ColonelHardisson
What? Me Worry?
Razz said:Crafting crunch is way harder than the fluff. There was a poster on the D&D message boards that explained it very well, in fact. WotC actually has an R&D team to do just that, balance out and test such material and then allow it to be released to the public. Same concept as "It's easier to upgrade a monster than to downgrade one" from FCI, so they gave us a "base" stat for the demon lords.
There's choice, but there's simply always the fact that one of my players asks for something not covered by WotC. 5 years I've had one player eagerly wait for me to come to him and say "They released a lightning-element monk PrC finally" and then he can finally play the character he wants. He's going to be waiting a long time, unfortunately. Should I craft the PrC on my own? Some do, but I don't. I don't believe my job is to do that and I can't make a balanced PrC for the life of me anyway. Plus it has that "unofficial" feel to it that my players don't like either. As for 3rd party products, we really don't use any for the same reason. Sounds silly, but it's just the type of games we prefer.
OK, these parts of your post are the most relevant to what people react to in your posts in general. You can't have it two ways. You can't claim people are bad or lazy DMs and then say you have spent 5 YEARS listening to a player ask for something and not make it on your own. That's PRECISELY the DM's job - to create elements that specifically fit into your campaign. It can be reasoned that it is a poor DM that doesn't do so.
You can't tell us that it's just sheer laziness to want premade stat blocks without also admitting to laziness for not actually creating something that fits directly into your specific campaign world. The latter is even more the province of the DM than the simple, yet time consuming grunt work of stat block creation. Why is the crap work something you feel the DM should be doing, but the actual creative work, the stuff that makes a DM a DM, is something you shouldn't have to do? If anything smacks of laziness or poor DMing, it's something like that. Why not craft the prestige class with the assiatance of the player, run it for a few test sesssions, and see how it works out? As the DM, you can simply explain that it's in playtest at your table, and you reserve the right to determine if it is balanced or not.
That's what a good, unlazy DM would do, rather than rely on being spoon-fed "official" material.