UltimaGabe said:
(If there wasn't debate, would this thread have become so large?)
The fact that a limited number of people continue to insist that Taft is the current President does not mean that there is any real debate over whether or not this is the case. There's a guy I knew in college who, when presented with the evidence of being incorrect, would respond with, "Somehow, I still think I'm right." That didn't - and doesn't - make him right, however.
There's no issue if someone sees the way the rules work and decides to change them for any reason or no reason whatsoever. That's every DM's prerogative (and one I use myself with some frequency).
That does not mean that the rules are actually written in such a manner.
KnightFall1972 said:
Umm, isn't the Maximum Weapon Bonus for a nonEpic item +10 (including special abilities). I don't think you can create a +5 keen vorpal longsword. Am I missing something?
The maximum "power" of a weapon you can create with the Craft Magic Arms and Armor feat is +10 (including actual enhancement bonus and special abilities). A +5 Vorpal Keen Longsword has a "power" of +11, and accordingly must be made with the Craft Epic Arms and Armor feat.
Despite this, it is useless when it comes to overcoming DR X / Epic.
A +4 Outsider Bane Longsword has a "power" of +5.
Despite this, it is useful when it comes to overcoming DR X / Epic (at least, against outsiders).
Knightfall1972 said:
An attacker cannot damage a magic weapon that has an enhancement bonus unless his own weapon has at least as high an enhancement as the weapon or shield struck
Struck from the book in the Errata back in March of 2004 (if not earlier).
DMG Errata said:
Hardness and Hit Points
Dungeon Master’s Guide, page 222
Problem: The first paragraph is not consistent with similar information for shields on page 217.
Solution: Delete the first sentence after the boldface header. Change the next sentence to read as follows:
Each +1 of enhancement bonus adds 2 to a weapon’s or shield’s hardness and +10 to its hit points.