James McMurray
First Post
Does anyone else have experiences with minor items or powers negating much higher level challenges?
The example that came up in our game this week is Tumbler's Shoes (from AV). They're an 11th level item that lets you take 10 on Athletics and Acrobatics checks at all times. In our epic game there is a skill challenge where one of the primary skills is a DC 34 Athletics check. The PCs who are trained in Athletics can make that every time when taking ten (12/level + 7 or more/stat + 5/training). The ones who aren't trained can (IIRC) make it every time as well, but will need to buy an Elixer of Aptitude first. What should be an incredibly hard challenge (level 30 according to the erratta with the +5 for skill checks included) is instead a cakewalk.
I don't think the shoes are broken, they're just interacting with a skill challenge in an unexpected way. If this weren't a solo challenge (one PC at a time) there would still be a chance of failure unless everyone bought a pair.
Have you seen anything like this in your games?
The example that came up in our game this week is Tumbler's Shoes (from AV). They're an 11th level item that lets you take 10 on Athletics and Acrobatics checks at all times. In our epic game there is a skill challenge where one of the primary skills is a DC 34 Athletics check. The PCs who are trained in Athletics can make that every time when taking ten (12/level + 7 or more/stat + 5/training). The ones who aren't trained can (IIRC) make it every time as well, but will need to buy an Elixer of Aptitude first. What should be an incredibly hard challenge (level 30 according to the erratta with the +5 for skill checks included) is instead a cakewalk.
I don't think the shoes are broken, they're just interacting with a skill challenge in an unexpected way. If this weren't a solo challenge (one PC at a time) there would still be a chance of failure unless everyone bought a pair.
Have you seen anything like this in your games?