Flamestrike
Legend
Weirdly, when you include all of BECMI (non weapon proficiencies, subclasses like the Paladin, Avenger, Druid, demi-human clerics, monstrous classes, Weapon mastery, the Mystic class, mass combat, domain rulership, divine ascension etc) it actually comes out a more comprehensive and detailed system than AD&D with everything added in from the Wilderness, Dungeoneers and UA.
Arguably easier to play and more cohesive as well.
AD&D with everything thrown in (UA for cantrips, weapon specialization, Cavalier and Barbarian, Wilderness and Dungeoneers for proficiencies, OA for martial arts etc) has more front loaded player options (multi and dual classes, more classes, more races etc) but it kind of fizzles out at name (11th+) level.
BECMI goes the other way, and expands as you advance through the levels (or from the start if you plug in all the extra stuff), with extra layers of complexity all the way to 36th and beyond.
Arguably easier to play and more cohesive as well.
AD&D with everything thrown in (UA for cantrips, weapon specialization, Cavalier and Barbarian, Wilderness and Dungeoneers for proficiencies, OA for martial arts etc) has more front loaded player options (multi and dual classes, more classes, more races etc) but it kind of fizzles out at name (11th+) level.
BECMI goes the other way, and expands as you advance through the levels (or from the start if you plug in all the extra stuff), with extra layers of complexity all the way to 36th and beyond.