I liked a lot of these. I think I could use most of them in the
right campaign.
The Goblin's Lair : Good simple adventure. A great hook for
a low level campaign. Easy to throw in at any time.
Dangerous Honey (.zip file) : I encourage all of you to unzip this
one. It really follows the rules for you sticklers. The location and
the NPC are separate and interesting. The encounter puts them
both together in an interesting fashion. Again I could throw
this in at a moments notice a big plus. (I voted for it)
The Goblins at Howling Bridge: Also great! A small quick encounter
you can toss in while travelling. The location was unique and
descriptive. I liked the chance to fall off. And it added a neat
landmark to the world.
The Fire Pool: I liked the encounter. The NPC didn't seem special.
It would be a great way to introduce a gate between planes.
The Mad Druid of Panar Mesa: This one just didn't seem unique.
Although I liked the geas for silence idea and the cleric coming to
the party listing all the things he's tried and asking help to solve
the mystery.
The Burning Fields: And interesting location. I'd never thought of
how a tobacco field, or maybe any kind of crop? would make for
an interesting encounter.
The Blood Falls: a couple of good ideas. An Illusionary bridge
with someone hovering over it would make a mean trap.
But it just seemed kind of contrived for my world.
Enter Yib-Ilith: Not bad. I liked the build up of finding crazy
people before you got to the end.
All in all a good set of adventures.
campaign log