How can you make a melee character, like a Barbarian or a Fighter, become as useful as Wizard or a Bard, in and out of combat? Solving situations both RPing and cracking skulls...
They dont have as many tools as Casters, but how can they improve and have the same value to the party on all 3 pillars (combat, social and exploration)?
Or the secret is just accept that they wont be as useful and just play with what you got?
That hasn't been so much the case since 3e. Cheap low-level utility scrolls could be used for out-of-combat, for that matter, lower level slots became less useful for combat. In 4e, rituals could be used out of combat without expending combat resources - other than wealth. In 5e ritual use of spells out of combat requires no slots, and no cost unless the spells material component normally carries one.Casters have a limited resource, that they can use for utility in some other pillars, or in combat. Using it in other pillars has the opportunity cost of not using it in combat.
The upshot of which is they choose when to put in their best performance, so will tend - the better they're played (and, since all 5e casting is spontaneous, that's easier than ever) - to do so when it really matters.Now, casters have flexibility - use slots one way or the other - that martials don't
That hasn't been so much the case since 3e. Cheap low-level utility scrolls could be used for out-of-combat, for that matter,
In 5e ritual use of spells out of combat requires no slots, and no cost unless the spells material component normally carries one.
I think you've got a bad assumption in there.
Casters have a limited resource, that they can use for utility in some other pillars, or in combat. Using it in other pillars has the opportunity cost of not using it in combat. So what we have is that either casters are the equivalent in combat and equivalent in non-combat, or are worse in combat and better in non-combat.
(Or you have a DM who runs less encounters per day with throws off the balance between the at-will and long rest recovery model. In that case casters having slots for both is just a symptom of a different problem and the root cuase should be addressed.)
So trying to give martial characters as good as a caster spending slots out of combat while still leaving them as good as cassters who reserve their slots for combat would make them stronger then casters.
Now, casters have flexibility - use slots one way or the other - that martials don't always have. So the question is how to give that flexibility to martials - how for them to give up some of their combat potential in order to be better out-of-combat. Same as casters.
Nod, but it's not like that reduced flexibility could be less than a non-casters.Yes and no. A ritual spell cuts down the caster's flexibility because they need to give up some other spell known or prepared (except wizards)
Divinations could be helpful in prepping for one, comprehend languages could prevent secret communication among others in a language you don't know, telepathic bond could enable secret communication among the party... I'm sure you could get creative with a few others, including offering a ritual as favor or payment.There's no rituals to help with a social encounter
So one potential answer to the OP is "press on" - advocate to get more done between long rests.Of potential note is that most adventures don't feature the recommended number of encounters. So holding that up as the ideal standard seems a bit odd to me.
Of potential note is that most adventures don't feature the recommended number of encounters. So holding that up as the ideal standard seems a bit odd to me.