[MnM]Awakenings(OOC)

Calinon said:
I've created the first draft of stats for Connor at PL6 as well and added it to his background above for review.
Calinon, actually, I am not quite sure what you intend with your powers, could you walk me through it?

From what I am getting:

you have 3 ranks of Super-strength
you have 3 ranks of Strike, Giving you an overall +10 on your attacks

you have 3 ranks of super con
you have 3 ranks of amazing save damage, and Con
gvining you an over-all +12 to damage and fortitude saves
however, because these both count as defense effects, for the purpouses of stacking, they over-lap with protection, and on every damage save either amazing save damage or Super Con will not be effective.

you have 3 ranks in amazing save will power, which is fine.

It would seem much more simplistic, and very much easier on book keeping just to go with

Super Strength +6[extras: Protection, Amazing Save Fort; 6pp, 36pp]
Amazing Save [will] +3[1pp, 3pp]

for a total of 39 power points.
 

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Shalimar said:
Velmont, except for some story problems, its fine. Just one or two things about that stats to discuss.

Ok, I missed some things in the background, thanks for the precision, I've modify some things from my background. Now Samir is an ammo carrier during the war, so it would explain why he had followed the soldiers in mission. He have a formation in agricultural technology, but it is not complete, as he had been taken to the cryogenic chamber.

Shalimar said:
I would suggest against the permanent flaw to your energy field, as it will be a very real hinderance, but if your willing to put up with that, and believe me, it will be a doozy of a flaw if its going to be permanently on, it'll be more of a hinderance then a help, I'd suggest dropping your BAB to 2 and using those 6pp to buy off that flaw, the rest of your character is fine, more then fine. One or two skills are not what I would have picked, but the reasoning behind them is sound, so its fine, and I must say I like the character, have a piece of pie.

I want his mutation to be a bane as much as a gift, but if you think it would be too much of a bane, I will not take Permanent flaw. As I find nothing interesting to replace the it, I'll simply remove it as you suggest.

I made some change, following most of your suggestion, so take a look at it. His BAB is down to 2, as he will not have fight much, only received a basic training, but his defence have been lower only to 3. Being hit with ammos and grenades on yourself is very bad for your health, and so he hav trained to duck and cover (that explain too why I add Improved Initiative).
 
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Tokiwong said:
Man this was a tough decision but as I was walking to do my laundry... I realized that in the next few weeks, well under three I will be back in the States, and I will have a ton of things I will be doing outside of PBP gaming, and I just don't think I will have the time to do all my games justice, so I will bow out, I like the concept of the game, but I just don't want to be swamped, especially when I get home, and I have more to do then just post :)
Understood, I'll miss having you in the game, your character sounded quite interesting and was the only female. At least gives me the chance to share, and ask advice from another GM.
 

Looks good Velmont, I think its pretty much finished, I'll let you know tomorrow night who the 4 people will be.
 
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Shalimar said:
Understood, I'll miss having you in the game, your character sounded quite interesting and was the only female. At least gives me the chance to share, and ask advice from another GM.
No problem, I really want to play, but I know in a few weeks things re going to be crazy, bleh :) But I am here for you, not sure what advice I could give but hey I might be helpful or something
 

But I am here for you, not sure what advice I could give but hey I might be helpful or something
Well, the plot is already written out, and I know whats going to happen, in a general sense and all, I just want someone else's opinion on that, I just don't want to give away all of the surprises to the players.
 

Shalimar said:
If we have a lot of good character concepts, and it seems like we do and it will be a tough decision, then power redundancy will count against you, especially, since you are stepping on the powers of 2 of the better concepted characters. Super strength will be the purview of Connor McGregor, and Super-speed the area of Tokiwongs character.

Sorry about stepping on someone else's theme, especially since I wrote up the theme and character before either of the two described. ;) No worries though, since you're planning already on those two I can come up with another concept. The straight stat based concept was one that I was trying to avoid, therefore the shrinking, which was actually much more of a hinderance that a benefit.

I'll keep working on the ideas. . .

Keia
 

Shalimar said:
Calinon, actually, I am not quite sure what you intend with your powers, could you walk me through it?

From what I am getting:

you have 3 ranks of Super-strength
you have 3 ranks of Strike, Giving you an overall +10 on your attacks

you have 3 ranks of super con
you have 3 ranks of amazing save damage, and Con
gvining you an over-all +12 to damage and fortitude saves
however, because these both count as defense effects, for the purpouses of stacking, they over-lap with protection, and on every damage save either amazing save damage or Super Con will not be effective.

you have 3 ranks in amazing save will power, which is fine.

It would seem much more simplistic, and very much easier on book keeping just to go with

Super Strength +6[extras: Protection, Amazing Save Fort; 6pp, 36pp]
Amazing Save [will] +3[1pp, 3pp]

for a total of 39 power points.
Bah, I love complex bookkeeping. Here is what I was envisioning and why I laid it out this way.

His super-strength and super-con are tied together, mutated enhancements of his already present strengths. His protection and strike abilities are further enhancements because in addition to general health, his skin has become tougher and harder to penetrate (protection), which also conveys the strike ability since his body is harder and can now do additional lethal damage. The stunt of course is so I don't have to kill anyone. All these abilities are tied together, making them naturally costly to increase all together or even in steps based of strength.

I didn't link the amazing saves to anything as I viewed them as items seperate from his super strength and constitution. Along with the toughening of his body (based off his strength), his instincts have been enhanced by the mutations. He simply "knows" how to avoid damage, how to push his body harder without tiring and his mind reacts to dangers on its own. Thus, even if something were to rob him of his strength based powers, his instincts would still offer him some protections.

I think I understand the reason behind not wanting Super-Con, Protection and Amazing Save giving a total bonus higher than your power level. The potential for having impossible to touch characters is mind boggling. So I'll happily go with that (if there is a book rule covering this, can you point me to it? I'm trying to absorb the books, but probably have missed some things). However, what is very cool about how I have designed him is that even should someone cancel his super strength power, his amazing saves offer him limited protection. Also, if he manages to advance in power level, the stacking will give him a small bonus to his saves without having to spend points improving his powers, something I hadn't considered before.

I'm pretty happy with my character, even if super-con and amazing save won't stack. I'd prefer not to change the power structure unless it's a major issue as I don't think it's necessary that my powers work perfectly in harmony. Some overlapping can be good, especially if someone up and cancels out my super-strength based powers and as mentioned, it may allow him to spend points in other areas as his combined abilities to absorb and avoid damage will now naturally improve as he gains power levels.

Hope that explains my thinking. Good lord, I do ramble on...
 

Shalimar said:
Understood, I'll miss having you in the game, your character sounded quite interesting and was the only female. At least gives me the chance to share, and ask advice from another GM.
I could be Caroline McGregor! RAWR! :D
 

Shalimar,

How about this for my power group:

Straight Telekinetic (Telekinesis, Flight, energy blast, force field) at PL 6. Total points for Powers: 36.

I can alter the story background appropriately (still being the corn-fed tragic kid from the American Midwest), but shift his smallness issues to weakness issues and wanting to be like his stronger father and older brother and not get picked on so much - ergo telekinesis.

Keia
 

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