hold on people, I'm taking her in to land." He swings the tiller around until the Shadow Lark is running before the storm, but the black clouds close in and block out the sun. Rain begins to fall, barely noticed over the spray from the waterspouts that are shooting up all around.

A bright light flashes in the sky. Closing in on the ship from behind are a pack of spirit creatures, shifting forms made of lightning, with a small figure behind lashing them on like a dog team. It wields a whip like a tongue of lightning, that lights up the sky and makes a roll of thunder whenever it cracks it.
 

Remove ads

Top