dvvega said:Actually Robin D. Laws makes a good point in his Gming booklet ... that all types can fit into a group without a problem as long as the DM is ready for them.
I like Robin's opinions a lot, but this one I just don't agree with - it's not purely a matter of GM accomodation; the player has to make an effort also.
It is completely unfair (and I'm surprised at the responses thus far) and selfish to force a player to change his play style because you want him to. As a DM you are the facilitator for the game, the creator for the game world. And kicking him out is the antithesis to the social aspect of roleplaying.
By forcing him to change his play style you are in fact behaving like a munchkin player. The munchkin wants to be the best and will use whatever he can get to achieve that. You want your game to be hardcore roleplaying and you're willing to force someone to change or kick him out of your group because of it.
This I totally disagree with - you're essentially saying that Olaf has to change his playstyle to something he doesn't enjoy to accomodate the problem player. Then there's the oft-used but utterly meaningless 'munchkin' being thrown about. Yes, the GM is facilitator, world creator and more...but that doesn't mean that the GM should be held hostage by someone with an incompatible playing style.
And sorry, but kicking out a problem player because they're impacting fun is a perfectly valid tactic. You're perpetuating a Geek Fallacy - Ostracizers Are Evil. If the guy's pulling stunts that aren't fun for the rest of the group, then asking him to leave is entirely acceptable. There's no rule, written or unwritten, that says you must accomodate someone being an ass and doing things they enjoy at the expense of others.
Of course don't do it all the time, but embrace him.
I couldn't disagree more. The GM puts a lot of work into creating an enjoyable game - and asking them to bend over backwards for someone being a prat isn't a reasonable thing to ask. And IME, it leads to creating more problems. As buzz said, you can't please everyone.
For example in my main group I have:
P1: Tactical Wargamer Type
P2: Hardcore Munchkin
P3: Tactical Roleplayer (roleplays fantastically but doesn't make useless choices in feats etc)
P4: Character Changer (likes to play his latest idea but won't change until he dies or something happens to trigger the character leaving)
P5: Balanced (my wife actually - hates knowing the mechanics but enjoys all aspects mayber RPG a little more than other things.)
P6: 100% Roleplayer (he dislikes combat in general but revels in the RPG)
Now from your point of view P6 would probably not suit this group since most of them have tactical parts to their make-up while P6 doesn't want to get involved. Is that wrong? No ... I create situations where the roleplaying will save them. And the party has learnt that lesson by messing up an RP situation and ending up in a combat they almost got killed in.
So instead of being up front, you manipulated the group and socially engineered them to fit your playstyle by creating an insanely difficult combat that almost killed the party? I'm afraid that seems to contradict what you're proposing elsewhere.
The whole point here is that unless the guy is really obnoxious, or has social issues, then you should embrace him. He's like the proverbial fresh breeze to your stagnant roleplayers only game.
Ah, of course...problem players always bring something new to the table. Usuaully it's problems. That's not a fresh breeze you're smelling.
Improve your DMing style (I am not saying you are not good, but everyone can learn more) and learn to cater for various types. You will create a richer tapestry for your world and games because suddenly everyone can input into that game. Instead of chomping at the bit with this guy, use it.
Again, I disagree. Problem players can get out of control easily, and end up costing the game as a whole far more than they contribute. Does that mean there shouldn't be communication an an attempt at accomodation? Of course not. But there comes a point where it's put up or shut up - and I find the style of GMing that tries to accomodate even problem players annoying, to say the least. Again, you're calling on the Geek Fallacies - Ostracizers Are Evil. It's a jake argument.
Now to the speicifc issue of his money conversion ... have you ever put into play some kind of economic system? If not you cannot curse his conversion of cash to jewels. However my suggestion would be to instigate something, citing that since it has just come up you thought you would expand your world information. And keep in mind that he can't spend his money using gems in general.
Going into a business with your gems will not work. Even an armourer or weaponsmith would reject it. Why?
* no time to go convert the item
* knows they will lose money on coversion (just look at modern conversions)
* trusting someone to convert for them is a risk
* and they don't want to risk become unwitting fences
Just my two cents
Now these're actually useful suggestions.