Arnwyn
First Post
Whatever.Dr. Awkward said:It's not hard at all.
Whatever.Dr. Awkward said:It's not hard at all.
Thanks, Gold Roger! No, it's not a "terrible ability" - but it is (as you note) terribly written. And if the goal is simplicity, then I certainly do question the inclusion of the ability in the first place. There are probably a myriad number of directions to go instead of adding this multiple-initiative thing (which I don't think has a precedent anywhere else).Gold Roger said:It's terribly written, but here's how it works:
Beholder has two initiative counts. Each turn he choses one as his normal initiative. The other is Barrage. In that round he can shoot two extra rays. These rays may only be of the blast or telekinesis variety, but are under no other constrained, so he can fire the same ray twice at the same target, which he usually can't.
It's not such a terrible ability.
GreatLemur said:That's definitely true, but when you're talking about a critter whose standard move of locomotion is magical flight, it seems pretty reasonable to say that it can turn on a dime, making facing irrelevant.
The cone of anti-magic is not facing. It's a cone with a longer duration. Think of it as Detect Magic. The damn thing is immune to flanking anyway, so what does it matter?Gold Roper said:I think the gripe with facing on the beholder is that facing has been removed from the whole game has kept stuck with one monster, which is quite stupid.
I thought so too. But it's Flight (Ex) in the MM. So Beholders can't make each other plunge into the abyss by focusing their anti-magic cones on each other.Great Lemur said:when you're talking about a critter whose standard move of locomotion is magical flight
Arnwyn said:Whatever.
Psion said:Eh... I don't follow his logic on the facing thing. Have to institute spot modifiers? For facing? No, you really don't. A beholder is a creature with eyes facing all directions, so it doesn't need to turn its "head" quickly or anything... on could easily conclude that the beholder could only rotate slowly, thus confining facing considerations to such a creature. No need to extrapolate this to all creatures.
I think we have a winner!painandgreed said:Seems like the bit about facing is just trying to make somethign out of a non-issue to up his word count. By "B-O-R-I-N-G", I think he means "unsuitable for miniatures combat". Indeed, I get the feeling that the entire purpose of this redesign (much like the others) was to create creatures and abilities that fit nicely onto a DDM card with easy to resolve effects in a minatures game rather than an RPG.
thirded or is that 3edGentlegamer said:I think we have a winner!painandgreed said:Seems like the bit about facing is just trying to make somethign out of a non-issue to up his word count. By "B-O-R-I-N-G", I think he means "unsuitable for miniatures combat". Indeed, I get the feeling that the entire purpose of this redesign (much like the others) was to create creatures and abilities that fit nicely onto a DDM card with easy to resolve effects in a minatures game rather than an RPG.![]()

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.