James McMurray
First Post
brehobit said:Really? In core I can't think of one that is better. Bane is _really_ nice, but highly limited. Flame and the other elemental damage are actually pretty weak. Holy is nice, but again somewhat limited.
What's that good? I always take the pure +'s when building a higher level character.
Mark
You can't just look at core. At the very least you should also consider the things that are in MIC.
but looking at just core: Holy, in most situations, is better than +2 to hit and damage. For a rogue (the guy that likes to sneak attack undead) Bane (Undead) is better than +1 to hit and damage). For most folks Ghost Touch is better than +1 to hit and damage. All sorts of crazy combos work off of Spell Storing.
Moving to add in MIC: With the right build Charging is better than +1 to hit and damage. Hunting (again with the right build) is better than +1 to hit and damage. Impaling is better than +1 to hit and damage.If you've got more than one nuker in the party, Shattermantle is insanely better than +1 to hit and damage. Vampiric can be much better than +2 to hit and damage, trading 3 points of damage (assuming max power attack) for 3 points of healing. A Rod of Enervating Strike is better than a +3 Heavy Mace against most creatures, and insanely better than the mace if the wielder is undead.