As much as I enjoy 4E, I have to say: This. Especially since my DM doesn't realize the game wasn' "done right" and that we need masterwork armor and expertise bonuses, and happily plays the game as though everything is peachy without them (granted the other players can take the Expertise feats, but they don't realize it's needed either because they are only casual gamers and don't read the forums or have D&DI at all) even though our AC is lower than it should be so we get hit a lot more often by creatures.I really wish the game was done right from the start, so we didn't need any ugly kludges like the mandatory masterwork bonuses to AC and expertise bonuses to hit.
I really wish the game was done right from the start, so we didn't need any ugly kludges like the mandatory masterwork bonuses to AC and expertise bonuses to hit.
At 11th, plate mail's going to give a +13 to AC. Even a hide-wearing elven archery ranger isn't matching that.Even with masterwork armors, light armor wearer's have no trouble keeping up with heavy armor wearers in terms of AC. Typically any difference that arises is due to the light-armor AC stat being a secondary stat that wasn't always raised, or, more usually, due to shields and/or dual wielding..
So, let's eee a show of hands for a revised 4th edition rulebook after less than two years....I really wish the game was done right from the start, so we didn't need any ugly kludges like the mandatory masterwork bonuses to AC and expertise bonuses to hit.
At 11th, plate mail's going to give a +13 to AC. Even a hide-wearing elven archery ranger isn't matching that.
Masterwork armor is the best solution to the problem I've seen. It allows both light and heavy armors to be useful.I really wish the game was done right from the start, so we didn't need any ugly kludges like the mandatory masterwork bonuses to AC and expertise bonuses to hit.
I'm not getting your math: 11th level Plate is a +8 Armor bonus, 11th level Hide is +3 Armor. Both get a +3 Enhancement Bonus. Hide gets to add in up to +6 Dex or Int. That's +11 AC for Plate, and between +6 and +12 for Hide, by my math.At 11th, plate mail's going to give a +13 to AC. Even a hide-wearing elven archery ranger isn't matching that.
Masterwork armor is the best solution to the problem I've seen. It allows both light and heavy armors to be useful.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.