Masterwork Armour ?

When it comes to NADs, I'm adding the same +1/+2/+3 as for to hit. I'm seriously considering doing this without removing any NAD buffing feats at all; simply because it appears it is almost impossible to get a full set of three decent NADs anyhow. Because everyone gets a +3 to all three NADs at Epic, I'm hoping the need to take those NAD buffing feats won't feel as pressing.

They might still want them.

Example. First level PC with random NAD 12 (i.e. 14 stat or human 12 stat or whatever). He never bumps it up (typical and reasonable). He gets +1 ability scores, +3 from you, +15 level, and +6 magic. He got hit on a 9 at level 1, he gets hit on a 5 at level 30. When same level Epic monsters are hitting that NAD and putting conditions on the PC 75% and even 80% of the time (or higher level monsters are doing it 90% or 95% of the time), it will start getting old. Or, at least it would for me as a player.

Granted, it will not be every encounter, just some of them.
 

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But is it really so terrible if epic level monsters hit more often than low level ones? Damage per hit doesn't seem to scale up that much, while healing and save-granting powers become more and more available by that time. So it might just balance out.

Of course I haven't played at epic level yet so I wouldn't know for sure.
 

But is it really so terrible if epic level monsters hit more often than low level ones? Damage per hit doesn't seem to scale up that much, while healing and save-granting powers become more and more available by that time. So it might just balance out.

Of course I haven't played at epic level yet so I wouldn't know for sure.

It's not the hitting and the minor amount of damage per hit. It's ongoing damage and other effects that occur on the hit. With core rules, getting hit 95% of the time means that the rider gets placed on the PC 95% of the time.

Also, high level battles can be longer, especially if PCs are not optimized to some extent. That means that at some point in the encounter, players will be down to At Will abilities, most of which do not allow for an extra save for someone every round or other ways of getting rid of other effects.
 

Yeah, the solution might not be to remove the NAD feats, but to cull their number.

Assuming you need all the bonuses you can get, you currently have to set aside a ridiculous number of feats. What is it now, like six or seven?!

Also, something feels seriously wrong if you can get a, what, +9 to a stat (like Will) through feats alone.

Perhaps there should be masterwork bonuses to neck items too...?
 

It's not the hitting and the minor amount of damage per hit. It's ongoing damage and other effects that occur on the hit. With core rules, getting hit 95% of the time means that the rider gets placed on the PC 95% of the time.
Right, those drowned ghosts I mentioned before drop a bomb that causes 5 ongoiing psychic and dazed (save ends). We were up against two, so everyone but the one player who wasn't caught in the effect had to make two saves before they weren't dazed anymore. The DM just decided to forget about rolling the 1-in-3 recharge on that power. Not our funnest fight.
 

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