[MnM]Awakenings(OOC)

That works Keia, the telekinesis would be great. Although there doesn't have to be any justification in the backstory for the powers he receives. You could have a tiny slip of a girl ending up with super-strength and protection. Or a tough he-man like Conner ending up with shrinking and rather umm wimpy other things.

I think I understand the reason behind not wanting Super-Con, Protection and Amazing Save giving a total bonus higher than your power level. The potential for having impossible to touch characters is mind boggling. So I'll happily go with that (if there is a book rule covering this, can you point me to it?
Page 58 the box labeled Stacking Power Bonuses. A shorthand of that is, You may never have a bonus from a power of greater then your PL, and in this instance the rule of You may never have a power at greater then your PL applies as well. Super-Constitution is made up of 1pp a rank as a base, 1pp a rank for amazing save damage, 1 pp a rank for amazing save fortitude, and 1 pp a rank for a bonus to con checks. So you would in effect have 6 ranks of amazing save damage, 3 ranks of amazing save Fortitude, and 3 ranks of protection.

You paid for things you wouldn't be able to use, in effect, over-pricing yourself.
 

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Shalimar said:
Page 58 the box labeled Stacking Power Bonuses. A shorthand of that is, You may never have a bonus from a power of greater then your PL, and in this instance the rule of You may never have a power at greater then your PL applies as well. Super-Constitution is made up of 1pp a rank as a base, 1pp a rank for amazing save damage, 1 pp a rank for amazing save fortitude, and 1 pp a rank for a bonus to con checks. So you would in effect have 6 ranks of amazing save damage, 3 ranks of amazing save Fortitude, and 3 ranks of protection.

You paid for things you wouldn't be able to use, in effect, over-pricing yourself.
Cool, I didn't realize how Super-Con was priced out and put together. I'll pull out super-con, raise my super-str by one (and all associated powers), increase my base con and/or add some points to my skills to use up the newly available points. I'll edit my earlier post tomorrow :)
 

Shalimar,

I adjusted Josiah to be a Telekinetic. I see him eventually being a Hunter of some kind with Super Senses for his great Detection skills through training(perhaps something like a telekinetic Batman). All this from a corn fed boy from Indiana. . . . ;)

Keia
 

Buzzard, there are a few issues with your character, ones that I think would invalidate your character. There are sports in the City, there are about 200 schools in Hope, each with sports teams, all the usual sports teams. Hope is a semi-normal city. Think of it as a semi-capitilistic place, less capitalistic then America, because there is some Communism involved, Universal Health Care, Social Security. Think of the US, just without all of the BS regulations, the sill laws, etc.

The other issue is the powers, those don't follow the guidlines that I put forth. They need to follow a very very tight theme, and those do not. Do you have any other concept ideas?
 

Shalimar said:
Buzzard, there are a few issues with your character, ones that I think would invalidate your character. There are sports in the City, there are about 200 schools in Hope, each with sports teams, all the usual sports teams. Hope is a semi-normal city. Think of it as a semi-capitilistic place, less capitalistic then America, because there is some Communism involved, Universal Health Care, Social Security. Think of the US, just without all of the BS regulations, the sill laws, etc.

The other issue is the powers, those don't follow the guidlines that I put forth. They need to follow a very very tight theme, and those do not. Do you have any other concept ideas?

I can adjust the background (I got the impression that there wouldn't be sports teams based on the science city, I can certainly change that). I can also drop the teleport since I suppose it doesn't fit the theme. Checking the rules shows that I don't need the super strength. However the elasticity and growth are the core of the concept. You have to picture him attacking by forming into a large glob which envelops the target. He's the ultimate wrestler because he's big and flexible. Think of how Mr. Fantastic or Plastic Man often fight.

If this is not deemed acceptable, I'll probably pass. I don't have any other ideas which will fit the constraints.

I have edited the background post to try to be more in keeping with what your looking for. I had to play some games to make sure I maintained the off-kilter mental state. It goes well with his namesake.

buzzard
 
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Demetrius Walker aka 00514 PL 6
Abilities: 18PP
STR 10
DEX 14 +2
CON 12 +1
INT 12 +1
WIS 16 +3
CHA 14 +2


Combat & Saves: 11PP
Base Attack: +1
Defense: 16 (14 Base + 2 Dex)
Damage: +1
Fort: +1
Ref: +2
Will: +9

Feats: 10PP
Assessment, Detect Minds, Penetrating Vision (Not Vs. Fabric), Psychic Awareness, True Sight

Powers: 36PP
Mental Blast +6 [Flaw: Obvious-Eyes glow bright yellow while using powers; 2pp; 12pp]
Telepathy +6 [Flaw: Obvious-Eyes glow bright yellow while using powers; 1pp; 6pp]
Super-Wisdom +6 [3pp; 18pp]


Skills: 15PP
Climb: +5 (5)
Hide: +7 (5)
Move Silently: +7 (5)
Sense Motive: +14 (5)
Spot: +14 (5)
Survival: +14 (5)


Notes:
All of his feats are side effects of his mental powers, including the Penetrating Vision. I'm using that to represent short range Clairvoyance, and picked 'Cloth' as the common blocking substance because of a mental block preventing him from using his vision for certain 'lewd' reasons.

The Obvious Flaw on the powers is basically me just buying off the 'Subtle' advantage mental powers are built with. I picture his eyes glowing a bright yellow, with trails of yellow energy trailing out the corners of his eyes.

The Stats and Skills just seemed appropriate for the character I envisioned. Very little in the way of 'formal' learning, but decent survival type skills.

The Mental Blast is all stun and isn't a hard assault, but rather, a stimulus of the brain's sleep centers. The PL8 Character was going to have Psychic Sedation for Mind Blast and Group Link for the Telepathy, but I just couldn't afford to go that route at PL6.

Now, in my eyes this character has the potential to be fun and viable, but I'm concerned as to his effectiveness in a 'gritty' campaign. He doesn't have any really useful defensive abilities, and I don't know how much of an issue that'll be. Sure, a soldier would have trouble making a Mind Blast Save, but his buddy would blow Demetrius into the afterlife.
 

Corinthi, Demetrius looks good, give me a few hours to decide which 4 I will go with, and if those 4 are done, I will start, if not we will finish them today.
 

4 Players was what I intended from the start, and so we are 4, barring any overly impressive late additions in which case I will add a fifth.

The four characters that made the cut are:
Conner MacGergor: 00156
Samir Maghreb: 00157
Demetrius Walker: 00162
Josiah Blackburn: 00161

As I stated before, you are all in the 4th block of patients which includes patient #s 150-200. Please Post your Characters in the Rogues Gallery Thread: Awakenings. Once everyone has posted there, and I have everyone:S stats in one place, I will start the game.
 

Shalimar said:
Please Post your Characters in the Rogues Gallery Thread: Awakenings. Once everyone has posted there, and I have everyone:S stats in one place, I will start the game.

Did you want us to post our backgrounds in the Rogue with our character sheets (after them) or just leave them in this thread?

Keia
 

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