WotC Mike Mearls: "D&D Is Uncool Again"

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In Mike Mearls' recent interview with Ben Riggs, he talks about how he feels that Dungeons & Dragons has had its moment, and is now uncool again. Mearls was one of the lead designers of D&D 5E and became the franchise's Creative Director in 2018. He worked at WotC until he was laid off in 2023. He is now EP of roleplaying games at Chaosium, the publisher of Call of Chulhu.

My theory is that when you look back at the OGL, the real impact of it is that it made D&D uncool again. D&D was cool, right? You had Joe Manganiello and people like that openly talking about playing D&D. D&D was something that was interesting, creative, fun, and different. And I think what the OGL did was take that concept—that Wizards and this idea of creativity that is inherent in the D&D brand because it's a roleplaying game, and I think those two things were sundered. And I don’t know if you can ever put them back together.

I think, essentially, it’s like that phrase: The Mandate of Heaven. I think fundamentally what happened was that Wizards has lost the Mandate of Heaven—and I don’t see them even trying to get it back.

What I find fascinating is that it was Charlie Hall who wrote that article. This is the same Charlie Hall who wrote glowing reviews of the 5.5 rulebooks. And then, at the same time, he’s now writing, "This is your chance because D&D seems to be stumbling." How do you square that? How do I go out and say, "Here are the two new Star Wars movies. They’re the best, the most amazing, the greatest Star Wars movies ever made. By the way, Star Wars has never been weaker. Now is the time for other sci-fi properties", like, to me that doesn’t make any sense! To me, it’s a context thing again.

Maybe this is the best Player’s Handbook ever written—but the vibes, the audience, the people playing these games—they don’t seem excited about it. We’re not seeing a groundswell of support and excitement. Where are the third-party products? That’s what I'd ask. Because that's what you’d think, "oh, there’s a gap", I mean remember before the OGL even came up, back when 3.0 launched, White Wolf had a monster book. There were multiple adventures at Gen Con. The license wasn’t even official yet, and there were already adventures showing up in stores. We're not seeing that, what’s ostensibly the new standard going forward? If anything, we’re seeing the opposite—creators are running in the opposite direction. I mean, that’s where I’m going.

And hey—to plug my Patreon—patreon.com/mikemearls (one word). This time last year, when I was looking at my post-Wizards options, I thought, "Well, maybe I could start doing 5E-compatible stuff." And now what I’m finding is…I just don’t want to. Like—it just seems boring. It’s like trying to start a hair metal band in 1992. Like—No, no, no. Everyone’s mopey and we're wearing flannel. It's Seattle and rain. It’s Nirvana now, man. It’s not like Poison. And that’s the vibe I get right now, yeah, Poison was still releasing albums in the ’90s. They were still selling hundreds of thousands or a million copies. But they didn’t have any of the energy. It's moved on. But what’s interesting to me is that roleplaying game culture is still there. And that’s what I find fascinating about gaming in general—especially TTRPGs. I don’t think we’ve ever had a period where TTRPGs were flourishing, and had a lot of energy and excitement around them, and D&D wasn’t on the upswing. Because I do think that’s what’s happening now. We’re in very strange waters where I think D&D is now uncool.
 

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I'm not wanting 5E to suddenly introduce dozens of new classes, but it has been quite a while since the artificer was released so something new would be appreciated. Maybe an official gunslinger class now that firearms are in the PHB, or a psion, or even something completely out of left field?
 

Agreed. Marketing is mostly deception and manipulation for profit, and that's why I dislike it as a rule.
Take it from someone with a degree in business: your perception is inaccurate. You don't even see the vast majority of the marketing function, because it takes place internally. You're presumably thinking of advertising only, and even then only a subset of advertising.
 

It is too soon to say the end of the second golden age of D&D has arrived, but even if this had happened this doesn't mean a new dark age but only the begining of a second silver age.

A D&D videogame can't be only killing monsters to leveling up because there are lots of titles like Blizzard's Diablo. I wonder how would be a otome D&D videogame set in Stryxhaven, working like Howards Legacy but more focused into dating simulation.

I don't advice videogame as service. This is not wellcome by gamers.
 

When did all this change in the perception of 5.5E happen? I mean, it seems like not long ago that talk of being not impressed by the new books and not seeing a lot of enthusiasm for it was met with "This is the greatest, fastest-selling edition ever!"

I'm dating myself as older, but I'm thinking of the Ferris Bueler quote, "Life moves pretty fast. If you don't stop and look around once in a while, you could miss it." Did I miss the halcyon days of 5.5E already?

The 5.5E Monster Manual is just launching, and so we're just reaching the end of the core book release, is the party over already?

This is coming off pretty snippy, and I don't mean it to be that way. I just feel like the excitement for the new books has come to a halt like a record player with the needle being yanked up.

ENworlds a echo chamber with a small contingent of WotC cheerleaders. Happens every edition.

Elsewhere (reddit, youtube, private Facebook groups) it was more apathy. Not a huge amount of negativity (vs previous cycles).

Most positivity I saw was people posting photos of the alt art book they got.
You don't have legions claiming 5.5 sucks but you don't have legions claiming 5.5 rocks either.
 

So they said something accurate, and then some people started saying it meant something different. If that's what we're talking about, I'm even less convinced now.

It's cherry picked and lacked context. Wetepre orders a big thing with 3.0? We're they even a thing with 2E and did they have access to that information?
 

ENworlds a echo chamber with a small contingent of WotC cheerleaders. Happens every edition.
Ummm what? There are quite a few WotC haters here.
Elsewhere (reddit, youtube, private Facebook groups) it was more apathy. Not a huge amount of negativity (vs previous cycles).

Most positivity I saw was people posting photos of the alt art book they got.
You don't have legions claiming 5.5 sucks but you don't have legions claiming 5.5 rocks either.
Sounds like EN World.
 

The problem with adding classes is sustainability.

It's pretty easy to come up with a few classes that would make a good addition to core 5e, maybe like 4-5 or so. And since these are classes that presumably are good additions to the game, you want to get them out of the way fast, so maybe within the first year, second tops.

But now you've set an expectation, that there will be more classes coming, and at a fairly rapid pace. And you've already picked the low-hanging fruit, so any further classes you add will likely be weirder and weirder. You might be able to get away with more if you add additional subsystems, but that should likely come with a heavy warning that you should be careful about adding too many subsystems to any one campaign. It might be cool to have Truenaming, Binding, Psionics, Incarnum, and Martial Adepts available, but perhaps not all at once (similar to how the board game Eldritch Horror has numerous expansions, but in any given game you likely only use the main stuff from one of them). And all of a sudden you're up to 3e's numbers with 50 classes that no-one is playing.
 

Ummm what? There are quite a few WotC haters here.

Sounds like EN World.

There are. There's a few relentless positivity types as well. They'll dismiss anything negative WotC does and any information that conflicts with preconceived notions. Tgat started around 2008.

Eg the book scan data indicated new adventures were selling less than order ones in launch windows (not life time sales).

I've been indifferent since around 2021. Tashas didn't really do it for me espically cf Xanathars.

The relentless positivity types are almost unique to ENworld as well.
 


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